Wandi
BattleMech Technical Readout
Type/Model: Incubator Inc-1X
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Light Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
4 Rocket Launcher 20s
3 ER Medium Lasers
2 LRM 20s
1 ER Large Laser
1 SRM 2
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
Der Incubator ist der erste Versuch der Peripherienationen in Gemeinschaftsarbeit einen Mech zu erbauen. Man kaufte sich in der lyranischen Allianz die Pläne eines Light Engine.Diesen verband man mit zwei Standartmässigen LSR 20 , einem ER Large Laser und 4 ER Med sowie einer KSR 2. Und dann fügte man 4 Rocket Launcher 20 hinzu die dem Mech kurzzeitig eine überragende Firepower verleihen, sobald der Feind unter 360 Meter an seinem Ziel heran ist, die Meisten Piloten warten jedoch bis auf 90 Meter. Der Incubator ist zu dem Sprungfähig.
--------------------------------------------------------
Type/Model: Incubator Inc-1X
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Light 10 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 14 Double [28] 6 4,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 307 pts Standard 0 19,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Rocket Launcher 20s RA 10 6 3,00
1 ER Medium Laser RA 5 1 1,00
2 Rocket Launcher 20s LA 10 6 3,00
1 ER Medium Laser LA 5 1 1,00
1 LRM 20 RT 6 24 9 14,00
(Ammo Locations: 1 LA, 1 LT, 1 LL, 1 RL)
1 ER Large Laser RT 12 2 5,00
1 LRM 20 LT 6 5 10,00
1 ER Medium Laser CT 5 1 1,00
1 SRM 2 HD 2 50 2 2,00
(Ammo Locations: 1 RA)
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 41 77 100,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 18.884.000 C-Bills
Battle Value: 1.833
Cost per BV: 10.302,24
Weapon Value: 2.558 / 2.558 (Ratio = 1,40 / 1,40)
Damage Factors: SRDmg = 44; MRDmg = 25; LRDmg = 13
BattleForce2: MP: 3J, Armor/Structure: 8/6
Damage PB/M/L: 4/3/2, Overheat: 2
Class: MA; Point Value: 18
Wandi
BattleMech Technical Readout
Kingfisher IS Rebuild (all 8 Configs Including the Kingfisher F from MFUK (7X Config)
Type/Model: Natanic Nar-1X
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Hermes XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Light Gauss Rifles
2 ER Large Lasers
2 ER Medium Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Natanic Nar-1X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 360 XL 12 16,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 6 6,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 279 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 14
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light Gauss Rifle RA 1 32 7 14,00
(Ammo Locations: 2 CT)
1 ER Large Laser RA 12 2 5,00
1 Light Gauss Rifle LA 1 5 12,00
1 ER Large Laser LA 12 2 5,00
1 ER Medium Laser RT 5 1 1,00
1 ER Medium Laser LT 5 1 1,00
1 ER Small Laser HD 2 1 ,50
--------------------------------------------------------
TOTALS: 38 72 90,00
Crits & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 23.003.775 C-Bills
Battle Value: 1.637
Cost per BV: 14.052,4
Weapon Value: 3.283 / 3.283 (Ratio = 2,01 / 2,01)
Damage Factors: SRDmg = 30; MRDmg = 25; LRDmg = 14
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 5/4/3, Overheat: 1
Class: MA; Point Value: 16
Dirty Harry
So bierernst war es auch nicht gemeint. Ich wollte lediglich auf den Umstand hinweisen, daß es sich bei diesem Mech im Grunde genommen um ein reinrassiges Produkt hochwertiger Clantechnologie handelt. Der allerdings in einem Bereich steht, der eigentlich Produkten aus der Fertigung der inneren Sphäre vorbehalten bleiben sollte....
Wandi
BattleMech Technical Readout
Type/Model: Awesome AWS-12M
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Standard
Power Plant: 240 Pitban XL Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 Light Gauss Rifles
4 ER Medium Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
Der Aweseom 12M soll eine Abkehr vom Standartdesign des Awesome darstellen. Anstatt 3 heisser PPKs hat dieser Mech 3 Kalte Light Gauss gepaart mit 4 ERMed Lasern.
