The World of BattleTech (http://forum.twobt.de/index.php)
- Duellbereich (http://forum.twobt.de/board.php?boardid=22)
--- MegaMek (http://forum.twobt.de/board.php?boardid=29)
---- Clan Kampagne (http://forum.twobt.de/board.php?boardid=30)
----- Infothema: Eigene Einheiten (http://forum.twobt.de/thread.php?threadid=2255)


Geschrieben von Ethar am 09.09.2008 um 13:29:

 

Wo wir es gerade davon haben, gibt es irgendwo eine Art Tutorial bzw. Dokumentation für die MTF-Dateien? Aus der Datei die MM beiliegt bin ich nicht wirklich schlau geworden.



Geschrieben von Andai Pryde am 09.09.2008 um 16:42:

 

probier die mal.



Geschrieben von General Hartmann am 09.09.2008 um 17:15:

 

gleiches problem, hab jetzt 2 Skalli, einen mit 4/6 und funktionierenden AP, den anderen mit 5/8 aber ohne AP



Geschrieben von Andai Pryde am 09.09.2008 um 17:18:

 

Was hatte der Skalli denn genau? Und zur Erinnerung, ich hatte darum gebeten die Custom Units nochmal zu prüfen.

Bei mir hat der 5/8er Skalli (den ich als Anhang reingestellt habe) AP Gauss.

EDIT: fehler gefunden, Speed war zwar 5/8 angegeben, aber der reaktor stand noch auf 300 nicht auf 375. soltle nujn passen.



Geschrieben von Masclan am 13.09.2008 um 18:37:

 

Die Wissenschaftler der IceWölfe haben auf geheiß des neuen Sterncolonel, die Arbeiten an ihrer neuen Battle Armor Rüstung fertig gestellt.

Nach einem altem Mythos von Terra ist der Name der vierbeinigen Neukonstruktion

Roshventai (C IH)
Classic BattleTech Battle Armor Technical Readout
VALIDATED

Type/Model: Roshventai
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Quad
Weight Class: Assault Battle Armor (1.501 - 2.000 kg)
Rules: Level 2, Standard design

Ground Speed: 43,2 km/h
Armor Type: Standard

------------------------------------------------------------------
Type/Model: Untitled Battle Armor
Equipment: Slots Mass
Chassis Type: Assault Class Quad with HarJel 0 700
Motive System: Ground Movement (4 MP) 0 320
Armor Type: 17 Points Standard 0 425

Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0

Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
LRM 5 Body 9 7 550
------------------------------------------------------------------
TOTALS: 7 1.995
Slots & Mass Left: 4 5

Calculated Factors:
Total Cost: 915.750 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 90 (450 for 5) Weapon Value: 112 (Ratio=1,24)



Geschrieben von Coldstone am 13.09.2008 um 20:17:

 

9 Salven LRM Munition für ne LRM 5??? Aua. Und dazu noch schwer gepanzert und gut beweglich.

Die ist imo sehr übel. Wenigstens genausoteuer wie ne Corona.



Geschrieben von Andai Pryde am 14.09.2008 um 17:39:

 

Früher wäre nur schöner gewesen, der Kampagnenstart ist etwas her Augenzwinkern

Ich nehme sie aber erst Mittwoch in meine Datenbank auf, bin derzeit Netztechnisch etwas eingeschränkt.



Geschrieben von Stranger am 14.09.2008 um 19:01:

 

Das, würde ich sagen, war auch die allerletzte Ausnahme, da die Gletscherteufel noch keine eigene BA im Touman haben.

Ab jetzt gilt: Die Einheiten stehen, es gibt keine Änderungen mehr!



Geschrieben von Zane am 14.09.2008 um 22:34:

 

Hypothetische Frage an unsere Bastler:
Wäre eine BA möglich, Bewegung 1/1/2 oder 1/1/3, mit 2 ER-Small?



Geschrieben von Masclan am 14.09.2008 um 23:14:

 

nennt sich iceman, mein ursprüngliche konfi:-)))



Geschrieben von Coldstone am 14.09.2008 um 23:47:

 

Höchstens mit nem Assault Quad Chassis.

Dann geht eine dreier Ground Movement.

Bei 2 ER Small, 15er Armor kriegt man sogar noch ne SRM 3 One shot unter.

Ich persönlich würde allerdings eine BA mit 3 AP Gauss und ner Adv SRM 2 mit 3 Reloads bevorzugen.

Ebenfalls 15er Armor und 3er Ground Bewegung.



