The World of BattleTech (http://forum.twobt.de/index.php)
- Duellbereich (http://forum.twobt.de/board.php?boardid=22)
-- MegaMek (http://forum.twobt.de/board.php?boardid=29)
--- Kettenreaktion in MM (http://forum.twobt.de/thread.php?threadid=2469)
Zitat: |
Weapon Attack Phase ------------------- Weapons fire for Gargoyle G (Wiesel) AP Gauss Rifle at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 7, rolls 4 : misses. AP Gauss Rifle at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 7, rolls 9 : hits HD Battlemaster BLR-1Gi (Lazarus McEvedy) takes 3 damage to HD. 0 Armor remaining. Pilot of Battlemaster BLR-1Gi (Lazarus McEvedy) "Khan Aleksandr McEvedy" takes 1 damage. Pilot of Battlemaster BLR-1Gi (Lazarus McEvedy) "Khan Aleksandr McEvedy" needs a 10 to stay conscious. Rolls 10 : successful! LB 20-X AC at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 6, rolls 9 : hits CT Battlemaster BLR-1Gi (Lazarus McEvedy) takes 20 damage to CT. Armor destroyed, 13 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. <<<CRITICAL HIT>>> on Engine. ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 4 : hits LA Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to LA. 7 damage transfers to LT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to LT. 7 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 7 : hits LL Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to LL. 8 Internal Structure remaining Critical hit on LL. Roll is 6; no effect. ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 9 : hits RL Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to RL. 7 Internal Structure remaining Critical hit on RL. Roll is 4; no effect. ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 10 : hits RA Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to RA. 7 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to RT. 5 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Weapons fire for Nova Cat C (Wiesel) Large Pulse Laser at Warhammer WHM-6Rb (Lazarus McEvedy); needs 4, rolls 5 : hits CT Warhammer WHM-6Rb (Lazarus McEvedy) takes 10 damage to CT. 3 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. <<<CRITICAL HIT>>> on Engine. Large Pulse Laser at Warhammer WHM-6Rb (Lazarus McEvedy); needs 4, rolls 8 : hits RT Warhammer WHM-6Rb (Lazarus McEvedy) takes 10 damage to RT. <<<SECTION DESTROYED>>>, 4 damage transfers to CT. Critical hit on RT. Roll is 2; no effect. Warhammer WHM-6Rb (Lazarus McEvedy) takes 4 damage to CT. <<<SECTION DESTROYED>>>, Warhammer WHM-6Rb (Lazarus McEvedy) has taken 4 engine hits this round. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Warhammer WHM-6Rb (Lazarus McEvedy) DESTROYED by damage! *** Critical hit on CT. Roll is 4; no effect. Ultra AC/5 at Warhammer WHM-6Rb (Lazarus McEvedy); needs 6, rolls 8 : 1 shot(s) hit. Warhammer WHM-6Rb (Lazarus McEvedy) takes 5 damage to CT. LB 5-X AC at Warhammer WHM-6Rb (Lazarus McEvedy); needs 5, rolls 3 : misses. Weapons fire for Warhammer WHM-6Rb (Lazarus McEvedy) SRM 6 at Nova Cat C (Wiesel); needs 10, rolls 11 : 6 missile(s) hit. Nova Cat C (Wiesel) takes 2 damage to LT. 12 Armor remaining. Nova Cat C (Wiesel) takes 2 damage to LA. 4 Armor remaining. Nova Cat C (Wiesel) takes 2 damage to RL. 24 Armor remaining. Nova Cat C (Wiesel) takes 2 damage to RA. Armor destroyed, 10 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Nova Cat C (Wiesel) takes 2 damage to HD. <<<SECTION DESTROYED>>>, *** Nova Cat C (Wiesel) DESTROYED by damage! *** Critical hit on HD. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Standard Cockpit. Nova Cat C (Wiesel) takes 2 damage to CT. 6 Armor remaining. Medium Laser at Nova Cat C (Wiesel); needs 10, rolls 8 : misses. Medium Laser at Nova Cat C (Wiesel); needs 10, rolls 12 : hits CT Nova Cat C (Wiesel) takes 5 damage to CT. 1 Armor remaining. Weapons fire for Marauder MAD-2R (Lazarus McEvedy) Medium Laser at Adder B (Wiesel); needs 5, rolls 9 : hits CT Adder B (Wiesel) takes 5 damage to CT. 11 Armor remaining. ER PPC at Adder B (Wiesel); needs 5, rolls 5 : hits CT Adder B (Wiesel) takes 10 damage to CT. 1 Armor remaining. Medium Laser at Adder B (Wiesel); needs 5, rolls 7 : hits RA Adder B (Wiesel) takes 5 damage to RA. 5 damage transfers to RT. Adder B (Wiesel) takes 5 damage to RT. 5 damage transfers to CT. Adder B (Wiesel) takes 5 damage to CT. Armor destroyed, 7 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. Autocannon/5 at Adder B (Wiesel); needs 6, rolls 5 : misses. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. 3 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 2 damage to LA. 1 Armor remaining. Weapons fire for Adder B (Wiesel) LB 5-X AC at Marauder MAD-2R (Lazarus McEvedy); needs 8, rolls 3 : misses. ER Medium Laser at Marauder MAD-2R (Lazarus McEvedy); needs 8, rolls 8 : hits LT Marauder MAD-2R (Lazarus McEvedy) takes 7 damage to LT. Armor destroyed, 11 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Weapons fire for Flashman FLS-8K (Lazarus McEvedy) Medium Laser at Viper D (Wiesel); needs 5, rolls 6 : hits RT Medium Laser at Viper D (Wiesel); needs 5, rolls 7 : hits LT ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure! Start Secondary Damage Report. Fuel Tank #32792 absorbs 16 points of damage. <<<FUEL TANK DESTROYED>>> <<<FUEL TANK EXPLODES!>>> Fuel Tank #32792 absorbs 100 points of damage. <<<FUEL TANK DESTROYED>>> <<<FUEL TANK EXPLODES!>>> Fuel Tank #32792 absorbs 90 points of damage. <<<FUEL TANK DESTROYED>>> <<<FUEL TANK EXPLODES!>>> Fuel Tank #43032 absorbs 50 points of damage. <<<FUEL TANK DESTROYED>>> <<<FUEL TANK EXPLODES!>>> Fuel Tank #45084 absorbs 40 points of damage. <<<FUEL TANK DESTROYED>>> <<<FUEL TANK EXPLODES!>>> Flashman FLS-8K (Lazarus McEvedy) is hit for 20 damage! Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 1 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. Armor destroyed, 8 Internal Structure remaining Critical hit on LA. Roll is 5; no effect. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to HD. 3 Armor remaining. Pilot of Flashman FLS-8K (Lazarus McEvedy) "MW Diana" takes 1 damage. Pilot of Flashman FLS-8K (Lazarus McEvedy) "MW Diana" needs a 5 to stay conscious. Rolls 4 : blacks out. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. 3 Internal Structure remaining Critical hit on LA. Roll is 4; no effect. Viper D fails to take shelter from the blast! Viper D (Wiesel) is hit for 20 damage! Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to HD. 4 Armor remaining. Viper D (Wiesel) takes 5 damage to RL. 2 Armor remaining. Viper D (Wiesel) takes 5 damage to RL. Armor destroyed, 7 Internal Structure remaining Critical hit on RL. Roll is 12; <<<LIMB BLOWN OFF>>> Right Leg blown off. Flashman FLS-8K (Lazarus McEvedy) is hit for 30 damage! Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. Armor destroyed, 12 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 10 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. 7 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on Engine. <<<CRITICAL HIT>>> on +Large Laser. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 13 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 20 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. 2 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. <<<CRITICAL HIT>>> on Standard Gyro. Viper D takes no damage (sheltered from explosion). Battlemaster BLR-1Gi (Lazarus McEvedy) is hit for 90 damage! Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. <<<SECTION DESTROYED>>>, Critical hit on RT. Roll is 3; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 2 Internal Structure remaining Critical hit on RL. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on Hip. <<<CRITICAL HIT>>> on Lower Leg. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LA. 5 damage transfers to LT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 2 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. <<<CRITICAL HIT>>> on ER Medium Laser. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. <<<SECTION DESTROYED>>>, 3 damage transfers to RT. Critical hit on RL. Roll is 5; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 3 damage to RT. 3 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 3 damage to CT. 10 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. 5 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. <<<SECTION DESTROYED>>>, Battlemaster BLR-1Gi (Lazarus McEvedy) has taken 6 engine hits this round. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Battlemaster BLR-1Gi (Lazarus McEvedy) DESTROYED by damage! *** Critical hit on CT. Roll is 5; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LL. 3 Internal Structure remaining Critical hit on LL. Roll is 2; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LL. <<<SECTION DESTROYED>>>, 2 damage transfers to LT. Critical hit on LL. Roll is 5; no effect. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 2 damage to LT. <<<SECTION DESTROYED>>>, Critical hit on LT. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on SRM 6 Ammo (15). *** SRM 6 Ammo EXPLODES! 180 DAMAGE! *** Battlemaster BLR-1Gi (Lazarus McEvedy) takes 180 damage to LT. 180 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 180 damage to CT. <<<CRITICAL HIT>>> on ER Medium Laser (R). Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LA. 5 damage transfers to LT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) is hit for 70 damage! Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. <<<SECTION DESTROYED>>>, Flashman FLS-8K (Lazarus McEvedy) has taken 6 engine hits this round. Checking for engine explosion on 10, roll is 8. Engine safety systems remain in place. *** Flashman FLS-8K (Lazarus McEvedy) DESTROYED by damage! *** Critical hit on CT. Roll is 11; 2 locations. <<<CRITICAL HIT>>> on Standard Gyro. <<<CRITICAL HIT>>> on Engine. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 5 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 0 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to HD. Armor destroyed, 1 Internal Structure remaining Critical hit on HD. Roll is 12; <<<HEAD BLOWN OFF>>> Head blown off. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. <<<SECTION DESTROYED>>>, 2 damage transfers to LT. Critical hit on LA. Roll is 6; no effect. Flashman FLS-8K (Lazarus McEvedy) takes 2 damage to LT. 11 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 7 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Upper Arm. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 6 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 7 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 1 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 15 Armor remaining. Gargoyle G (Wiesel) is hit for 40 damage! Gargoyle G (Wiesel) takes 5 damage to LT. 9 Internal Structure remaining Critical hit on LT. Roll is 12; 3 locations. <<<CRITICAL HIT>>> on +ER Medium Laser. <<<CRITICAL HIT>>> on +ER Medium Laser. <<<CRITICAL HIT>>> on Engine. Gargoyle G (Wiesel) takes 5 damage to LL. 14 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on Sensors. <<<CRITICAL HIT>>> on Life Support. Pilot of Gargoyle G (Wiesel) "Unnamed" takes 1 damage. Pilot of Gargoyle G (Wiesel) "Unnamed" needs a 10 to stay conscious. Rolls 5 : blacks out. Gargoyle G (Wiesel) takes 5 damage to RT. 1 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to RL. 3 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to RT. Armor destroyed, 13 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Gargoyle G (Wiesel) takes 5 damage to LL. 9 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to CT. 10 Armor remaining. Summoner Prime (Wiesel) is hit for 20 damage! Summoner Prime (Wiesel) takes 5 damage to CT. 22 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to LT. 17 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to LA. Armor destroyed, 8 Internal Structure remaining Critical hit on LA. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on LB 10-X AC. <<<CRITICAL HIT>>> on LB 10-X AC. Summoner Prime (Wiesel) takes 5 damage to RL. 18 Armor remaining. Viper D fails to take shelter from the blast! Viper D (Wiesel) is hit for 70 damage! Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to LA. 5 damage transfers to LT. Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to LA. 5 damage transfers to LT. Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to LA. 5 damage transfers to LT. Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to RA. Armor destroyed, 4 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to RA. <<<SECTION DESTROYED>>>, 1 damage transfers to RT. Critical hit on RA. Roll is 12; <<<LIMB BLOWN OFF>>> Right Arm blown off. Viper D (Wiesel) takes 1 damage to RT. 7 Armor remaining. Viper D (Wiesel) takes 5 damage to LA. 5 damage transfers to LT. Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to LL. Armor destroyed, 8 Internal Structure remaining Critical hit on LL. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on Jump Jet. <<<CRITICAL HIT>>> on Foot. Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to LA. 5 damage transfers to LT. Viper D (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Viper D (Wiesel) takes 5 damage to CT. Viper D (Wiesel) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 9; 1 location. <<<CRITICAL HIT>>> on Sensors. Viper D (Wiesel) takes 5 damage to LL. 3 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. Viper D (Wiesel) takes 5 damage to RA. 5 damage transfers to RT. Viper D (Wiesel) takes 5 damage to RT. 2 Armor remaining. Battlemaster BLR-1Gi (Lazarus McEvedy) is hit for 90 damage! Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LA. 5 damage transfers to LT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) is hit for 70 damage! Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. 5 damage transfers to LT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. Armor destroyed, 12 Internal Structure remaining Critical hit on LT. Roll is 5; no effect. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 2 Internal Structure remaining Critical hit on RA. Roll is 11; 2 locations. <<<CRITICAL HIT>>> on Shoulder. <<<CRITICAL HIT>>> on Lower Arm. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. <<<SECTION DESTROYED>>>, 3 damage transfers to RT. Critical hit on RA. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on Large Laser. <<<CRITICAL HIT>>> on +Medium Laser. Flashman FLS-8K (Lazarus McEvedy) takes 3 damage to RT. 4 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. 5 damage transfers to LT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 7 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Medium Laser (R). Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. <<<SECTION DESTROYED>>>, 1 damage transfers to CT. Critical hit on RT. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on AMS Ammo (7). *** AMS Ammo EXPLODES! 14 DAMAGE! *** Flashman FLS-8K (Lazarus McEvedy) takes 14 damage to RT. 14 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 14 damage to CT. <<<CRITICAL HIT>>> on +Medium Laser. Flashman FLS-8K (Lazarus McEvedy) takes 1 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 2 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Engine. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 20 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 15 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Gargoyle G (Wiesel) is hit for 40 damage! Gargoyle G (Wiesel) takes 5 damage to RT. 8 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Engine. *** Gargoyle G (Wiesel) DESTROYED by engine destruction! *** Gargoyle G (Wiesel) takes 5 damage to CT. 5 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to LA. 14 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to RA. 11 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to RA. 6 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to LA. 9 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to RL. Armor destroyed, 15 Internal Structure remaining Critical hit on RL. Roll is 6; no effect. Gargoyle G (Wiesel) takes 5 damage to CT. 0 Armor remaining. Summoner Prime (Wiesel) is hit for 20 damage! Summoner Prime (Wiesel) takes 5 damage to CT. 17 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to LT. 12 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to LT. 7 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to LA. 3 Internal Structure remaining Critical hit on LA. Roll is 4; no effect. Viper D takes no damage (sheltered from explosion). Battlemaster BLR-1Gi (Lazarus McEvedy) is hit for 90 damage! Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) is hit for 70 damage! Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 10 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 5 damage transfers to RT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 5 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 0 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 11 Internal Structure remaining Critical hit on RL. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Hip. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. <<<SECTION DESTROYED>>>, 3 damage transfers to CT. Critical hit on LT. Roll is 10; 2 locations. <<<CRITICAL HIT>>> on Engine. <<<CRITICAL HIT>>> on Engine. Flashman FLS-8K (Lazarus McEvedy) takes 3 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 10 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Gargoyle G (Wiesel) is hit for 40 damage! Gargoyle G (Wiesel) takes 5 damage to LT. 4 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. Gargoyle G (Wiesel) takes 5 damage to LT. <<<SECTION DESTROYED>>>, <<<LIMB BLOWN OFF>>> Left Arm blown off. 1 damage transfers to CT. Critical hit on LT. Roll is 4; no effect. Gargoyle G (Wiesel) takes 1 damage to CT. 24 Internal Structure remaining Critical hit on CT. Roll is 3; no effect. Gargoyle G (Wiesel) takes 5 damage to RA. 1 Armor remaining. Gargoyle G (Wiesel) takes 5 damage to LA. 5 damage transfers to LT. Gargoyle