--------------------------------------------------------
Type/Model: Awesome AWS-12M
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8,00
Engine: 240 XL 12 6,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 ,00
(Heat Sink Loc: 1 LT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 247 pts Standard 0 15,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light Gauss Rifle RA 1 64 9 16,00
(Ammo Locations: 2 LL, 2 RL)
1 ER Medium Laser RA 5 1 1,00
1 Light Gauss Rifle LA 1 5 12,00
1 ER Medium Laser LA 5 1 1,00
1 Light Gauss Rifle RT 1 5 12,00
2 ER Medium Lasers CT 10 2 2,00
1 ER Small Laser HD 2 1 ,50
--------------------------------------------------------
TOTALS: 25 64 80,00
Crits & Tons Left: 14 ,00
Calculated Factors:
Total Cost: 14.698.890 C-Bills
Battle Value: 1.400
Cost per BV: 10.499,21
Weapon Value: 2.178 / 2.178 (Ratio = 1,56 / 1,56)
Damage Factors: SRDmg = 28; MRDmg = 22; LRDmg = 13
BattleForce2: MP: 3, Armor/Structure: 6/3
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MA; Point Value: 14
Hunter
Dann doch lieber gleich einen mit "richtigen" Gaussgeschützen und nicht solchen Spielzeugwaffen
Hat zwar auf kurze Distanz weniger Feuerkraft, dafür ist er auf große Entfernung ungleich gefährlicher...
Als Alternative zum teuren XL-Reaktor gibt es auch eine Version mit Standardreaktor, 3/5 und einem zusätzlichem ER-M-Laser.
BattleMech Technical Readout
Type/Model: Awesome AWS-9D
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Technicron Type G Endo Steel
Power Plant: 320 Hermes XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
1 ER PPC
2 Gauss Rifles
Manufacturer: Technicron Manufacturing, Irian BattleMechs Unlimited
Location: Savannah (TM), Irian (IBMU)
Communications System: Garret T-19G
Targeting & Tracking System: Dynatec 2780
--------------------------------------------------------
Type/Model: Awesome AWS-9D
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 1 HD, 5 LA, 4 RA, 2 CT, 1 LL, 1 RL)
Engine: 320 XL Fusion 12 11,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 ,00
Armor Factor: 247 pts Standard 0 15,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 20
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 Gauss Rifle RT 1 32 11 19,00
(Ammo Locations: 1 LT, 1 RT, 1 LL, 1 RL)
1 Gauss Rifle LT 1 7 15,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 17 73 80,00
Crits & Tons Left: 5 ,00
Calculated Factors:
Total Cost: 18.190.921 C-Bills
Battle Value: 1.892
Cost per BV: 9.614,65
Weapon Value: 2.772 / 2.772 (Ratio = 1,47 / 1,47)
Damage Factors: SRDmg = 32; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 5/4/4, Overheat: 0
Class: MA; Point Value: 19
eikyu
Das viel mir später auf, als ichs schon gepostet hatte. Aber trotz IS, könnte auch Clantech hier hergestellt werden. Wir haben ja auch Clanner in der IS. Und die Wolfs Dragoner sind da das berühmteste Beipsiel.
Aber es stimmt, ich sollte Clantech hier raus lassen.