Geschrieben von McEvedy am 19.09.2008 um 21:43:

 

So endlich geschafft, der regelwidrige Stampede C VTOL der Rösser bekommt einen regelkonformen Nachfolger:

Zitat:

BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Stampede C
Tech: Clan / 3060
Config: V.T.O.L. Omni
Rules: Level 2, Standard design

Mass: 30 tons
Power Plant: 160 XL Fusion
Cruise Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Armor Type: Ferro-Fibrous
Armament:
2 LRM 15s w/ Artemis IV
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Stampede C
Mass: 30 tons

Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 3,00
Engine: 160 XL Fusion 1 3,00
Shielding & Transmission Equipment: 0 1,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 1,50
Crew: 2 Members 0 ,00
Rotor Equipment: Main/Tail Rotors 0 3,00
Armor Factor: 77 pts Ferro-Fibrous 1 4,00

Internal Armor
Structure Value
Front: 3 27
Left / Right Sides: 3 18/18
Rear: 3 12
Rotor: 3 2

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 LRM 15s w/ Artemis IV Front 0 32 3 13,00
1 TAG Front 0 1 1,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 0 6 30,00
Items & Tons Left: 5 ,00

Calculated Factors:
Total Cost: 6.037.500 C-Bills
Battle Value 2: 1.359 (old BV = 2.200)



Geschrieben von McEvedy am 06.12.2008 um 17:58:

 

Clan Geisterbör


Die BA
Zitat:
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT

Type/Model: Ethril BA
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Custom design

Ground Speed: 10,8 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth

------------------------------------------------------------------
Type/Model: Ethril BA
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Improved Stealth 5 245

Manipulators:
Left Arm: Battle Claw (Magnets) 0 35
Right Arm: Battle Claw (Magnets) 0 35

Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
AP Gauss* RA 40 1 200
SRM 4 (OS) Body 3 80
------------------------------------------------------------------
TOTALS: 9 995
Slots & Mass Left: 1 5

Calculated Factors:
Total Cost: 760.250 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 46 (230 for 5) Weapon Value: 22 (Ratio=,4cool
Cost per BV: 12.179,35 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5

CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3, Target Size Modifier: -2
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E

Created by HeavyMetal Battle Armor


Der Totemmech
Zitat:
BattleMech Technical Readout

Type/Model: Azure Bear
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Endo Steel
Power Plant: 360 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 [129,6] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER PPC
2 Medium Pulse Lasers
1 Large Pulse Laser
2 Heavy Medium Lasers
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Azure Bear
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 7 3,00
(Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 360 XL Fusion 10 16,50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks: 13 Double [26] 0 3,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
MASC: 2 2,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 182 pts Ferro-Fibrous 7 9,50
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 9
L/R Side Torso: 14 19/19
L/R Side Torso (Rear): 7/7
L/R Arm: 10 18/18
L/R Leg: 14 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6,00
1 Medium Pulse Laser RA 4 1 2,00
1 Large Pulse Laser LA 10 2 6,00
1 Medium Pulse Laser LA 4 1 2,00
1 Heavy Medium Laser RT 7 2 1,00
1 Heavy Medium Laser LT 7 2 1,00
1 Active Probe HD 0 1 1,00
--------------------------------------------------------
TOTALS: 47 58 60,00
Crits & Tons Left: 20 ,00

Calculated Factors:
Total Cost: 15.332.800 C-Bills
Battle Value 2: 2.539 (old BV = 1.916)
Cost per BV2: 6.038,91
Weapon Value: 2.414 / 2.414 (Ratio = ,95 / ,95)
Damage Factors: SRDmg = 31; MRDmg = 23; LRDmg = 12
BattleForce2: MP: 6, Armor/Structure: 5/4
Damage PB/M/L: 4/4/2, Overheat: 3
Class: MH; Point Value: 25
Specials: prb


Der OmniMech
Zitat:
BattleMech Technical Readout

Type/Model: Chayi Prime
Tech: Clan / 3067
Config: Biped OmniMech
Rules: Level 2, Custom design

Mass: 70 tons
Chassis: Endo Steel
Power Plant: 350 XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
1 Ultra AC/20
1 ER Large Laser
4 ER Medium Lasers
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Chayi Prime
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3,50
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 350 XL Fusion 10 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Double [30] 2 5,00
(Heat Sink Loc: 1 RL)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 21/21
L/R Leg: 15 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 15 11 15,00
(Ammo Locations: 3 RT)
1 ER Large Laser LA 12 1 4,00
2 ER Medium Lasers LA 10 2 2,00
1 Light Active Probe LT 0 1 ,50
1 ER Medium Laser CT 5 1 1,00
1 ER Medium Laser HD 5 1 1,00
5 Standard Jump Jets: 5 5,00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 46 69 70,00
Crits & Tons Left: 9 ,00

