Masclan
ich bräuchte einmal Hilfe bei der Konfi eines Merlin.....fanpro habe ich leider nicht mehr werken mir helfen....?
| Zitat: |
| Merlin MLN-2A Mass: 60 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-D-A Production Year: 3058 Cost: 5.651.200 C-Bills Battle Value: 1.581 Chassis: Unknown Standard Power Plant: Unknown 240 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Ferro-Fibrous w/ CASE Armament: 1 ER PPC 1 LRM-15 2 Medium Lasers 3 Machine Guns Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown =========================================================================== ===== Equipment Type Rating Mass --------------------------------------------------------------------------- ----- Internal Structure: Standard 99 points 6,00 Engine: Fusion Engine 240 11,50 Walking MP: 4 Running MP: 6 Jumping MP: 4 Standard Jump Jet Locations: 2 LL, 2 RL 4,00 Heat Sinks: Double Heat Sink 11(22) 1,00 Heat Sink Locations: 1 LT, 1 RT Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Ferro-Fibrous AV - 197 11,00 Armor Locations: 1 HD, 2 CT, 3 RT, 5 LA, 3 RA CASE Locations: 1 LT 0,50 Internal Armor Structure Factor Head 3 9 Center Torso 20 32 Center Torso (rear) 8 L/R Torso 14 21 L/R Torso (rear) 7 L/R Arm 10 20 L/R Leg 14 26 =========================================================================== ===== Equipment Location Heat Critical Mass --------------------------------------------------------------------------- ----- Medium Laser RA 3 1 1,00 Medium Laser LA 3 1 1,00 LRM-15 RT 5 3 7,00 ER PPC RT 15 3 7,00 3 Machine Guns LT 0 3 1,50 @MG (1/2) (100) LT - 1 0,50 @LRM-15 (16) LT - 2 2,00 Free Critical Slots: 10 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16 4j 3 3 2 0 3 0 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1 |
| Zitat: |
| Merlin MLN-2B Mass: 60 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E-A Production Year: 3070 Cost: 5.836.800 C-Bills Battle Value: 1.628 Chassis: Unknown Standard Power Plant: Unknown 240 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Heavy Ferro-Fibrous w/ CASE Armament: 1 ER PPC 1 LRM-15 2 ER Medium Lasers 3 Light Machine Guns Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown =========================================================================== ===== Equipment Type Rating Mass --------------------------------------------------------------------------- ----- Internal Structure: Standard 99 points 6,00 Engine: Fusion Engine 240 11,50 Walking MP: 4 Running MP: 6 Jumping MP: 4 Standard Jump Jet Locations: 2 LL, 2 RL 4,00 Heat Sinks: Double Heat Sink 12(24) 2,00 Heat Sink Locations: 2 LT, 1 RT Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Heavy Ferro-Fibrous AV - 198 10,00 Armor Locations: 1 HD, 1 LT, 3 RT, 8 LA, 8 RA CASE Locations: 1 LT 0,50 Internal Armor Structure Factor Head 3 9 Center Torso 20 31 Center Torso (rear) 8 L/R Torso 14 21 L/R Torso (rear) 7 L/R Arm 10 20 L/R Leg 14 27 =========================================================================== ===== Equipment Location Heat Critical Mass --------------------------------------------------------------------------- ----- ER Medium Laser RA 5 1 1,00 ER Medium Laser LA 5 1 1,00 LRM-15 RT 5 3 7,00 ER PPC RT 15 3 7,00 Light Machine Gun LT 0 1 0,50 2 Light Machine Guns CT 0 2 1,00 @LRM-15 (16) LT - 2 2,00 @LMG (1/2) (100) LT - 1 0,50 Free Critical Slots: 0 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16 4j 3 3 2 0 3 1 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1 |
4,00| Zitat: |
| Original von doctor who swiss Aber erlaube mir eine Frage, warum haust du die Wärmetauscher in die Arme? Ich würde sie in die Füsse des Mechs stecken. Sollte Wasser im Hex vorhanden sein kann das die Kühlung steigern. Die JJ hätte ich im Rücken platziert. |