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BattleMech Technical Readout
Type/Model: Berserker BRZ-C3
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Defiance Berserker Endo Steel
Power Plant: 400 LTV Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 [86,4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Special Heavy Standard
Armament:
1 Defiance 1001 ER PPC
1 Guardian Interface Model 2B Guardian ECM
6 Defiance Model XII ER Medium Lasers
1 Kallon Sure-Shot C3-SU C³ Slave Unit
1 MainFire Point Defense Anti-Missile System
1 Zippo Flamer
Manufacturer: Defiance Industries
Location: Hesperus II
Communications System: Neil 9000 w. Guardian ECM
Targeting & Tracking System: Angst Clear View 2A
------------------------------------------------------------------------------
==Overview:==
The BRZ-A3 Berserker was created in the tradition of the Atlas, a proven
and formidable assault 'Mech. The designers at Defiance Industries focused on
the appearance of the BattleMech as much as the actual inner workings.
Defiance spared no expense to create an awesome state-of-the-art juggernaut.
This attitude almost shelved the whole project, due to overspending during
research and development.
==Capabilities:==
The Berserker awesome visage was carefully crafted to create an
intimidating monolith that would make the enemy flee in terror. To enhance
this effect, designers installed advanced defensive systems, including the
Guardian ECM suite and the MainFire Point Defense anti-missile system. This
equipment, coupled with superior armor, let the Berserker literally wade into
the midst of the enemy and do battle.
With this purpose in mind, the Berserker is equipped with myomer
acceleration signal circuitry (MASC) and a massive Pitban 400 XL engine, which
permits it to charge at the enemy at a speed of 86 kph. The sight of a
hundred-ton, fire breathing, axe-wielding monstrosity should be enough to
chase even the most jaded MechWarrior from the field.
For combating foes out of the reach of its hatchet, the Berserker is
equipped with two Sutel Precision Line large pulse lasers and a Defiance 1001
ER PPC. Firing all three of these weapons simultaneously can cause dangerous
heat spikes, so pilots are cautioned to be conservative. When properly
applied, these weapons can quickly dispatch distant opponents. In addition,
the Berserker can operate for extended periods away from supply lines, since
its main armament requires no ammunition.
==Variants:==
No specific variants have yet been proposed, although there is talk of
providing the 'Mech with better long-range, firepower. Replacing the pulse
lasers with long-range missile launchers is one of the more plausible concepts
under consideration.
==Deployment==
Plagued with small design problems, the Berserker is still undergoing
testing on Hesperus II. Though it has yet to see actual combat against the
Clans, it is perhaps the most thoroughly tested 'Mech in the Inner Sphere.
Combat trials against all manner of opposition revealed some weaknesses in the
Berserker's otherwise impenetrable defenses. Defiance has not revealed the
nature of these problems, but they claim to have corrected them.
--------------------------------------------------------
Type/Model: Berserker BRZ-C3
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5,00
(Endo Steel Loc: 3 LA, 1 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine: 400 Light Fusion 10 39,50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 15 Double [30] 0 5,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 ,00
Armor Factor: 296 pts Standard 0 18,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 43
Center Torso (Rear): 14
L/R Side Torso: 21 31/31
L/R Side Torso (Rear): 10/10
L/R Arm: 17 33/33
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC LA 15 3 7,00
1 Guardian ECM RT 0 2 1,50
3 ER Medium Lasers RT 15 3 3,00
1 C³ Slave Unit LT 0 1 1,00
3 ER Medium Lasers LT 15 3 3,00
1 Anti-Missile System CT 1 12 2 1,50
(Ammo Locations: 1 CT)
1 Flamer HD 3 1 1,00
1 Hatchet RH 7 7,00
--------------------------------------------------------
TOTALS: 49 76 100,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 26.335.000 C-Bills
Battle Value: 1.722 (+212 for C³)
Cost per BV: 15.293,26
Weapon Value: 3.009 / 3.009 (Ratio = 1,75 / 1,75)
Damage Factors: SRDmg = 28; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 7/6
Damage PB/M/L: 5/3/1, Overheat: 4
Class: MA; Point Value: 17
Specials: ecm, c3s
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