Calculated Factors:
Total Cost: 22.011.457 C-Bills
Battle Value 2: 2.743 (old BV = 2.499)
Cost per BV2: 8.024,59
Weapon Value: 2.430 / 2.430 (Ratio = ,89 / ,89)
Damage Factors: SRDmg = 40; MRDmg = 23; LRDmg = 6
BattleForce2: MP: 5J, Armor/Structure: 5/4
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MH; Point Value: 27
Specials: omni, prb


Zitat:
Type/Model: Chayi A
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3,50
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 350 XL Fusion 10 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 17 Double [34] 6 7,00
(Heat Sink Loc: 1 RT, 1 LL, 1 RL)
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 21/21
L/R Leg: 15 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 9 RA 6 21 7 8,00
(Ammo Locations: 1 LA, 2 RA)
1 Medium Pulse Laser RA 4 1 2,00
1 Adv. Tact. Msl. 9 LA 6 4 5,00
1 Medium Pulse Laser LA 4 1 2,00
1 Medium Pulse Laser RT 4 1 2,00
1 ER Large Laser LT 12 1 4,00
1 Anti-Missile System HD 1 24 2 1,50
(Ammo Locations: 1 LA)
1 Targeting Computer CT 2 2,00
--------------------------------------------------------
TOTALS: 37 70 70,00
Crits & Tons Left: 8 ,00

Calculated Factors:
Total Cost: 21.329.332 C-Bills
Battle Value 2: 2.600 (old BV = 2.243)
Cost per BV2: 8.203,59
Weapon Value: 3.749 / 3.749 (Ratio = 1,44 / 1,44)
Damage Factors: SRDmg = 44; MRDmg = 32; LRDmg = 7
BattleForce2: MP: 5, Armor/Structure: 5/4
Damage PB/M/L: 10/6/2, Overheat: 0
Class: MH; Point Value: 26
Specials: omni

Zitat:
Type/Model: Chayi B
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3,50
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 350 XL Fusion 10 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 21/21
L/R Leg: 15 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 HAG 30* RA 6 12 11 16,00
(Ammo Locations: 3 RT)
1 ER PPC LA 15 2 6,00
1 ER Medium Laser LA 5 1 1,00
1 Streak SRM 6 LA 4 15 3 4,00
(Ammo Locations: 1 LA)
2 ER Medium Lasers CT 10 2 2,00
1 Light Active Probe HD 0 1 ,50
--------------------------------------------------------
TOTALS: 40 65 70,00
Crits & Tons Left: 13 ,00

Calculated Factors:
Total Cost: 21.879.707 C-Bills
Battle Value 2: 2.864 (old BV = 2.381)
Cost per BV2: 7.639,56
Weapon Value: 3.830 / 3.686 (Ratio = 1,34 / 1,29)
Damage Factors: SRDmg = 51; MRDmg = 35; LRDmg = 21
BattleForce2: MP: 5, Armor/Structure: 5/4
Damage PB/M/L: 6/6/3, Overheat: 2
Class: MH; Point Value: 29
Specials: omni, prb

Der "kleine" Omnipanzer
Zitat:
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Gungir Prime
Tech: Clan / 3060
Config: Hovercraft Omni
Rules: Level 2, Custom design

Mass: 50 tons
Power Plant: 265 XL Fusion
Cruise Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Armor Type: Ferro-Fibrous
Armament:
4 Medium Pulse Lasers
2 Streak SRM 4s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Gungir Prime
Mass: 50 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5,00
Engine: 265 XL Fusion 1 7,00
Shielding & Transmission Equipment: 0 3,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 16 Single 0 6,00
Cockpit & Controls: 0 2,50
Crew: 4 Members 0 ,00
Lift Equipment: 0 5,00
Turret Equipment (Locked): 0 1,50
Armor Factor: 125 pts Ferro-Fibrous 1 6,50

Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 27

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
4 Medium Pulse Lasers Turret 16 4 8,00
2 Streak SRM 4s Turret 0 25 3 5,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 16 9 50,00
Items & Tons Left: 6 ,00

