Zitat: |
Original von Ashura
ok Fels Rhino 2 ist ganz offiziel habs letzte Woche TR 3055 Upgrade gesehn.
Hat
2*Gauss
2*Heavy Large
2*Heavy Med
wobei ich jeetzt net mehr weiß was mit den restlich 3Tonnen war für Tacco reichts net, könnt sein das se mehr Panzerung draufgepackt ham aber selbst ausgepanzert bleibe noch 1,5 übrig |
Ich habe mal die Daten gezogen und reingestellt, bisher hatte ich noch keine Lust, mir dieses Buch zu kaufen. So gut geworden ist es dann doch nicht.
Type/Model: Behemoth 2
Tech: Clan / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
2 Heavy Large Lasers
4 Heavy Medium Lasers
2 Heavy Small Lasers
2 Gauss Rifles
1 Anti-Missile System
2 Anti-Personnel Pods
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Behemoth 2
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 XL 10 9,50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 16 Double [32] 8 6,00
(Heat Sink Loc: 2 LA, 2 RA)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Large Laser RA 18 3 4,00
1 Heavy Medium Laser RA 7 2 1,00
1 Heavy Small Laser RA 3 1 ,50
1 Heavy Large Laser LA 18 3 4,00
1 Heavy Medium Laser LA 7 2 1,00
1 Heavy Small Laser LA 3 1 ,50
1 Gauss Rifle RT 1 32 10 16,00
(Ammo Locations: 2 LT, 2 RT)
1 Heavy Medium Laser RT(R) 7 2 1,00
1 Gauss Rifle LT 1 6 12,00
1 Heavy Medium Laser LT(R) 7 2 1,00
1 Anti-Missile System HD 1 24 2 1,50
(Ammo Locations: 1 CT)
1 Anti-Personnel Pod LL 0 1 ,50
1 Anti-Personnel Pod RL 0 1 ,50
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 73 78 100,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 24.042.000 C-Bills
Battle Value: 2.531
Cost per BV: 9.499,01
Weapon Value: 2.579 / 2.579 (Ratio = 1,02 / 1,02)
Damage Factors: SRDmg = 42; MRDmg = 29; LRDmg = 14
BattleForce2: MP: 3J, Armor/Structure: 8/6
Damage PB/M/L: 7/5/2, Overheat: 4
Class: MA; Point Value: 25