Coldstone
Ich hab ihn nochmal etwas umgebaut.
Auf anraten von Timber.
Auf anraten von Timber.
Zitat: |
BattleMech Technical Readout Type/Model: Huntsman (Nobori-nin) Pulse 2 Tech: Clan / 3058 Config: Biped OmniMech Rules: Level 2, Standard design Mass: 50 tons Chassis: Endo Steel Power Plant: 250 XL Fusion Walking Speed: 54,0 km/h Maximum Speed: 86,4 km/h Jump Jets: 5 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 2 Large Pulse Lasers 2 SRM 6s 2 Medium Pulse Lasers 1 Light TAG Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) --------------------------------------------------------------------------- --- -------------------------------------------------------- Type/Model: Huntsman (Nobori-nin) Pulse 2 Mass: 50 tons Equipment: Crits Mass Int. Struct.: 83 pts Endo Steel 7 2,50 (Endo Steel Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 CT) Engine: 250 XL Fusion 10 6,50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 13 Double [26] 6 3,00 (Heat Sink Loc: 1 LA, 1 RA, 1 RT) Gyro: 4 3,00 Cockpit, Life Supt., Sensors: 5 3,00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00 Armor Factor: 169 pts Ferro-Fibrous 7 9,00 (Armor Crit Loc: 1 HD, 1 LA, 3 LT, 2 RT) Internal Armor Structure Value Head: 3 9 Center Torso: 16 25 Center Torso (Rear): 7 L/R Side Torso: 12 18/18 L/R Side Torso (Rear): 6/6 L/R Arm: 8 16/16 L/R Leg: 12 24/24 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Pulse Laser RA 10 2 6,00 1 Large Pulse Laser LA 10 2 6,00 1 SRM 6 RT 4 15 2 2,50 (Ammo Locations: 1 LT) 1 Medium Pulse Laser RT 4 1 2,00 1 SRM 6 LT 4 1 1,50 1 Medium Pulse Laser LT 4 1 2,00 1 Light TAG LT 0 1 ,50 5 Standard Jump Jets: 5 2,50 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 36 70 50,00 Crits & Tons Left: 8 ,00 Calculated Factors: Total Cost: 11.393.124 C-Bills Battle Value: 1.976 Cost per BV: 5.765,75 Weapon Value: 2.031 / 2.031 (Ratio = 1,03 / 1,03) Damage Factors: SRDmg = 35; MRDmg = 24; LRDmg = 12 BattleForce2: MP: 5J, Armor/Structure: 4/3 Damage PB/M/L: 4/3/2, Overheat: 2 Class: MM; Point Value: 20 Specials: omni, tag |