G (Wiesel) takes 5 damage to LT. 5 damage transfers to CT. Gargoyle G (Wiesel) takes 5 damage to CT. 19 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Gargoyle G (Wiesel) takes 5 damage to CT. 14 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. Gargoyle G (Wiesel) takes 5 damage to CT. 9 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Gargoyle G (Wiesel) takes 5 damage to RA. Armor destroyed, 9 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Gargoyle G (Wiesel) takes 5 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. <<<CRITICAL HIT>>> on Standard Gyro. Summoner Prime (Wiesel) is hit for 20 damage! Summoner Prime (Wiesel) takes 5 damage to CT. 12 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to CT. 7 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to LL. 18 Armor remaining. Summoner Prime (Wiesel) takes 5 damage to CT. 2 Armor remaining. Viper D takes no damage (sheltered from explosion). Flashman FLS-8K (Lazarus McEvedy) is hit for 16 damage! Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 5 damage transfers to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 5 Armor remaining. Flashman FLS-8K (Lazarus McEvedy) takes 1 damage to CT. End Secondary Damage Report. Medium Laser at Viper D (Wiesel); needs 5, rolls 8 : hits LT Medium Laser at Viper D (Wiesel); needs 5, rolls 9 : hits RL Large Laser at Viper D (Wiesel); needs 5, rolls 8 : hits LL Building #41012 collapses due to damage. Building #41004 collapses due to damage. Building #41004 collapses due to damage. Building #41004 collapses due to damage. Building #41004 collapses due to damage. Building #41004 collapses due to damage. Building #34844 collapses due to damage. Building #34844 collapses due to damage. Building #34844 collapses due to damage. Building #34844 collapses due to damage. Building #34844 collapses due to damage. Building #34844 collapses due to damage. Fuel Tank #45084 collapses due to damage. Building #34868 collapses due to damage. Building #34868 collapses due to damage. Building #34868 collapses due to damage. Building #34868 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Building #34856 collapses due to damage. Fuel Tank #32792 collapses due to damage. Fuel Tank #32792 collapses due to damage. Fuel Tank #32792 collapses due to damage. Fuel Tank #43032 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Building #40988 collapses due to damage. Summoner Prime (Wiesel) must make 1 piloting skill roll(s) (60+ damage). The base target is 4 [4 (Base piloting skill)]. Roll #1, (4 (Base piloting skill) + 3 (60+ damage)); needs 7, rolls 7 : succeeds. Adder B (Wiesel) must make 1 piloting skill roll(s) (20+ damage). The base target is 4 [4 (Base piloting skill)]. Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 6 : succeeds. |
Zitat: |
v0.33.43 (2008-03-31, 20:31 GMT+2) + Updated Lancelot 25-01X + Bug: WiGE not loading if movement type was WiGE instead of WIGE + RFE: added public methods for BattleArmor Stealth Armor + Bug: checking for ice breaking when moving across elevation 0 bridge + Bug 1944660: Attacks on surface naval vessels don't follow TW rules + Bug: fix error with LOS between 2 units not always being identical Also, when LOS is going exactly between 2 hexes, and both provide same cover, the side gets chosen that gives the "better" hitting arc for the targeted unit + Bug 1908901: unit in climb mode can enter bridge from the side + Bug 1840605: mech falling into waterhex that has bridge wrong + Bug: server crash when charging a unit off the map + RFE: Added Movment Mod variabels for SimpleCamo and and Mimetic Armor for MegaMekLab + Bug: Clan and IS Superchargers had the same internal name + RFE: Added a way to force the bot to go individual init. (a random unit is forced to move each time the bot starts.) The option is set in bot.properties. + Bug 2526357: Swing button display was not updating properly + Bug 1880517: Entity.getArmor needed defensive programming + Bug 1774438: Bot inappropriately charges + Bug 2719742: Protos not moving + Updated Mechfiles v0.33.42 (2009-03-10, 19:52 UTC+1) + Updated RSPPU mechfiles because of pending errata Thanks darkisi! + Bug 2653414: ClassCastException in Compute#getSwarmMekBaseToHit + Bug 2617908: MegaMek runs out of Memory after Nuke Attack Increased default memory to 256MB + Bug 2617215: Buggy savegame dialogue + Bug 1734691: LOS walking "both sides of the fence" + Bug 2652670: Bridges and frozen water + Bug 2603366: Kicking with hull