Calculated Factors:
Total Cost: 10.954.583 C-Bills
Battle Value 2: 1.808 (old BV = 1.523)
Cost per BV: 6.058,95
Weapon Value: 1.288 / 1.153 (Ratio = ,71 / ,64)
Damage Factors: SRDmg = 40; MRDmg = 21; LRDmg = 0
BattleForce2: MP: 10H, Armor/Structure: 0 / 5
Damage PB/M/L: 5/5/-, Overheat: 0
Class: GM; Point Value: 18
Specials: omni


Zitat:
Type/Model: Gungir Alpha
Mass: 50 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5,00
Engine: 265 XL Fusion 1 7,00
Shielding & Transmission Equipment: 0 3,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 2,50
Crew: 4 Members 0 ,00
Lift Equipment: 0 5,00
Turret Equipment (Locked): 0 1,50
Armor Factor: 125 pts Ferro-Fibrous 1 6,50

Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 27

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Turret 0 16 2 14,00
2 ER Medium Lasers Turret 10 2 2,00
1 ECM Suite Body 0 1 1,00
1 Active Probe Body 0 1 1,00
1 TAG Body 0 1 1,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 9 50,00
Items & Tons Left: 6 ,00

Calculated Factors:
Total Cost: 12.114.583 C-Bills
Battle Value 2: 1.889 (old BV = 1.594)
Cost per BV: 6.413,23
Weapon Value: 886 / 886 (Ratio = ,47 / ,47)
Damage Factors: SRDmg = 25; MRDmg = 18; LRDmg = 8
BattleForce2: MP: 10H, Armor/Structure: 0 / 5
Damage PB/M/L: 3/3/2, Overheat: 0
Class: GM; Point Value: 19
Specials: omni, ecm, tag, prb

Zitat:
Type/Model: Gungir Bravo
Mass: 50 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5,00
Engine: 265 XL Fusion 1 7,00
Shielding & Transmission Equipment: 0 3,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 2,50
Crew: 4 Members 0 ,00
Lift Equipment: 0 5,00
Turret Equipment (Locked): 0 1,50
Armor Factor: 125 pts Ferro-Fibrous 1 6,50

Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 27

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV Turret 0 12 2 8,00
1 Large Pulse Laser Turret 10 1 6,00
1 Active Probe Body 0 1 1,00
1 ECM Suite Body 0 1 1,00
1 Anti-Missile System Front 0 24 2 1,50
1 SRM 2 Turret 0 50 2 1,50
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 11 50,00
Items & Tons Left: 4 ,00

Calculated Factors:
Total Cost: 12.699.583 C-Bills
Battle Value 2: 1.921 (old BV = 1.61cool
Cost per BV: 6.610,92
Weapon Value: 911 / 834 (Ratio = ,47 / ,43)
Damage Factors: SRDmg = 26; MRDmg = 21; LRDmg = 13
BattleForce2: MP: 10H, Armor/Structure: 0 / 5
Damage PB/M/L: 4/3/3, Overheat: 0
Class: GM; Point Value: 19
Specials: omni, if, ecm, prb

Der "große" Omnipanzer
Zitat:
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON

Type/Model: Vorath Prime
Tech: Clan / 3067
Config: Tracked Omni Vehicle
Rules: Level 2, Custom design

Mass: 70 tons
Power Plant: 350 XL Fusion
Cruise Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type: Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 HAG 40*
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Vorath Prime
Mass: 70 tons

Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 350 XL Fusion 1 15,00
Shielding & Transmission Equipment: 0 7,50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 2,00
Armor Factor: 182 pts Ferro-Fibrous 1 9,50

Internal Armor
Structure Value
Front: 7 39
Left / Right Sides: 7 37/37
Rear: 7 30
Turret: 7 39

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER Medium Laser Turret 5 1 1,00
1 ER Medium Laser Turret 5 1 1,00
1 HAG 40* Turret 0 15 2 21,00
1 SRM 6 Turret 0 15 2 2,50
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 8 70,00
Items & Tons Left: 11 ,00

Calculated Factors:
Total Cost: 16.798.833 C-Bills
Battle Value 2: 2.220 (old BV = 1.786)
Cost per BV: 7.567,04
Weapon Value: 2.106 / 2.106 (Ratio = ,95 / ,95)
Damage Factors: SRDmg = 53; MRDmg = 39; LRDmg = 21
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 5/6/4, Overheat: 0
Class: GH; Point Value: 22
Specials: omni


Zitat:
Type/Model: Vorath A
Mass: 70 tons

Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 350 XL Fusion 1 15,00
Shielding & Transmission Equipment: 0 7,50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 2,00
Armor Factor: 182 pts Ferro-Fibrous 1 9,50