Wandi
Hier mal nen Refit eines 3025er Mechs :
Original :
BattleMech Technical Readout
Type/Model: Thunderbolt TDR-5SS
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 65 tons
Chassis: Earthwerk TDR Standard
Power Plant: 260 Magna Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ryerson 150 Standard
Armament:
1 Kreuss PPC
1 Coventry 90mm Six-Rack SRM 6
3 Diverse Optics Type 18 Medium Lasers
1 Zippo Flamer
Manufacturer: Earthwerks Incorporated
Location: (Unknown)
Communications System: Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X
--------------------------------------------------------
Type/Model: Thunderbolt TDR-5SS
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6,50
Engine: 260 6 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21 Single 11 11,00
(Heat Sink Loc: 1 LT, 5 RT, 1 CT, 2 LL, 2 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 208 pts Standard 0 13,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 30
Center Torso (Rear): 11
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 10 20/20
L/R Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7,00
1 SRM 6 LT 4 15 3 4,00
(Ammo Locations: 1 CT)
3 Medium Lasers LT 9 3 3,00
1 Flamer RT 3 1 1,00
--------------------------------------------------------
TOTALS: 26 52 65,00
Crits & Tons Left: 26 ,00
Calculated Factors:
Total Cost: 5.320.536 C-Bills
Battle Value: 1.077
Cost per BV: 4.940,14
Weapon Value: 1.426 / 1.426 (Ratio = 1,32 / 1,32)
Damage Factors: SRDmg = 22; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MH; Point Value: 11
Refit :
BattleMech Technical Readout
Type/Model: Thunderbolt TDR-5SS2
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 65 tons
Chassis: Earthwerk TDR Standard
Power Plant: 260 Magna Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ryerson 150 Standard
Armament:
1 ER PPC
1 Zippo Flamer
6 Medium Lasers
1 Coventry 90mm Six-Rack SRM 6
Manufacturer: Earthwerks Incorporated
Location: (Unknown)
Communications System: Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X
--------------------------------------------------------
Type/Model: Thunderbolt TDR-5SS2
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6,50
Engine: 260 6 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Double [36] 24 8,00
(Heat Sink Loc: 2 LA, 1 RA, 3 LT, 2 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 208 pts Standard 0 13,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 30
Center Torso (Rear): 11
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 10 20/20
L/R Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 Flamer RT 3 1 1,00
3 Medium Lasers RT 9 3 3,00
1 SRM 6 LT 4 15 3 4,00
(Ammo Locations: 1 RT)
2 Medium Lasers CT 6 2 2,00
1 Medium Laser HD 3 1 1,00
--------------------------------------------------------
TOTALS: 40 68 65,00
Crits & Tons Left: 10 ,00
Calculated Factors:
Total Cost: 5.825.436 C-Bills
Battle Value: 1.304
Cost per BV: 4.467,36
Weapon Value: 2.240 / 2.240 (Ratio = 1,72 / 1,72)
Damage Factors: SRDmg = 38; MRDmg = 12; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 6/5/1, Overheat: 0
Class: MH; Point Value: 13
Refit 2:
BattleMech Technical Readout
Type/Model: Thunderbolt TDR-5SS(Refit2)
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 65 tons
Chassis: Earthwerk TDR Standard
Power Plant: 260 Magna Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Ryerson 150 Standard
Armament:
2 ER PPCs
Manufacturer: Earthwerks Incorporated
Location: (Unknown)
Communications System: Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X
--------------------------------------------------------
Type/Model: Thunderbolt TDR-5SS(Refit2)
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6,50
Engine: 260 6 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 18 Double [36] 24 8,00
(Heat Sink Loc: 1 LA, 1 RA, 3 LT, 3 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 208 pts Standard 0 13,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 30
Center Torso (Rear): 11
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 10 20/20
L/R Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 ER PPC LA 15 3 7,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 30 65 65,00
Crits & Tons Left: 13 ,00
Calculated Factors:
Total Cost: 6.078.711 C-Bills
Battle Value: 1.511
Cost per BV: 4.022,97
Weapon Value: 1.518 / 1.518 (Ratio = 1,00 / 1,00)
Damage Factors: SRDmg = 18; MRDmg = 14; LRDmg = 8
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MH; Point Value: 15
refit 3:
BattleMech Technical Readout
