Demos
Aber du kannst mit der einen Tonne locker 2-4 Magshots versorgen.
Und dann wird sie wieder interessant.
Und dann wird sie wieder interessant.
Zitat: |
Original von Sternencolonel Ja Toll, aber wenn man so viel Tonnage übrig hat dann baut man doch besser M-Laser ein. Es ging mir eher um die Frage ob es sicht lohnt einen einzelnen L-Laser durch ein Magshot zu ersetzen und das lohnt defenitiv nicht. Wenn man die Tonnage frei hat um mehrere einzubauen dann kann man auch gleich M-Laser nehmen. |
BattleMech Technical Readout
Type/Model: Battlemaster BLR-1X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 85 tons
Chassis: Hollis Mark X Standard
Power Plant: 340 VOX XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarGuard Standard
Armament:
2 ER PPCs
2 Machine Guns
6 ER Medium Lasers
1 Streak SRM 6
1 Guardian ECM
1 Beagle Active Probe
1 Anti-Missile System
1 TAG
Manufacturer: Hollis Industries
Location: (Unknown)
Communications System: HartfordCo COM 4000
Targeting & Tracking System: HartfordCo XKZ 1
--------------------------------------------------------
Type/Model: Battlemaster BLR-1X
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 340 XL Fusion 12 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 12 7,00
(Heat Sink Loc: 2 LA, 1 RA, 1 RT)
Gyro: 4 4,00
Dual Cockpit (MW), Life Supt., Sensors: 6 4,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 32
Center Torso (Rear): 11
L/R Side Torso: 18 23/23
L/R Side Torso (Rear): 8/8
L/R Arm: 14 24/24
L/R Leg: 18 31/31
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER PPCs RA 30 6 14,00
2 Machine Guns LA 0 200 3 2,00
(Ammo Locations: 1 RT)
2 ER Medium Lasers RT 10 2 2,00
1 ER Medium Laser RT(R) 5 1 1,00
2 ER Medium Lasers LT 10 2 2,00
1 ER Medium Laser LT(R) 5 1 1,00
1 Streak SRM 6 LT 4 15 3 5,50
(Ammo Locations: 1 RT)
1 Guardian ECM LT 0 2 1,50
1 Beagle Active Probe LT 0 2 1,50
1 Anti-Missile System CT 1 24 3 2,50
(Ammo Locations: 2 RL)
1 TAG CT 0 1 1,00
1 Enhanced Satellite Upli 0 ,00
--------------------------------------------------------
TOTALS: 65 75 85,00
Crits & Tons Left: 3 ,00
Calculated Factors:
Total Cost: 21.984.414 C-Bills
Battle Value: 2.272
Cost per BV: 9.676,24
Weapon Value: 2.285 / 2.193 (Ratio = 1,01 / ,97)
Damage Factors: SRDmg = 33; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 5/3/1, Overheat: 3
Class: MA; Point Value: 23
Specials: ecm, tag, prb
BattleMech Technical Readout
Type/Model: Awesome AWS-8X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 80 tons
Chassis: Technicron Type G Standard
Power Plant: 320 Pitban XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
3 PPCs
1 Guardian ECM
1 Streak SRM 6
1 Anti-Missile System
Manufacturer: Technicron Manufacturing
Location: (Unknown)
Communications System: Garret T-19G
Targeting & Tracking System: Dynatec 2780
--------------------------------------------------------
Type/Model: Awesome AWS-8X
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8,00
Engine: 320 XL Fusion 12 11,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Double [36] 18 8,00
(Heat Sink Loc: 1 LA, 2 RA, 1 LT, 2 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 ,00
Armor Factor: 240 pts Standard 0 15,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 37
Center Torso (Rear): 12
L/R Side Torso: 17 25/25
L/R Side Torso (Rear): 8/8
L/R Arm: 13 25/25
L/R Leg: 17 33/33
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7,00
1 PPC RT 10 3 7,00
1 PPC LT 10 3 7,00
1 Guardian ECM LT 0 2 1,50
