Geschrieben von Faraday77 am 26.07.2003 um 22:11:
@ devas: den namen prometheus trägt auch ein solaris-prototyp aus dem mw-abenteuer unbound.
Type/Model: Cudgel
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 80 tons
Chassis: Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 [86,4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
10 Machine Guns
2 Small Pulse Lasers
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
---------------------------------------------------------------------------
---
==Overview:==
design from 'solaris VI the gameworld gamemasters handbook '.
design called for 16 dhs , xl engine , endo-steel .crits all wrong , loads of
weight left over ,
so this is my version
--------------------------------------------------------
Type/Model: Cudgel
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8,00
Engine: 320 Fusion 6 22,50
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
MASC: 4 4,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 232 pts Standard 0 14,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (Rear): 10
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 25/25
L/R Leg: 17 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
5 Machine Guns RT 0 200 6 3,50
(Ammo Locations: 1 CT)
1 Small Pulse Laser RT 2 1 1,00
5 Machine Guns LT 0 5 2,50
1 SRM 6 LT 4 15 3 4,00
(Ammo Locations: 1 CT)
1 Small Pulse Laser LT 2 1 1,00
1 Mace (THB) LH 6 6,00
--------------------------------------------------------
TOTALS: 8 57 76,00
Crits & Tons Left: 21 4,00
Calculated Factors:
Total Cost: 9.573.241 C-Bills
Battle Value: 1.127
Cost per BV: 8.494,45
Weapon Value: 744 / 744 (Ratio = ,66 / ,66)
Damage Factors: SRDmg = 16; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 8/1/-, Overheat: 0
Class: MA; Point Value: 11
Type/Model: Alliance ALI-1A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 Medium Lasers
2 Autocannon/10s
1 LRM 10
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
---------------------------------------------------------------------------
---
==Overview:==
New BattleMech designs have been a thing of Star League history for a
number of centuries. But recently, various state-sponsored corporations have
once again been experimenting in prototype 'Mech designs with varying degrees
of success throughout the Known Sphere. One of the more successful of these
experimenting organizations is the New Avalon Institute of Science. Sources
have recently revealed that the NAIS will be testing its first prototype of a
new 'Mech design built with the cooperation of leading 'Mech technicians from
the Lyran Commonwealth. This new design, known as the ALI-1A Alliance, was
announced as one of the "wedding presents" to Hanse Davion and Melissa Steiner
on the occasion of their wedding ceremony. It is not known whether the
"regiment of 'Mechs" which were the bride's gift to the groom is to be
composed of these 100-ton assault 'Mechs.
==Capabilities:==
Information is sketchy on the capabilities of this new 'Mech design,
since it has just begun field testing with various Steiner and Davion 'Mech
regiments (we have received reports that up to 20 prototype Alliance 'Mechs
are now undergoing full testing under battlefield conditions along the Kurita
border.)
The Alliance has been designed to reportedly "out Atlas the Atlas" and
field tests will stress the one on one actions between these two 'Mech
designs. Provided with more armor protection than the Atlas developed by NAIS
research labs, the Alliance should prove to have more staying power. This
armor, known only as "Type23" in NAIS circles, is a composite
plasti-steel/ceramic blend that should allow for more resiliency and less hit
penetration than other more common types of armor such as the Durallex fitted
to the Atlas.
The Alliance contains the same powerplant as its opponent: the Vlar
300 series. This is a tried and true system that has been known throughout the
Successor States for centuries. It is reported that the 20 Alliance 'Mechs
currently being tested contain new Vlar 300 systems purchased by House Davion
from unknown agents who claim they can obtain at least 300 more. We can only
surmise that a hidden old Star League supply / repair base has been discovered
somewhere within the Known Sphere by persons unknown.
The Alliance is armed with standard 'Mech weapons that give it a heavy
punch at all ranges. Its two torso-mounted Whirlwind Type 10 Autocannon
provide the same punch as an AC/20 but with less heat retention and more
weapons redundancy and ammo capacity. The Delta Dart Long Range Missile Ten
Rack provides the support firepower that is necessary in any assault
situation. And the standard Diverse Optics Type 20 medium lasers mounted in
the head and each wrist offer that firepower at medium range that is so
essential on today's 'Mech battlefield. New, improved NAIS-80 heatsinks should
reduce any heat retention that these weapons cause.
It should be noted that this is not considered to be the final
armament arrangement for the Alliance. Several different weapons mounts are
being tested on the prototype models and it has not become clear which will
eventually find its way onto the production model.
==Deployment==
No reports of any actions involving the new Alliance 'Mechs have been
received by any outside groups or agencies at this time.
