General Hartmann
außer den halben Mech zu retten wenn die Muni getroffen wird ne?
| Zitat: |
| Original von General Hartmann außer den halben Mech zu retten wenn die Muni getroffen wird ne? |
BattleMech Technical Readout
Type/Model: Black Ferret B-FE-1
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 65 tons
Chassis: Endo Steel
Power Plant: 260 Magna XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
3 ER Medium Lasers
1 Ultra AC/20
1 Streak SRM 6
1 Guardian ECM
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Black Ferret B-FE-1
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Endo Steel 14 3,50
(Endo Steel Loc: 6 RA, 4 LT, 4 RT)
Engine: 260 XL Fusion 12 7,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 211 pts Standard 0 13,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 32
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 ER Medium Lasers RA 15 3 3,00
1 Ultra AC/20 LA 8 15 13 18,00
(Ammo Locations: 3 LT)
1 Streak SRM 6 RT 4 15 3 5,50
(Ammo Locations: 1 RT)
1 Guardian ECM CT 0 2 1,50
1 Anti-Missile System HD 1 12 2 1,50
(Ammo Locations: 1 RT)
CASE Equipment: LT RT 2 1,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 36 78 64,50
Crits & Tons Left: 0 ,50
Calculated Factors:
Total Cost: 12.943.701 C-Bills
Battle Value: 1.401
Cost per BV: 9.238,9
Weapon Value: 1.201 / 1.113 (Ratio = ,86 / ,79)
Damage Factors: SRDmg = 29; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 5/3
Damage PB/M/L: 4/3/-, Overheat: 3
Class: MH; Point Value: 14
Specials: ecm
, da hat halt jeder so seine Vorlieben was er selbst bringt. Meistens ist es ja auch so, das lausige Wuerfler auch immer den Doppelten verbraten kriegen, gelle
LOL)...
.
, angedacht war etwas in Richtung erPPC und statt voller DHS und 2ter Pep auf LRM zu wechseln, leider wird das Gewicht nicht fuer ne Lightgauss reichen, aber man kann nit alles haben