Hunter
An Bord von Fahrzeugen dürfen sie schon reisen (wie normale Infantrie halt auch), nur nicht auf OmniMechs (sprich als Mechanisierte Infantrie).
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Original von Hiro-matsu also bringen die clamps bei Assaults ganx, oder? |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: ONI Battle Armor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 120 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: ONI Battle Armor Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 9 Points Advanced 5 360 Manipulators: Left Arm: Heavy Battle Vibro-Claw 0 60 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Machine Gun RA 100 2 105 Extended Life Support Body 1 25 ------------------------------------------------------------------ TOTALS: 10 1.000 Slots & Mass Left: 0 0 Calculated Factors: Total Cost: 709.500 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 33 (132 for 4) Weapon Value: 13 (Ratio=,39) Cost per BV: 16.954,55 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 1 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 120 m/turn Attribute Modifiers: STR: +4, DEX: -3, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Storm Trooper Armor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: Storm Trooper Armor Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Advanced 5 400 Manipulators: Left Arm: Battle Claw (Magnets) 0 35 Right Arm: Battle Claw (Magnets) 0 35 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Magnetic Clamps Body 2 30 Light Recoilless Rifle RA 20 2 175 (with High-Explosive Ammo) ------------------------------------------------------------------ TOTALS: 9 1.000 Slots & Mass Left: 1 0 Calculated Factors: Total Cost: 628.900 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 47 (188 for 4) Weapon Value: 23 (Ratio=,49) Cost per BV: 10.189,36 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on all 'Mechs & Vehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: xmec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +3, DEX: -4, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Cromwell Battlearmor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1.001 - 1.500 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Standard ------------------------------------------------------------------ Type/Model: Cromwell Battlearmor Equipment: Slots Mass Chassis Type: Heavy Class Humanoid 0 300 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (2 MP) 0 250 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 10 Points Standard 0 500 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Magshot Gauss Rifle RA 20 3 175 Detachable Missile Pack Body 0 10 LRM 3 (OS) Body 4 120 Anti-Personnel Weapon Mount LA 1 5 (Anti-Personnel Weapon Space) LA 0 0 ------------------------------------------------------------------ TOTALS: 10 1.500 Slots & Mass Left: 2 0 Calculated Factors: Total Cost: 863.010 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 43 (172 for 4) Weapon Value: 30 (Ratio=,70) Cost per BV: 16.581,63 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 2 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: -4, Running: -8, Sprinting: -12 Jump: 90 m/turn (After dropping missile pack) Attribute Modifiers: STR: +3, DEX: -2, RFL: -3 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Simian Battle Armor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1.001 - 1.500 kg) Rules: Level 2, Standard design Ground Speed: 21,6 km/h Jump Capacity: 90 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: Simian Battle Armor Equipment: Slots Mass Chassis Type: Heavy Class Humanoid 0 300 Motive System: Ground Movement (2 MP) 0 80 Jump Jets (2 MP) 0 250 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 11 Points Advanced 5 440 Manipulators: Left Arm: Basic Manipulator 0 0 Right Arm: Basic Manipulator 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Support PPC Body 14 2 250 Magnetic Clamps Body 2 30 Extended Life Support LA 1 25 ------------------------------------------------------------------ TOTALS: 12 1.500 Slots & Mass Left: 0 0 Calculated Factors: Total Cost: 917.000 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 40 (160 for 4) Weapon Value: 21 (Ratio=,53) Cost per BV: 19.175,0 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on all 'Mechs & Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: xmec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +3, DEX: -2, RFL: -3 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Astro (Alternate) Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Light Battle Armor (401 - 750 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Standard ------------------------------------------------------------------ Type/Model: Astro (Alternate) Equipment: Slots Mass Chassis Type: Light Class Humanoid 0 100 