1 Streak SRM 6 CT 4 15 3 5,50
(Ammo Locations: 1 LT)
1 Anti-Missile System HD 1 24 3 2,50
(Ammo Locations: 1 LL, 1 RL)
1 Enhanced Satellite Upli 0 ,00
--------------------------------------------------------
TOTALS: 35 71 80,00
Crits & Tons Left: 7 ,00
Calculated Factors:
Total Cost: 18.091.921 C-Bills
Battle Value: 1.551
Cost per BV: 11.664,68
Weapon Value: 2.896 / 2.721 (Ratio = 1,87 / 1,75)
Damage Factors: SRDmg = 28; MRDmg = 20; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MA; Point Value: 16
Specials: ecm
BattleMech Technical Readout
THB Weapons
Type/Model: Landser LDS-1A1
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Light AC/5
1 Light AC/2
2 'Mech Mortar/8 (THB)s
2 Machine Guns
1 Anti-Missile System
1 Guardian ECM
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Landser LDS-1A1
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 200 I.C.E. 6 17,00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 6 Double [12] 18 6,00
(Heat Sink Loc: 3 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 280 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 43
Center Torso (Rear): 14
L/R Side Torso: 21 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 17 31/31
L/R Leg: 21 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light AC/5 RA 1 40 4 7,00
(Ammo Locations: 2 RA)
1 Light AC/2 RA 1 45 2 5,00
(Ammo Locations: 1 RA)
1 'Mech Mortar/8 (THB) RT 10 16 9 14,00
(Ammo Locations: 2 LL, 2 RL)
1 Machine Gun RT 0 400 3 2,50
(Ammo Locations: 2 RT)
1 'Mech Mortar/8 (THB) LT 10 5 10,00
1 Machine Gun LT 0 1 ,50
1 Anti-Missile System LT 1 24 3 2,50
(Ammo Locations: 2 LT)
1 Guardian ECM CT 0 2 1,50
1 TAG HD 0 1 1,00
CASE Equipment: RT 1 ,50
--------------------------------------------------------
TOTALS: 23 78 100,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 6.464.666 C-Bills
Battle Value: 1.125
Cost per BV: 5.746,37
Weapon Value: 320 / 320 (Ratio = ,28 / ,2![]()
Damage Factors: SRDmg = 7; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 2, Armor/Structure: 7/8
Damage PB/M/L: 2/1/-, Overheat: 2
Class: MA; Point Value: 11
Specials: ecm, tag
BattleMech Technical Readout
THB Weapons
Type/Model: UrbanGuard UG-1A1
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 220 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER Medium Lasers
2 SRM 2s
2 'Mech Mortar/4 (THB)s
1 Guardian ECM
1 Anti-Missile System
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: UrbanGuard UG-1A1
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3,00
(Endo Steel Loc: 5 LA, 5 RA, 1 RT, 1 LL, 2 RL)
Engine: 220 Light Fusion 10 7,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 6 ,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Dual Cockpit (MW), Life Supt., Sensors: 6 4,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 184 pts Standard 0 11,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1,00
1 SRM 2 RA 2 50 2 2,00
(Ammo Locations: 1 LT)
1 ER Medium Laser LA 5 1 1,00
1 SRM 2 LA 2 1 1,00
1 'Mech Mortar/4 (THB) RT 5 12 5 9,00
(Ammo Locations: 1 LT, 1 RT)
1 Guardian ECM RT 0 2 1,50
1 'Mech Mortar/4 (THB) LT 5 3 7,00
1 Anti-Missile System LT 1 12 2 1,50
(Ammo Locations: 1 LT)
2 Machine Guns CT 0 200 3 2,00
(Ammo Locations: 1 LL)
--------------------------------------------------------
TOTALS: 25 76 55,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 8.132.540 C-Bills
Battle Value: 1.417
Cost per BV: 5.739,27
Weapon Value: 716 / 716 (Ratio = ,51 / ,51)