Type/Model: Thunderbolt TDR-5SS(Refit3)
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 65 tons
Chassis: Earthwerk TDR Standard
Power Plant: 260 Magna Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ryerson 150 Standard
Armament:
1 ER PPC
1 ER Large Laser
6 Medium Lasers
Manufacturer: Earthwerks Incorporated
Location: (Unknown)
Communications System: Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X
==Overview:==
==Capabilities:==
==Battle History:==
==Variants:==
--------------------------------------------------------
Type/Model: Thunderbolt TDR-5SS(Refit3)
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6,50
Engine: 260 6 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Double [36] 24 8,00
(Heat Sink Loc: 2 LA, 1 RA, 3 LT, 2 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 208 pts Standard 0 13,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 30
Center Torso (Rear): 11
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 10 20/20
L/R Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 ER Large Laser LA 12 2 5,00
3 Medium Lasers RT 9 3 3,00
2 Medium Lasers CT 6 2 2,00
1 Medium Laser HD 3 1 1,00
--------------------------------------------------------
TOTALS: 45 66 65,00
Crits & Tons Left: 12 ,00
Calculated Factors:
Total Cost: 5.966.511 C-Bills
Battle Value: 1.359
Cost per BV: 4.390,37
Weapon Value: 2.265 / 2.265 (Ratio = 1,67 / 1,67)
Damage Factors: SRDmg = 33; MRDmg = 15; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MH; Point Value: 14
Wandi
BattleMech Technical Readout
Dieser Mech ist nur eine Hommage an den neuen Europameister .. Offense wins Games, defense wins championships
Type/Model: Greek Defender Gre-Def-1-GD
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Light Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
2 Gauss Rifles
2 ER Large Lasers
1 ER Medium Laser
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Greek Defender Gre-Def-1-GD
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5,00
(Endo Steel Loc: 3 LA, 3 RA, 4 LT, 4 RT)
Engine: 300 Light 10 14,50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 14 Double [28] 6 4,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 32 11 19,00
(Ammo Locations: 1 LT, 1 RT, 1 LL, 1 RL)
1 Gauss Rifle LA 1 7 15,00
1 ER Large Laser RT 12 2 5,00
1 ER Large Laser LT 12 2 5,00
1 ER Medium Laser CT 5 1 1,00
1 ER Small Laser HD 2 1 ,50
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 33 78 100,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 18.850.500 C-Bills
Battle Value: 2.414
Cost per BV: 7.808,82
Weapon Value: 3.403 / 3.403 (Ratio = 1,41 / 1,41)
Damage Factors: SRDmg = 37; MRDmg = 33; LRDmg = 19
BattleForce2: MP: 3J, Armor/Structure: 8/6
Damage PB/M/L: 6/5/4, Overheat: 1
Class: MA; Point Value: 24
Wandi
BattleMech Technical Readout
Eigentlich sollte der Name hier schon alles erklären. Der Axecutioner ist ein IS Mech der in der Hülle eine Gladiators gebaut wurde um den Feind zu verwirren. Er ist Langsamer , hat aber TSM und eine Axt . Wodurch er zum Monster im Nahkampf wird.
Type/Model: Axecutioner Axe-1D
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Standard
Power Plant: 285 Pitban XL Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 [64,8] km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
1 Ultra AC/20
2 ER PPCs
3 ER Medium Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Axecutioner Axe-1D
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9,50
Engine: 285 XL 12 8,50
Walking MP: 3 [4]
Running MP: 5 [6]
Jumping MP: 3
Heat Sinks: 12 Double [24] 3 2,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 ,00
Armor Factor: 293 pts Standard 0 18,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (Rear): 15
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 LA 8 20 14 19,00
(Ammo Locations: 3 LT, 1 RT)
1 ER PPC RT 15 3 7,00
1 ER PPC LT 15 3 7,00
1 ER Medium Laser CT 5 1 1,00
1 ER Small Laser HD 2 1 ,50
1 ER Medium Laser LL 5 1 1,00
1 ER Medium Laser RL 5 1 1,00
1 Hatchet RH 7 7,00
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 63 78 94,00
Crits & Tons Left: 0 1,00
Calculated Factors:
Total Cost: 23.575.695 C-Bills
Battle Value: 1.724
Cost per BV: 13.675,0
Weapon Value: 2.363 / 2.363 (Ratio = 1,37 / 1,37)
Damage Factors: SRDmg = 26; MRDmg = 12; LRDmg = 7
BattleForce2: MP: 3J, Armor/Structure: 7/4
Damage PB/M/L: 4/3/1, Overheat: 4
Class: MA; Point Value: 17
Wandi
BattleMech Technical Readout
Eine neue Eigene Rifleman Variante , die allerdings nur mit 2 Gauss auskommt.