breached leg + Bug 1990407: Assorted BA errors + Bug 2319736: BA initiative done after swarmed target ejects + Bug: Armored Component DBV calculated incorrectly + Bug: Industrial ICE engine unstalling not working correctly + Implementing Industrial check for critical damage after falling or being hít by a physical attack + Engine explosions shouldn't cause fires + Bug: Stalled engine in an industrial not causing all shutdown problems + Bug: Armored Components not calculated correctly for PPC Caps + Bug 1681510: Mech in depth 1 water takes damage to legs from swarmmissiles + Bug 1827095: performance issue in loading large maps + Bug: More Armored Components BV Calculations. + Bug 2620865: Bridge collapses, one unit falls other does not + Bug 2672469: Direct-fire artillery is +4 to-hit, not +5 (TacOps, pg. 185) + Bug: When moving out of a building collapses that buildinghex, the unit causing the collapse should not be hit by debris, because it just left that hex + Bug: Armored Components BV Calculations changing again. + Bug 2673107: double blind and offboard artillery result in crash + Bug 2685499: some 3025 units are erroneously marked as TW units v0.33.41 (2009-02-25, UTC+1) + Bug: prevent NPE when c3/c3i team mate is not yet deployed + Minor fix in BV calculations + Bug 2499328: german AMS report string needs to be updated + Bug 1986904: Bot Freezes When Fighting Large Tank Support Vehicle + Bug 1878789: Game over before it even Begins + RFE: Armored Components + Bug 1642025: VTOL Sideslip and Crash Bug + Blowing sand visual range limit + Updated Mechfiles from RS PPU + Warhawk C should have right arm lower arm actuator + Bug 2591332: Force Modifier BV Broken + Grappler/Electromagnet Manei Domini Option + PL-MASC Manei Domini Option + Cybernetic Eye/Ear (including MM) Manei Domini Option + Comm Implant (including boosted) Manei Domini Option + Dermal Armor Manei Domini Option + Bug: Blowing sand visual ranges too short + Added F_BA_EQUIPMENT flag to MiscType.java + Bug 2564316: client not starting with Java6U12 + Separated visual and sensor checks in Compute.java + Bug: Visibility (for double-blind) is not updated at the beginning of the turn + RFE: Added Fluff Source for MTF files + Bug 2596796: MTF parser sensitive to crit arrangement (DHS issue?) + Bug: lookupnames for PPC capacitors missing + Bug: armored components screw up loading of multi-crit items> + Bug 2594423: Compact Gyro Weighs Too Much + Bug: NPE in Mech#getMtf if source is null + Reworked public gyro/engine creation API + Added missing internal name for PPC capacitors + initalized Source as empty string + Bug: escape does not always clear movement plot in MovementDisplay + Bug: Direct-fire artillery is +4 to-hit, not +5 (TacOps, pg. 185) + Bug: ProtoMechs not causing 1 CF damage to buildings when entering. + Bug 2414528: BA jumping into a building should need PSR to avoid damage + Updated Armored Crits code + Updated Artillery BV values to BV 2.0 + BV halving for rear mounted weapons not working correctly + Bug: B-Pods have wrong BV and count for explosiveness + Read all engine codes correctly from BLK files v0.33.40 (2009-02-08, 2:27 UTC+1) + Reorganized game options so that unofficial options are integrated into the appropriate tabs + revert Bug 2538487: Firing with a prone quad, was not actually a bug + RFE: Added new internal names for Improved Heavy Medium and Improved Heavy Small Lasers + Bug: /localload not working correctly + Correctly set armor tech level + Fix armor weight calculation to work correctly with armor tech level + Added construction data for spot welder, tracks, salvage arm + Gyro weight rounding wrong + Added searchlights as a construction option+ + Bug: Enviromental Sealing rounding when getting weight + Added ProtoMech AC 2,4,8 + Added Mek Taser, Not fully Tested. + Bug: NPE when calculating BV for HarJel when mounted has Location None + RFE: Added the ability to save and load base chassis heat sinks for omnis + Bug: Industrial Mechs without advanced targeting system should get 0.9 mod to offensive BV + Typo: Chassie changed to Chassis + Added getFirstEmptyCrit method + Bug: Not saving mixed Chassis types + Added MASS + Bug 2561154: Leg Destroyed - Avoiding Damage + Bug 2549302: Warrior C VTOL has no SRM-4 ammo + Bug 2495763: tanks falling due to sideslips should not take pilot damage + RFE: Added Rock Cutter + Bug: Mace showing as Experimental instead of Advanced. |
Forensoftware: Burning Board 2.3.6, entwickelt von WoltLab GmbH