Okay, nehmen wir den großen Knethaken, rühren alles durch und bekommen die Mixtur aus beidem heraus.
Wird nicht mehr ganz so heiß wie mein Glühkörper, macht aber immer noch 80 Punkte Schaden bei nur noch 9 Punkten (11 bei Bewegung) überschüssiger Abwärme. Und wer mehr als 10 Runden lang die MGs einsetzen kann, muss enormes Glück haben.
BattleMech Technical Readout
Type/Model: Adder (Puma) Sol (exp.)
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 Medium Pulse Lasers
6 ER Small Lasers
10 Machine Guns
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Adder (Puma) Sol (exp.)
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 7 2,00
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 210 XL Fusion 10 4,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 12 Double [24] 8 2,00
(Heat Sink Loc: 2 LA, 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 115 pts Ferro-Fibrous 7 6,00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Medium Laser RA 5 1 1,00
1 Medium Pulse Laser RA 4 1 2,00
3 ER Small Lasers RA 6 3 1,50
1 Medium Pulse Laser LA 4 1 2,00
1 ER Medium Laser LA 5 1 1,00
3 ER Small Lasers LA 6 3 1,50
5 Machine Guns RT 0 100 6 1,75
(Ammo Locations: 1 RA)
5 Machine Guns LT 0 5 1,25
1 Flamer CT 3 1 ,50
1 Targeting Computer RA 2 2,00
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TOTALS: 33 77 35,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 6.758.438 C-Bills
Battle Value: 1.376
Cost per BV: 4.911,66
Weapon Value: 1.746 / 1.746 (Ratio = 1,27 / 1,27)
Damage Factors: SRDmg = 45; MRDmg = 18; LRDmg = 1
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 7/5/-, Overheat: 2
Class: ML; Point Value: 14
Specials: omni