Internal Armor
Structure Value
Front: 7 39
Left / Right Sides: 7 37/37
Rear: 7 30
Turret: 7 39

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Ultra AC/20 Turret 0 15 2 15,00
1 Large Pulse Laser Turret 10 1 6,00
1 Streak SRM 4 Turret 0 25 2 3,00
1 Anti-Missile System Front 0 24 2 1,50
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 9 70,00
Items & Tons Left: 10 ,00

Calculated Factors:
Total Cost: 16.679.833 C-Bills
Battle Value 2: 1.821 (old BV = 1.380)
Cost per BV: 9.159,71
Weapon Value: 1.296 / 1.218 (Ratio = ,71 / ,67)
Damage Factors: SRDmg = 40; MRDmg = 22; LRDmg = 6
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 5/4/1, Overheat: 0
Class: GH; Point Value: 18
Specials: omni

Zitat:
Type/Model: Vorath B
Mass: 70 tons

Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 350 XL Fusion 1 15,00
Shielding & Transmission Equipment: 0 7,50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 2,00
Armor Factor: 182 pts Ferro-Fibrous 1 9,50

Internal Armor
Structure Value
Front: 7 39
Left / Right Sides: 7 37/37
Rear: 7 30
Turret: 7 39

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 9 Turret 0 21 2 8,00
1 Adv. Tact. Msl. 9 Turret 0 21 1 8,00
1 Adv. Tact. Msl. 9 Turret 0 1 5,00
1 ER Medium Laser Turret 5 1 1,00
1 ER Medium Laser Turret 5 1 1,00
1 Anti-Missile System Front 0 24 2 1,50
1 ECM Suite Body 0 1 1,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 11 70,00
Items & Tons Left: 8 ,00

Calculated Factors:
Total Cost: 18.010.083 C-Bills
Battle Value 2: 1.972 (old BV = 1.523)
Cost per BV: 9.132,9
Weapon Value: 1.401 / 1.401 (Ratio = ,71 / ,71)
Damage Factors: SRDmg = 35; MRDmg = 26; LRDmg = 3
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 8/6/2, Overheat: 0
Class: GH; Point Value: 20
Specials: omni, ecm



Geschrieben von Thunderbolt am 10.04.2009 um 13:18:

  RE: Infothema: Eigene Einheiten

Ich würde gerne den folgenden BattleArmor für die Kampagne in meinem Touman verwenden (mit dank für die freundliche Unterstützung durch HMP an Coldstone):

Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT

Type/Model: Wendigo
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Standard design

Ground Speed: 10,8 km/h
Jump Capacity: 120 meters
Armor Type: Standard

------------------------------------------------------------------
Type/Model: Wendigo
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Jump Booster (Body, +1 Jump MP) 2 125
Armor Type: 8 Points Standard 0 200

Manipulators:
Left Arm: Battle Claw (Magnets) 0 35
Right Arm: Battle Claw (Magnets) 0 35

Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
AP Gauss Rifle* RA 40 2 200
------------------------------------------------------------------
TOTALS: 5 1.000
Slots & Mass Left: 5 0

Calculated Factors:
Total Cost: 757.010 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 63 (315 for 5) Weapon Value: 31 (Ratio=,49)
Cost per BV: 8.841,43 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 4J Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 3 Specials: mec, car5

CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 3, Target Size Modifier: -1
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 120 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E



Geschrieben von Stranger am 10.04.2009 um 14:39:

 

Erinnert mich an die Afreet JF... Ansonsten sehe ich da kein Problem die nicht einzusetzen.



Geschrieben von Thunderbolt am 10.04.2009 um 15:40:

 

Und hier der OmniMech zum Einsatz für die Clan Kampagne:

Mako

Rules Level: Tournament Legal
Tech Base: Clan
Chassis Config: Biped Omnimech
Production Year: 3070
Mass: 50 tons

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.5 km/h
Maximum Speed: 96.75 km/h (129.0 km/h)
Jump Jets: Unknown
Armor: Unknown Ferro-Fibrous
Armament:
19.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

===========================================================================


Mako

Tech Base: Clan
Chassis Config: Biped Omnimech
Era: Clan Invasion Cost: 11.844.376
Tech Rating/Era Availability: E/X-X-E BV2: 831

Equipment Type Rating Mass
---------------------------------------------------------------------------