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 75 Armor Type: 5 Points Standard 0 250 Manipulators: Left Arm: Battle Claw (Magnets) 0 35 Right Arm: Battle Claw (Magnets) 0 35 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Extended Life Support Body 1 25 Power Pack Body 1 25 Small Laser RA 30 1 200 Anti-Personnel Weapon Mount LA 1 5 Gyroslug Rifle LA 200 0 0 ------------------------------------------------------------------ TOTALS: 4 750 Slots & Mass Left: 4 0 Calculated Factors: Total Cost: 448.830 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 30 (120 for 4) Weapon Value: 11 (Ratio=,37) Cost per BV: 9.961,0 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 1 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: 0 Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0 Jump: 90 m/turn Attribute Modifiers: STR: +2, DEX: -3, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Original von eikyu warum sollte er im freien Fall den das MG nutzen? Beim Einsatz des MGs (einzelschuss) ohne Halt sollte er die Sprungdüsen einsetzen um seine Ausrichtung wieder zu regulieren. |
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Original von eikyu Der Treibstofftank erschien mir logisch wenn ich viel springe, oder lange (auf ein Schiff zu). |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Durandal Battlearmor Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: Durandal Battlearmor Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Advanced 5 400 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 Magshot Gauss Rifle RA 20 3 175 ------------------------------------------------------------------ TOTALS: 10 975 Slots & Mass Left: 0 25 Calculated Factors: Total Cost: 631.510 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 52 (208 for 4) Weapon Value: 33 (Ratio=,63) Cost per BV: 9.259,81 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 Jump: 90 m/turn (After dropping missile pack) Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Durandal Battlearmor 2 Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: Durandal Battlearmor 2 Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Advanced 5 400 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 Small Laser RA 30 1 200 ------------------------------------------------------------------ TOTALS: 8 1.000 Slots & Mass Left: 2 0 Calculated Factors: Total Cost: 634.250 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 43 (172 for 4) Weapon Value: 25 (Ratio=,5 ![]() Cost per BV: 11.261,63 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 2 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 Jump: 90 m/turn (After dropping missile pack) Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Durandal Battlearmor 3 Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: Durandal Battlearmor 3 Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Advanced 5 400 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 Machine Gun RA 50 1 100 Machine Gun LA 50 1 100 ------------------------------------------------------------------ TOTALS: 9 1.000 Slots & Mass Left: 1 0 Calculated Factors: Total Cost: 635.000 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 44 (176 for 4) Weapon Value: 26 (Ratio=,59) Cost per BV: 11.022,73 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 2 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 Jump: 90 m/turn (After dropping missile pack) Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Durandal Battlearmor 4 Tech/Era: Inner Sphere / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Advanced ------------------------------------------------------------------ Type/Model: Durandal Battlearmor 4 Equipment: Slots Mass Chassis Type: Medium Class Humanoid 0 175 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Advanced 5 400 Manipulators: Left Arm: Heavy Battle Vibro-Claw 0 60 Right Arm: Heavy Battle Vibro-Claw 0 60 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Detachable Missile Pack Body 0 10 Rocket Launcher 2 (OS) Body 2 50 Micro Grenade Launcher RA 20 1 75 (with High-Explosive Ammo) Anti-Personnel Weapon Mount RA 1 5 Rifle, Automatic RA 120 0 0 Mission Equipment (15kg Capy) Body 1 0 ------------------------------------------------------------------ TOTALS: 10 985 Slots & Mass Left: 0 15 Calculated Factors: Total Cost: 675.288 C-Bills, Including Trooper Training Costs of 150.000 C-bills Battle Value: 32 (128 for 4) Weapon Value: 15 (Ratio=,47) Cost per BV: 16.415,25 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0 Damage PB/M/L: -/-/- Overheat: 0 Point Value: 1 Specials: mec, car4 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/7 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6 Jump: 90 m/turn (After dropping missile pack) Attribute Modifiers: STR: +4, DEX: -3, RFL: -1 Equipment Rating: E/E/E Created by HeavyMetal Battle Armor |