Type/Model: Rifleman RFL-11D
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 180 Light Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Gauss Rifles
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Rifleman RFL-11D
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3,00
(Endo Steel Loc: 3 RA, 4 LT, 4 RT, 2 LL, 1 RL)
Engine: 180 Light 10 5,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 9 ,00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 200 pts Standard 0 12,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 32 11 19,00
(Ammo Locations: 1 HD, 2 CT, 1 RL)
1 Gauss Rifle LA 1 7 15,00
--------------------------------------------------------
TOTALS: 2 72 60,00
Crits & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 6.824.000 C-Bills
Battle Value: 1.428
Cost per BV: 4.778,71
Weapon Value: 1.277 / 1.277 (Ratio = ,89 / ,89)
Damage Factors: SRDmg = 22; MRDmg = 22; LRDmg = 14
BattleForce2: MP: 3, Armor/Structure: 5/4
Damage PB/M/L: 3/3/3, Overheat: 0
Class: MH; Point Value: 14
Wandi
BattleMech Technical Readout
Type/Model: Warfalcon WFN-1X
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 VOX XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER PPCs
2 Large Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
Der Warfalcon ist ein Versuch den Clan Warhawk(Masakari) C nachzubauen. Allerdings reicht er nicht annähernd an sein ClanVorbild heran.
--------------------------------------------------------
Type/Model: Warfalcon WFN-1X
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 14 4,50
(Endo Steel Loc: 1 HD, 1 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 340 XL 12 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 9 6,00
(Heat Sink Loc: 1 LA, 2 LT)
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER PPCs RA 30 6 14,00
2 Large Pulse Lasers LA 20 4 14,00
1 Targeting Computer RT 7 7,00
--------------------------------------------------------
TOTALS: 50 77 82,50
Crits & Tons Left: 1 2,50
Calculated Factors:
Total Cost: 20.372.694 C-Bills
Battle Value: 1.486
Cost per BV: 13.709,75
Weapon Value: 2.636 / 2.636 (Ratio = 1,77 / 1,77)
Damage Factors: SRDmg = 26; MRDmg = 18; LRDmg = 12
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 4/3/1, Overheat: 2
Class: MA; Point Value: 15
Wandi
BattleMech Technical Readout
Da des Programm des anscheinend geschluckt hat, dies ist ein getreuer Nachbau des Clan Mechs Kingfisher mit IS Technologie, durch den Einbau eines Light Engine hat der Mech KEINE Performanceverluste AUSSER den normallen waffentechnischen Unterschied.
Type/Model: Kingfisher KF-1X
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Large Pulse Laser
1 Streak SRM 6
2 ER Small Lasers
4 ER Medium Lasers
1 LRM 10
1 ER Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Kingfisher KF-1X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 2 LA, 3 RA, 3 LT, 2 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 9 7,00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 7,00
1 Streak SRM 6 LA 4 15 3 5,50
(Ammo Locations: 1 LA)
1 ER Small Laser LA 2 1 ,50
4 ER Medium Lasers RT 20 4 4,00
1 LRM 10 LT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 ER Large Laser CT 12 2 5,00
1 ER Small Laser HD 2 1 ,50
CASE Equipment: LT 1 ,50
--------------------------------------------------------
TOTALS: 54 73 90,00
Crits & Tons Left: 5 ,00
Calculated Factors:
Total Cost: 23.447.188 C-Bills
Battle Value: 1.540
Cost per BV: 15.225,45
Weapon Value: 2.870 / 2.737 (Ratio = 1,86 / 1,78)
Damage Factors: SRDmg = 32; MRDmg = 17; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 5/4/1, Overheat: 3
Class: MA; Point Value: 15
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-2X
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 LB 10-X AC
1 ER Medium Laser
1 Medium Pulse Laser
1 ER PPC
1 SRM 6
3 ER Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
==Capabilities:==
==Deployment==
--------------------------------------------------------
Type/Model: Kingfisher KF-2X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 1 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 9 7,00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA 13 ,00
Armor Factor: 272 pts Standard 0 17,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 42
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 28/28
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 20 8 13,00
(Ammo Locations: 2 RT)
1 ER Medium Laser LA 5 1 1,00
1 Medium Pulse Laser LA 4 1 2,00
1 ER PPC RT 15 3 7,00
1 SRM 6 LT 4 15 3 4,00
(Ammo Locations: 1 LT)
2 ER Small Lasers CT 4 2 1,00
1 ER Small Laser HD 2 1 ,50
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 36 76 90,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 23.503.593 C-Bills
Battle Value: 1.604
Cost per BV: 14.653,11
Weapon Value: 3.048 / 3.048 (Ratio = 1,90 / 1,90)
Damage Factors: SRDmg = 36; MRDmg = 16; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 7/5/2, Overheat: 0
Class: MA; Point Value: 16
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-3X
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Ultra AC/20
1 ER Large Laser
4 ER Medium Lasers
1 Anti-Missile System
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
--------------------------------------------------------
Type/Model: Kingfisher KF-3X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 5 LT, 5 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 9 7,00
(Heat Sink Loc: 2 LA, 1 LT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA 13 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 8 10 12 17,00
(Ammo Locations: 2 RT)
1 ER Large Laser LA 12 2 5,00
1 ER Medium Laser LA 5 1 1,00
1 ER Medium Laser RT 5 1 1,00
2 ER Medium Lasers LT 10 2 2,00
1 Anti-Missile System CT 1 12 2 1,50
(Ammo Locations: 1 RT)
1 ER Small Laser HD 2 1 ,50
CASE Equipment: CT RT 2 1,00
--------------------------------------------------------
TOTALS: 51 78 90,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 23.868.157 C-Bills
Battle Value: 1.611
Cost per BV: 14.815,74
Weapon Value: 2.427 / 2.427 (Ratio = 1,51 / 1,51)
Damage Factors: SRDmg = 36; MRDmg = 14; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 5/4/1, Overheat: 3
Class: MA; Point Value: 16
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-4X
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER PPCs
7 ER Medium Lasers
1 ER Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Kingfisher KF-4X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 1 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 20 Double [40] 18 10,00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7,00
1 ER Medium Laser RA 5 1 1,00
1 ER PPC LA 15 3 7,00
1 ER Medium Laser LA 5 1 1,00
3 ER Medium Lasers RT 15 3 3,00
1 ER Large Laser LT 12 2 5,00
2 ER Medium Lasers CT 10 2 2,00
--------------------------------------------------------
TOTALS: 77 78 90,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 24.153.750 C-Bills
Battle Value: 1.617
Cost per BV: 14.937,38
Weapon Value: 3.014 / 3.014 (Ratio = 1,86 / 1,86)
Damage Factors: SRDmg = 32; MRDmg = 20; LRDmg = 10
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 4/3/1, Overheat: 4
Class: MA; Point Value: 16
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-5X
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Ultra AC/10
3 ER Large Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
==Deployment==
--------------------------------------------------------
Type/Model: Kingfisher KF-5X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 15 Double [30] 3 5,00
(Heat Sink Loc: 1 LT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA 13 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/10 RA 4 20 9 15,00
(Ammo Locations: 2 RT)
2 ER Large Lasers LA 24 4 10,00
1 ER Large Laser CT 12 2 5,00
1 ER Small Laser HD 2 1 ,50
CASE Equipment: RT 1 ,50
--------------------------------------------------------
TOTALS: 46 66 90,00
Crits & Tons Left: 12 ,00
Calculated Factors:
Total Cost: 23.250.657 C-Bills
Battle Value: 1.597
Cost per BV: 14.558,96
Weapon Value: 2.386 / 2.386 (Ratio = 1,49 / 1,49)
Damage Factors: SRDmg = 26; MRDmg = 18; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 4/3/3, Overheat: 2
Class: MA; Point Value: 16
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-6X
Tech: Inner Sphere / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Large Pulse Laser
1 MRM 30
