Combat Equipment ist zwar noch nicht raus, aber dafür HMBA - und HMBA enthält die neuen BAs von
Combat Equipment.
Die neue BA für die FS heisst Grenadier und hat 2 "configurable weapons mounts".

Die offizielle Version hat ein SL und SRM4. Die anderen Configs sind von mir.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Grenadier Assault Battle Armor
(6 Configurations)
Tech/Era: Inner Sphere / 3065
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1.501 - 2.000 kg)
Rules: Level 2, Standard design
Ground Speed: 21,6 km/h
Armor Type: Standard Stealth
R&D Start Date: July 3053
Prototype Design and Production: March 3062
Standard Production: December 3065
==Overview:==
The Federated Commonwealth quickly took the lead in battle
armor research and development in the 3050s, primarily by leaning
upon the Federated Suns military-industrial complex. The NAIS
quickly designed a suit that became something of a template for
all conventional Inner Sphere-produced battle armor since. The
NAIS wasn't the only R&D concern within the Federated Suns to
delve into the realm of battle armor, just the most famous and
successful. The Hahm-Heinz Design Bureau had a long relationship
with GM on Salem and Talcott, which got them in on the "ground
floor" when the AFFC requested a battle armor design for its
troops.
This took H-H into an entirely new realm of design, one that
proved more difficult than it had first appeared. H-H did not even
submit a design during that initial request for proposals, but
neither did its engineers give up on the problem. They spent the
next decade pondering the problems and studying the other designs
put into the field, making slow but deliberate progress.
In 3062 they approached the AFFC with the design
specifications and two prototypes for cutting-edge assault-class
battle armor. The Grenadier was born when designers tried to see
just how many weapons they could mount on a battlesuit and still
maintain acceptable mobility. Soon, however, it became a heavy
support unit, able to provide heavy covering fire for other
advancing forces and to stand against BattleMechs; survivability
was further increased significantly by the addition of stealth
capabilities. From the beginning, the Grenadier's primary weapon
system was the SRM. Based upon recommendations from the field,
however, the Grenadier design was revised to add the ability to
better customize the suit's weapons loadout in the field. The only
significant drawback to the Grenadier was that it could not be
carried by OmniMechs but instead had to rely on APCs or other
transports for battlefield deployment. Considering the suit's
heavy weapons load, however, the Grenadier's designers considered
that a secondary concern.
Nevertheless, the AFFC initially rejected the Grenadier. It
wasn't until the heart of the Civil War that the design resurfaced
and was revisited. Officers on both sides of the war recognized
the capabilities of the design and rushed it into production; the
NAIS was responsible for overseeing construction on New Avalon for
the Loyalist forces while GM built them on Talcott for Field
Marshal Hasek. None of the New Avalon-built Grenadiers ever saw
battle, though, as they were tied up behind a bureaucratic wall of
red tape. Even now, relatively few Grenadiers are in service, and
most have been distributed to the likes of the Davion Assault
Guards and the Ceti Hussars. Reports from the field so far
indicate the Grenadier has been well-received by its operators.
==Capabilities:==
CBT: RPG GAME RULES
The Grenadier battlesuit features modular weapons mounts in
the torso and the left arm, plus an anti-personnel weapon mount in
the right arm. Most commonly, the torso mount houses an SRM-4
launcher with 28 rounds (up to 4 of which may be fired per turn),
while the left arm mount houses a 30-shot support laser (see pp.
169-170, CBTComp). The Grenadier has a basic manipulator on its
right arm and no manipulator on the left, and so cannot employ
conventional infantry weapons beyond what may be mounted in the
right arm anti-personnel mount. Its stealth armor provides the
following modifiers: [ECM:6, IR:6].
CLASSIC BATTLETECH RULES
Grenadiers deploy in squads of 4, have 2 MP of ground
movement (no jumping movement), and may not travel aboard
OmniMechs per the Mechanized Battle Armor rules, nor may they make
anti-BattleMech leg and swarm attacks. Each suit has an Armor
Value of 9, plus 1 additional point for the trooper inside, and
stealth abilities that increase the to-hit modifier against its
units by +1 at short and medium range, and +2 at long range.
Beagle active probes and their Clan equivalents cannot locate
hidden Grenadier units.