Damage Factors: SRDmg = 13; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 5/3
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 14
Specials: ecm
BattleMech Technical Readout
Type/Model: Black Scorpion BL-SC-2A
Tech: Inner Sphere / 3062
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 70 tons
Chassis: Standard
Power Plant: 280 VOX XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 ER Medium Lasers
2 ER Large Lasers
1 Gauss Rifle
1 Guardian ECM
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Black Scorpion BL-SC-2A
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 115 pts Standard 0 7,00
Engine: 280 XL Fusion 12 8,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1,00
Gyro: 4 3,00
Dual Cockpit (MW), Life Supt., Sensors: 6 4,00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 ,00
Armor Factor: 192 pts Standard 0 12,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 25
Center Torso (Rear): 8
L/R Side Torso: 15 19/19
L/R Side Torso (Rear): 6/6
L/R Front Leg: 15 25/25
L/R Rear Leg: 15 25/25
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RFL 5 1 1,00
1 ER Medium Laser LFL 5 1 1,00
1 ER Large Laser RT 12 2 5,00
1 Gauss Rifle RT 1 16 9 17,00
(Ammo Locations: 2 LT)
1 ER Large Laser LT 12 2 5,00
1 Guardian ECM LT 0 2 1,50
1 Anti-Missile System LT 1 24 3 2,50
(Ammo Locations: 2 LT)
1 ER Medium Laser LRL(R) 5 1 1,00
1 ER Medium Laser RRL(R) 5 1 1,00
--------------------------------------------------------
TOTALS: 46 60 70,00
Crits & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 14.476.974 C-Bills
Battle Value: 2.181
Cost per BV: 6.637,77
Weapon Value: 1.598 / 1.598 (Ratio = ,73 / ,73)
Damage Factors: SRDmg = 23; MRDmg = 20; LRDmg = 10
BattleForce2: MP: 4, Armor/Structure: 5/3
Damage PB/M/L: 4/3/2, Overheat: 2
Class: MH; Point Value: 22
Specials: ecm
BattleMech Technical Readout
Type/Model: Ivanhoe IVE-0001
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Light Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Light Gauss Rifles
2 ER Large Lasers
2 Streak SRM 4s
4 ER Medium Lasers
1 Beagle Active Probe
1 Guardian ECM
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Ivanhoe IVE-0001
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5,00
(Endo Steel Loc: 1 LA, 1 RA, 4 LT, 4 RT, 2 LL, 2 RL)
Engine: 300 Light Fusion 10 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1,00
Compact Gyro: 2 4,50
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 280 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 43
Center Torso (Rear): 14
L/R Side Torso: 21 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 17 31/31
L/R Leg: 21 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light Gauss Rifle RA 1 32 7 14,00
(Ammo Locations: 1 LA, 1 RA)
1 ER Large Laser RA 12 2 5,00
1 Light Gauss Rifle LA 1 5 12,00
1 ER Large Laser LA 12 2 5,00
1 Streak SRM 4 RT 3 50 3 5,00
(Ammo Locations: 2 CT)
2 ER Medium Lasers RT 10 2 2,00
1 Beagle Active Probe RT 0 2 1,50
1 Streak SRM 4 LT 3 1 3,00
2 ER Medium Lasers LT 10 2 2,00
1 Guardian ECM LT 0 2 1,50
1 Anti-Missile System HD 1 24 3 2,50
(Ammo Locations: 2 HD)
--------------------------------------------------------
TOTALS: 53 77 100,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 23.206.000 C-Bills
Battle Value: 1.627
Cost per BV: 14.263,06
Weapon Value: 2.049 / 1.945 (Ratio = 1,26 / 1,20)
Damage Factors: SRDmg = 25; MRDmg = 20; LRDmg = 12
BattleForce2: MP: 3, Armor/Structure: 7/6
Damage PB/M/L: 4/3/1, Overheat: 4
Class: MA; Point Value: 16
Specials: ecm, prb