4 Medium Pulse Lasers
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
==Capabilities:==
--------------------------------------------------------
Type/Model: Kingfisher KF-6X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 1 LA, 4 RA, 2 LT, 3 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 9 7,00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 7,00
1 MRM 30 LA 10 24 8 13,00
(Ammo Locations: 3 LT)
1 Medium Pulse Laser RT 4 1 2,00
1 Medium Pulse Laser LT 4 1 2,00
2 Medium Pulse Lasers CT 8 2 4,00
1 ER Small Laser HD 2 1 ,50
CASE Equipment: LT 1 ,50
--------------------------------------------------------
TOTALS: 38 72 90,00
Crits & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 22.603.468 C-Bills
Battle Value: 1.505
Cost per BV: 15.018,92
Weapon Value: 2.709 / 2.709 (Ratio = 1,80 / 1,80)
Damage Factors: SRDmg = 38; MRDmg = 9; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 7/5/-, Overheat: 1
Class: MA; Point Value: 15
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-7X
Tech: Inner Sphere / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 MRM 20s
5 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
Dieser Basiert auf dem Kingfisher F aus der MFUK
--------------------------------------------------------
Type/Model: Kingfisher KF-7X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 6 6,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 MRM 20 RA 6 48 7 11,00
(Ammo Locations: 1 LA, 1 RA, 2 RT)
1 MRM 20 LA 6 3 7,00
2 ER Medium Lasers RT 10 2 2,00
1 MRM 20 LT 6 3 7,00
2 ER Medium Lasers LT 10 2 2,00
1 ER Medium Laser CT 5 1 1,00
--------------------------------------------------------
TOTALS: 43 71 90,00
Crits & Tons Left: 7 ,00
Calculated Factors:
Total Cost: 22.776.250 C-Bills
Battle Value: 1.460
Cost per BV: 15.600,17
Weapon Value: 2.958 / 2.958 (Ratio = 2,03 / 2,03)
Damage Factors: SRDmg = 37; MRDmg = 16; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 6/3/-, Overheat: 2
Class: MA; Point Value: 15
Specials: omni
BattleMech Technical Readout
Type/Model: Kingfisher KF-8X
Tech: Inner Sphere / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 ER Large Lasers
4 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
==Overview:==
==Capabilities:==
==Deployment==
--------------------------------------------------------
Type/Model: Kingfisher KF-8X
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4,50
(Endo Steel Loc: 2 LA, 5 RA, 1 LT, 2 RT, 2 LL, 2 RL)
Engine: 360 Light 10 25,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 20 Double [40] 18 10,00
(Heat Sink Loc: 2 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 278 pts Standard 0 17,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5,00
1 ER Large Laser LA 12 2 5,00
1 ER Medium Laser LT 5 1 1,00
1 ER Large Laser LT 12 2 5,00
2 ER Medium Lasers CT 10 2 2,00
1 ER Medium Laser HD 5 1 1,00
1 Targeting Computer RT 5 5,00
--------------------------------------------------------
TOTALS: 56 78 88,00
Crits & Tons Left: 0 2,00
Calculated Factors:
Total Cost: 23.227.500 C-Bills
Battle Value: 1.690
Cost per BV: 13.744,08
Weapon Value: 3.596 / 3.596 (Ratio = 2,13 / 2,13)
Damage Factors: SRDmg = 31; MRDmg = 22; LRDmg = 10
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 5/4/2, Overheat: 2
Class: MA; Point Value: 17
Specials: omni
General Hartmann
sorry wandi (ich weiß das ich mich nach eikyu anhöre) aber das sture "kurz mit nem Programm Konstruiert und dann hier rein stellen ohne was weiter dazu zu sagen" finde ich net unbedingt. ich selbst bin da auch nicht unbedingt unschuldig aber einfach aus dem programm rauskopieren und nichts weiter dazu zu sagen finde ich s******. du könntest wenigstens sagen wozu er da ist, wen er ersetzten soll oder welchem ähnlichen Mech er überlegen ist.
Wandi
Wenn du etwas AHNUNG hättest Hartmann dann würdest du den Zweck des Kingfisher kennen. Ich habe die Beschreibung herausgelöscht weil der beitrag dann noch länger dauern würde
Sternencolonel
Naja aber ein paar Zeilen könnte man schon dazu schreiben, die wenigsten hier sind in der lange Deine Gedanken zu lesen. Einfach nur die Stats hinzuknallen sagt garnichts, das bekommt jeder in wenigen Augenblicken hin.