Internal Structure: Endo-Steel 83 points 2,50
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Engine 300 9,50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Heat Sinks: Double 12(24) 2,00
Gyro: Standard Gyro 3,00
Cockpit: Standard Cockpit 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 163 8,50
Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 25
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 21

===========================================================================

Equipment Location Critical Mass
---------------------------------------------------------------------------

MASC CT 2 2,00


===========================================================================

Loadout: Prime
Cost: 14.124.376
Tech Rating/Era Availability: F/X-X-E
BV2: 2.408

Equipment Type Rating Mass
---------------------------------------------------------------------------

Actuators: L: SH+UA R: SH+UA

Equipment Location Critical Mass
---------------------------------------------------------------------------

MASC CT 2 2,00
SRM-6 RT 1 1,50
Artemis IV FCS RT 1 1,00
ER Micro Laser RT 1 0,25
Targeting Computer RT 2 2,00
Heavy Medium Laser LT 2 1,00
ER Micro Laser LT 1 0,25
Plasma Cannon RA 1 3,00
LRM-10 RA 1 2,50
Artemis IV FCS RA 1 1,00
ER Large Laser LA 1 4,00
@Plasma Cannon (10) RT 1 1,00
@SRM-6 (Artemis) (15) RT 1 1,00
@LRM-10 (Artemis) (12) RT 1 1,00


==========================================================================
Loadout: A
Cost: 13.911.562
Tech Rating/Era Availability: F/X-X-E
BV2: 2.326

Equipment Type Rating Mass
---------------------------------------------------------------------------

Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3,00
Actuators: L: SH+UA R: SH+UA

Equipment Location Critical Mass
---------------------------------------------------------------------------

MASC CT 2 2,00
Micro Pulse Laser RT 1 0,50
Ultra AC/20 LT/LA 1/7 12,00
ER Medium Laser RA 1 1,00
ER Medium Laser RA 1 1,00
@Ultra AC/20 (5) LT 1 1,00
@Ultra AC/20 (5) LT 1 1,00


===========================================================================

Loadout: B
Cost: 13.419.376
Tech Rating/Era Availability: F/X-X-E
BV2: 2.159

Equipment Type Rating Mass
---------------------------------------------------------------------------

Heat Sinks: Double 16(32) 4,00
Heat Sink Locations: 2 LT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA

Equipment Location Critical Mass
---------------------------------------------------------------------------

MASC CT 2 2,00
ER Large Laser RA 1 4,00
Small Pulse Laser RA 1 1,00
ER Large Laser LA 1 4,00
ATM-6 LA 3 3,50
@ATM-6 (10) LT 1 1,00
@ATM-6 (ER) (10) LT 1 1,00
@ATM-6 (HE) (10) LT 1 1,00



Geschrieben von Masclan am 10.04.2009 um 16:30:

 

die B-konfi ist in meinen augen sehr ausgewogen, insbesonder im hinblick auf die BV, die A hat mir zu wenig muni und ist dadurch für lange gefecht recht unbrauchbar......Prime könnte super sein....aber die BV?????? ho ho ho



Geschrieben von Thunderbolt am 10.04.2009 um 16:34:

 

A ist eigentlich auch eher als DuellMech ausgelegt bzw. darauf getrimmt Dank MASC in Flanken oder Rücken des Gegners zu kommen und dort mit der AK maximalen Schaden zu verursachen. B ist in der Tat darauf ausgelegt über alle Distanzen langsam ansteigenden Schaden zu verursachen. Prime wollte ich einfach so entwickeln das Sie von allem etwas hat. Mit ER Laser und LSR den Gegner auf dem Vormarsch beharken und dann mit der PC die Wärme des Gegners hochtreiben um allzu heftiges Gegenfeuer zu erschweren. Dann mit Hilfe des Zielcomputers mit den Lasern Löcher brechen die mit den KSR ausgenutzt werden können. Klappt übrigens erstaunlich gut, besonders gegen mit Energiewaffen bestückte 'Mechs aber auch Panzer mögen den Kerl gar nicht leiden...



Geschrieben von Masclan am 10.04.2009 um 16:37:

 

und da ist in meinem augen das hauptproblem zu sehen.....ein waffenmix dieser art und die damit einhergehenden Reichweiten der waffen könnte von speziellen abfangmechs wie IF D und SC P und G bösertig aufgemischt werden.......



Geschrieben von Andai Pryde am 10.04.2009 um 16:43:

 

Jeder hat seien Meinungen zu einheiten. Es sind seine udn ich finde sie nett ^^


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