Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Elemental MK III
(5 Configurations)
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Standard design
Ground Speed: 10,8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
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Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 10 Points Standard 0 250
Manipulators:
Left Arm: Basic Manipulator 0 0
Right Arm: Basic Manipulator 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
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Modular Weapon Mount RA 1 10
Missile-Capable Modular Weapon Mount Body 1 10
Anti-Personnel Weapon Mount LA 1 5
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TOTALS: 3 675
Slots & Mass Available for Configurations: 7 325
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Configuration: Base
Config Weapons & Equipment Loc Shots Slots Mass
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(Anti-BattleMech Weapon Space) RA/MWM 0 0
(Anti-BattleMech Weapon Space) Body/MWM 0 0
(Anti-Personnel Weapon Space) LA/APWM 0 0
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TOTALS: 3 675
Slots & Mass Left: 7 325
Calculated Factors:
Total Cost: 681.000 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 26 (130 for 5) Weapon Value: 7 (Ratio=,27)
Cost per BV: 18.500,0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
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Configuration: 1
Config Weapons & Equipment Loc Shots Slots Mass
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Micro Pulse Laser RA/MWM 17 1 160
SRM 3 Body/MWM 2 3 165
Mauser IIC Infantry Assault Sys LA/APWM 0 0
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TOTALS: 7 1.000
Slots & Mass Left: 3 0
Calculated Factors:
Total Cost: 728.120 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 68 (340 for 5) Weapon Value: 65 (Ratio=,96)
Cost per BV: 7.766,47 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 2/1/- Overheat: 0
Point Value: 3 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
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Configuration: 2
Config Weapons & Equipment Loc Shots Slots Mass
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AP Gauss Rifle* RA/MWM 50 2 200
LRM 2 Body/MWM 3 3 120
Mauser IIC Infantry Assault Sys LA/APWM 0 0
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TOTALS: 8 995
Slots & Mass Left: 2 5
Calculated Factors:
Total Cost: 720.010 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 79 (395 for 5) Weapon Value: 72 (Ratio=,91)
Cost per BV: 6.582,41 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 1
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 4 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
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Configuration: 3
Config Weapons & Equipment Loc Shots Slots Mass
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ER Micro Laser RA/MWM 30 1 150
Advanced SRM 2 Body/MWM 4 3 170
Mauser IIC Infantry Assault Sys LA/APWM 0 0
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TOTALS: 7 995
Slots & Mass Left: 3 5
Calculated Factors:
Total Cost: 743.000 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 60 (300 for 5) Weapon Value: 58 (Ratio=,97)
Cost per BV: 9.050,0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 3 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
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Configuration: 4
Config Weapons & Equipment Loc Shots Slots Mass
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Heavy Machine Gun RA/MWM 200 2 165
Flamer Body/MWM 30 2 160
Pulse Laser Rifle LA/APWM 0 0
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TOTALS: 7 1.000
Slots & Mass Left: 3 0
Calculated Factors:
Total Cost: 703.000 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 44 (220 for 5) Weapon Value: 23 (Ratio=,52)
Cost per BV: 11.431,82 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0
Damage PB/M/L: 2/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
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