--------------------------------------------------------
Type/Model: Alliance ALI-1A
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Fusion 6 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 21 Single 9 11,00
(Heat Sink Loc: 1 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (Rear): 12
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 12/12
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Medium Laser LA 3 1 1,00
1 Autocannon/10 RT 3 20 9 14,00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 10 RT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 Autocannon/10 LT 3 7 12,00
1 Medium Laser HD 3 1 1,00
--------------------------------------------------------
TOTALS: 19 62 100,00
Crits & Tons Left: 16 ,00
Calculated Factors:
Total Cost: 9.160.000 C-Bills
Battle Value: 1.568
Cost per BV: 5.841,84
Weapon Value: 2.402 / 2.402 (Ratio = 1,53 / 1,53)
Damage Factors: SRDmg = 31; MRDmg = 17; LRDmg = 4
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 6/4/1, Overheat: 0
Class: MA; Point Value: 16
Specials: if
Type/Model: Alliance ALI-2A
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Fusion 6 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 24 Single 12 14,00
(Heat Sink Loc: 6 LT, 2 CT, 2 LL, 2 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (Rear): 12
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 12/12
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Medium Laser LA 3 1 1,00
1 Medium Laser RT 3 1 1,00
1 PPC RT 10 3 7,00
1 LRM 20 RT 6 18 8 13,00
(Ammo Locations: 3 RT)
1 PPC LT 10 3 7,00
1 Medium Laser LT 3 1 1,00
1 Medium Laser HD 3 1 1,00
--------------------------------------------------------
TOTALS: 41 62 100,00
Crits & Tons Left: 16 ,00
Calculated Factors:
Total Cost: 9.728.000 C-Bills
Battle Value: 1.585
Cost per BV: 6.137,54
Weapon Value: 2.300 / 2.300 (Ratio = 1,45 / 1,45)
Damage Factors: SRDmg = 21; MRDmg = 20; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/4/2, Overheat: 3
Class: MA; Point Value: 16
Type/Model: Alliance ALI-3A
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Fusion 6 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 22 Single 10 12,00
(Heat Sink Loc: 3 LT, 4 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (Rear): 12
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 12/12
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Medium Laser LA 3 1 1,00
1 PPC RT 10 3 7,00
1 LRM 10 RT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 SRM 4 RT 3 25 2 3,00
(Ammo Locations: 1 LT)
1 PPC LT 10 3 7,00
1 SRM 4 LT 3 1 2,00
1 Medium Laser HD 3 1 1,00
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 39 59 100,00
Crits & Tons Left: 19 ,00
Calculated Factors:
Total Cost: 9.794.000 C-Bills
Battle Value: 1.659
Cost per BV: 5.903,56
Weapon Value: 1.936 / 1.936 (Ratio = 1,17 / 1,17)
Damage Factors: SRDmg = 20; MRDmg = 16; LRDmg = 7
BattleForce2: MP: 3J, Armor/Structure: 8/8
Damage PB/M/L: 4/3/2, Overheat: 3
Class: MA; Point Value: 17
Type/Model: Alliance ALI-4A
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Fusion 6 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 26 Single 14 16,00
(Heat Sink Loc: 6 LT, 4 RT, 2 LL, 2 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (Rear): 12
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 12/12
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Medium Laser LA 3 1 1,00
1 Large Laser RT 8 2 5,00
1 Medium Laser RT 3 1 1,00
1 Medium Laser RT(R) 3 1 1,00
1 LRM 10 RT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 Large Laser LT 8 2 5,00
1 Medium Laser LT 3 1 1,00
1 Medium Laser LT(R) 3 1 1,00
1 Large Laser CT 8 2 5,00
1 Medium Laser HD 3 1 1,00
--------------------------------------------------------
TOTALS: 49 61 98,00
Crits & Tons Left: 17 2,00
Calculated Factors:
Total Cost: 9.276.000 C-Bills
Battle Value: 1.576
Cost per BV: 5.885,79
Weapon Value: 2.342 / 2.342 (Ratio = 1,49 / 1,49)
Damage Factors: SRDmg = 28; MRDmg = 16; LRDmg = 4
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 5/3/-, Overheat: 2
Class: MA; Point Value: 16
Specials: if
Type/Model: Alliance ALI-5A
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Fusion 6 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 21 Single 9 11,00
(Heat Sink Loc: 3 LT, 3 RT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (Rear): 12
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 12/12
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Medium Laser LA 3 1 1,00
1 Large Laser RT 8 2 5,00
2 Medium Lasers RT 6 2 2,00
1 Medium Laser RT(R) 3 1 1,00
1 LRM 10 RT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 Autocannon/10 LT 3 7 12,00
1 Medium Laser HD 3 1 1,00
3 Standard Jump Jets: 3 6,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 33 61 100,00
Crits & Tons Left: 17 ,00
Calculated Factors:
Total Cost: 9.536.000 C-Bills
Battle Value: 1.702
Cost per BV: 5.602,82
Weapon Value: 2.143 / 2.143 (Ratio = 1,26 / 1,26)
Damage Factors: SRDmg = 28; MRDmg = 15; LRDmg = 4
BattleForce2: MP: 3J, Armor/Structure: 8/8
Damage PB/M/L: 5/3/-, Overheat: 1
Class: MA; Point Value: 17
Specials: if
reicht das?