Im übrigen gibts den Kingfisher schon, aber das sollte Dir ja bekannt sein.
Wandi
Eigentlich sollte da stehen das das ein Rebuild des Clan Kingfisher mit IS Tech ist
Ein simpler Umbau so das man den Mech auch in der IS OHNE grossartigen Performanceverlust einsetzen kann.
Damit meine ich nicht den Waffenschaden , sonden die Art der Waffen etc. KEINER der Rebuilds hat weniger Waffen als das Original ..
General Hartmann
@Wandi na und? du hast schon mehr als dieses modeel hier reingestellt ohne auch nur eine zeile zu schreiben. und ich habe ahnung. sonst wäre ich nicht hier aber einfach nur konstruieren reinstellenund nicht mal ne zeile dazu schreiben und dann noch nicht mal ein wenig kritik vertragen............
ich wollte dich damit nicht beleidigen. anders als du mich. ich wollte nur sagen das man sich wenigstens etwas mühe geben könnte.
Wandi
Wenn ich ein Modell OHNE beschreibung reinstelle
dann
1. weil ich noch keine Habe und die nachreiche
2. Weil es sich nur um eine Variante eines bereits erhältlichen Mechs handelt
3. Weil ich nen Clan Mech auf IS Tech umgebaut habe
Ok?
General Hartmann
1. keine habe? einfach 3 zeilen schreiben. das schafft man selbst mit einem finger in ein paar minuten
2. man kann auch sagen was man mit dieser Variante bezwecken will
3. dann könntest du wenigstens erklären warum du ihn umbaust, was es bringt usw.
aber mach doch was du denkst.
eikyu
Hört auf zu streiten. Ich selbst habe schon erwähnt, das es besser kommt, wenn man nicht einfach nur hier rein kopiert. Und dummerweise liest man einen neuen text nur einmal, selten ein zweites mal, egal ob editiert oder nicht. Wie er es macht ist seine Sache, es sollte nur jeden klar sein, das jeder User die Beiträge höchstens zwei mal liest, selten aber einen ganzen Thread durch checkt, ob sich da irgendwas geändert hat, wen er das meiste doch noch zu kennen glaubt
Mauler1S (maulervariante von Steiner)
Tonnage: 90 Tonnen
Bewegung: 3/5 ( light-Fusion)
Doppelwärmetauscher:10
FF-Panzerung: 15 Tonnen (es fehlen nur 10 Punkte auf komplett!!! 269 Punkte)
Waffen:
PPK je Arm
UAK2+ 1 Tonne Muni je Torso
LSR15+ 2 Tonnen Munition je Torso
Kosten: 15.329.200 (BV:1480)
Haus Steiner hat durch Betriebsspionage vermutlich die Pläne für den Mauler bekommen, und plant scheinbar eine eigene Variante.
Ziel war es, den Mech billiger bei gleichbeliebender Feuerkraft zu machen.
Als erstes ersetzte man die beiden Autokanonen in jeden Torso gegen jeweils eine der Ultra-Klasse, welche im Ultramodus den gleichen Schaden wie eine normale AK verursacht aber bei höherer Reichweite. Das machte genug Tonnage frei, um den XL-Reaktor gegen einen kosten- und Platzsparenderen Leichte-Fusions-Reaktor auszutauschen. Des weiteren wechselte man die schweren Extremreichweitenlaser gegen normale PPKs aus um die Hitzeentwicklung wieder etwas zu senken, da man aus Platzgründen einen der Doppelwärmetauscher entfernen musste.
Die einzige Waffe, welche unangetastet blieb, waren die Langstreckenraketen. Zwar sind die ausgewechselten Waffen nun nicht mehr so schnell abfeuerbar wie die alten, doch hat man die Panzerung gewaltig verstärkt, so das der Mech mehr einstecken kann. Insgesamt gesehen wäre diese Variante ein günstige Alternative zum Standardmodell von Haus Kurita. Bleibt nur die Frage, ob Steiner jemals seine Produktion diesbetreffend tatsächlich ändert