Stranger
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Original von Coldstone Heavy. normale sowie Vibro Battleclaw bringt einen kleinen Unterschied bei den Schäden für Leg Attacks. |
und wodrin besteht der unterschied?
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Original von Coldstone Heavy. normale sowie Vibro Battleclaw bringt einen kleinen Unterschied bei den Schäden für Leg Attacks. |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Modell Stranger 1 Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Fire Resistant ------------------------------------------------------------------ Type/Model: Modell Stranger 1 Equipment: Slots Mass Chassis Type: Medium Class Humanoid with HarJel 0 250 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Fire Resistant 5 300 Manipulators: Left Arm: Battle Claw (Magnets) 0 35 Right Arm: Battle Claw (Magnets) 0 35 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Machine Gun RA 50 1 100 SRM 2 Body 3 3 130 ------------------------------------------------------------------ TOTALS: 9 1.000 Slots & Mass Left: 1 0 Calculated Factors: Total Cost: 712.620 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 64 (320 for 5) Weapon Value: 43 (Ratio=,67) Cost per BV: 8.009,69 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 2/1/- Overheat: 0 Point Value: 3 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Modell Stranger 2 Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Fire Resistant ------------------------------------------------------------------ Type/Model: Modell Stranger 2 Equipment: Slots Mass Chassis Type: Medium Class Humanoid with HarJel 0 250 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Fire Resistant 5 300 Manipulators: Left Arm: Battle Claw (Magnets) 0 35 Right Arm: Battle Claw (Magnets) 0 35 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Light Machine Gun RA 50 1 75 Advanced SRM 2 Body 3 3 150 Anti-Personnel Weapon Mount LA 1 5 (Anti-Personnel Weapon Space) LA 0 0 ------------------------------------------------------------------ TOTALS: 10 1.000 Slots & Mass Left: 0 0 Calculated Factors: Total Cost: 734.000 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 71 (355 for 5) Weapon Value: 55 (Ratio=,77) Cost per BV: 7.521,13 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 4 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Golem Masclan Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Assault Battle Armor (1.501 - 2.000 kg) Rules: Level 2, Standard design Ground Speed: 21,6 km/h Armor Type: Fire Resistant R&D Start Date: January 3064 Prototype Design and Production: February 3066 Standard Production: September 3067 ------------------------------------------------------------------ Type/Model: Golem Masclan Equipment: Slots Mass Chassis Type: Assault Class Humanoid with HarJel 0 700 Motive System: Ground Movement (2 MP) 0 160 Armor Type: 18 Points Fire Resistant 5 540 Manipulators: Left Arm: Basic Manipulator 0 0 Right Arm: Basic Manipulator 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ LRM 5 Body 3 5 300 ER Micro Laser LA 30 1 150 ER Micro Laser RA 30 1 150 ------------------------------------------------------------------ TOTALS: 12 2.000 Slots & Mass Left: 2 0 Calculated Factors: Total Cost: 927.750 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 101 (505 for 5) Weapon Value: 135 (Ratio=1,34) Cost per BV: 7.205,45 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 2 LRDmg = 1 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 4 / 0 Damage PB/M/L: 2/2/1 Overheat: 0 Point Value: 5 Specials: car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3+2D6, Target Size Modifier: -2 Movement Speed: Half Normal Attribute Modifiers: STR: +5, DEX: -1, RFL: -4 Equipment Rating: F/D/F Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Corona Masclan Tech/Era: Clan / 3060 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1.001 - 1.500 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 60 meters Armor Type: Standard R&D Start Date: June 3050 Prototype Design and Production: November 3054 Standard Production: April 3060 ------------------------------------------------------------------ Type/Model: Corona Masclan Equipment: Slots Mass Chassis Type: Heavy Class Humanoid with HarJel 0 400 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (2 MP) 0 250 Armor Type: 13 Points Standard 0 325 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: Basic Manipulator 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Anti-Personnel Weapon Mount RA 1 5 (Anti-Personnel Weapon Space) RA 0 0 Advanced SRM 5 Body 5 6 430 Light Machine Gun RA 50 1 75 ------------------------------------------------------------------ TOTALS: 8 1.500 Slots & Mass Left: 4 0 Calculated Factors: Total Cost: 1.003.000 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 84 (420 for 5) Weapon Value: 128 (Ratio=1,52) Cost per BV: 9.559,52 (w/o Trooper Training costs) Damage Factors: SRDmg = 7 MRDmg = 3 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2J Armor/Structure: 3 / 0 Damage PB/M/L: 3/3/- Overheat: 0 Point Value: 4 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/9/9/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: -3, Running: -6, Sprinting: -9 Jump: 60 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -3 Equipment Rating: F/D/F Created by HeavyMetal Battle Armor |
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pe/Model: Scorpion Battle Armor Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Quad Weight Class: Assault Battle Armor (1.501 - 2.000 kg) Rules: Level 2, Standard design Ground Speed: 21,6 km/h Armor Type: Improved Stealth ------------------------------------------------------------------ Type/Model: Scorpion Battle Armor Equipment: Slots Mass Chassis Type: Assault Class Quad with HarJel 0 700 Motive System: Ground Movement (2 MP) 0 0 Armor Type: 14 Points Improved Stealth 5 490 Manipulators: Left Arm: None 0 0 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Medium Pulse Laser Body 12 3 800 Searchlight Body 1 5 Laser Microphone Body 1 5 ------------------------------------------------------------------ TOTALS: 10 2.000 Slots & Mass Left: 1 0 Calculated Factors: Total Cost: 1.009.250 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 111 (555 for 5) Weapon Value: 172 (Ratio=1,55) Cost per BV: 7.290,54 (w/o Trooper Training costs) Damage Factors: SRDmg = 7 MRDmg = 4 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 4 / 0 Damage PB/M/L: 2/2/- Overheat: 0 Point Value: 6 Specials: car5 |