Grenadiers typically carry one SRM 4 with 7 shots, which
resolve per the standard rules for battle armor missile fire (but
roll twice on the standard Battle Armor Missile Hits Table to
resolve number of missile hits). and one small laser, which may be
resolved as a battle armor direct-fire attack.
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (2 MP) 0 160
Armor Type:9 Points Standard Stealth 4 540
Manipulators:
Left Arm:None 0 0
Right Arm:Basic Manipulator 0 0
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon MountBody 1 10
Modular Weapon MountLA 1 10
Anti-Personnel Weapon MountRA 1 5
------------------------------------------------------------------
TOTALS: 7 1.275
Slots & Mass Available for Configurations: 7 725
==================================================================
Configuration: SRM4, SL
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 4Body/MWM 74 520
Small LaserLA/MWM 301 200
(Anti-Personnel Weapon Space)RA/APWM0 0
------------------------------------------------------------------
TOTALS: 12 1.995
Slots & Mass Left: 2 5
Calculated Factors:
Total Cost: 756.310 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 56 (224 for 4) Weapon Value: 50 (Ratio=,89)
Cost per BV: 10.826,96 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -1, RFL: -4
Equipment Rating: E/E/E
==================================================================
Configuration: SRM4, Magshot
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 4Body/MWM 74 520
Magshot Gauss RifleLA/MWM 203 175
(Anti-Personnel Weapon Space)RA/APWM0 0
------------------------------------------------------------------
TOTALS: 14 1.970
Slots & Mass Left: 0 30
Calculated Factors:
Total Cost: 753.570 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 59 (236 for 4) Weapon Value: 57 (Ratio=,97)
Cost per BV: 10.230,0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6 MRDmg = 1 LRDmg = 0
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -1, RFL: -4
Equipment Rating: E/E/E
==================================================================
Configuration: LRM4, SL
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
LRM 4Body/MWM 85 507
Light Recoilless RifleLA/MWM 202 175
(with High-Explosive Ammo)
(Anti-Personnel Weapon Space)RA/APWM0 0
------------------------------------------------------------------
TOTALS: 14 1.957
Slots & Mass Left: 0 43
Calculated Factors:
Total Cost: 745.567 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 57 (228 for 4) Weapon Value: 53 (Ratio=,93)
Cost per BV: 10.448,54 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3 MRDmg = 2 LRDmg = 1
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/1 Overheat: 0
Point Value: 2 Specials: if, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -1, RFL: -4
Equipment Rating: E/E/E
==================================================================
Configuration: ML, Magshot
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Medium LaserBody/MWM 303 500
Magshot Gauss RifleLA/MWM 203 175
(Anti-Personnel Weapon Space)RA/APWM0 0
------------------------------------------------------------------
TOTALS: 13 1.950
Slots & Mass Left: 1 50
Calculated Factors:
Total Cost: 766.010 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 63 (252 for 4) Weapon Value: 64 (Ratio=1,02)
Cost per BV: 9.777,94 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 3 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -1, RFL: -4
Equipment Rating: E/E/E
==================================================================
Configuration: SRM2, ML
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 2Body/MWM 54 220
Medium LaserLA/MWM 303 500
(Anti-Personnel Weapon Space)RA/APWM0 0
------------------------------------------------------------------
TOTALS: 14 1.995
Slots & Mass Left: 0 5
Calculated Factors:
Total Cost: 770.200 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 67 (268 for 4) Weapon Value: 70 (Ratio=1,04)
Cost per BV: 9.256,72 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6 MRDmg = 1 LRDmg = 0
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 3 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -1, RFL: -4
Equipment Rating: E/E/E
==================================================================
Configuration: SRM5, MG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
SRM 5Body/MWM 65 600
Machine GunLA/MWM 501 100
(Anti-Personnel Weapon Space)RA/APWM0 0
------------------------------------------------------------------
TOTALS: 13 1.975
Slots & Mass Left: 1 25
Calculated Factors:
Total Cost: 756.600 C-Bills, Including Trooper
Training Costs of 150.000 C-bills
Battle Value: 60 (240 for 4) Weapon Value: 57 (Ratio=,95)
Cost per BV: 10.110,0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 2 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3+2D6, Target Size Modifier: -2
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -1, RFL: -4
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor