The World of BattleTech (http://forum.twobt.de/index.php)
- BattleTech Foren (http://forum.twobt.de/board.php?boardid=2)
-- Clans (http://forum.twobt.de/board.php?boardid=9)
--- Eigenkonstruktionen Clan Battle Armor (http://forum.twobt.de/thread.php?threadid=1462)
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Grey Wolf Battle Armor Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1.001 - 1.500 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Standard ------------------------------------------------------------------ Type/Model: Grey Wolf Battle Armor Equipment: Slots Mass Chassis Type: Heavy Class Humanoid with HarJel 0 400 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (2 MP) 0 250 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 10 Points Standard 0 250 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Support PPC RA 14 2 240 Detachable Missile Pack Body 0 10 LRM 3 Body 4 4 205 Anti-Personnel Weapon Mount LA 1 5 (Anti-Personnel Weapon Space) LA 0 0 ------------------------------------------------------------------ TOTALS: 9 1.500 Slots & Mass Left: 3 0 Calculated Factors: Total Cost: 982.500 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 58 (290 for 5) Weapon Value: 68 (Ratio=1,17) Cost per BV: 13.491,38 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/1 Overheat: 0 Point Value: 3 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -2 Movement Modifiers: Walking: -3, Running: -6, Sprinting: -9 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -3 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Silent Wolf Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1.001 - 1.500 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 60 meters Armor Type: Improved Stealth ------------------------------------------------------------------ Type/Model: Silent Wolf Equipment: Slots Mass Chassis Type: Heavy Class Humanoid with HarJel 0 400 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (2 MP) 0 250 Armor Type: 10 Points Improved Stealth 5 350 Manipulators: Left Arm: Heavy Battle Claw 0 20 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Detachable Missile Pack Body 0 10 LRM 3 Body 4 4 205 Support PPC RA 14 2 240 Extended Life Support Body 1 25 ------------------------------------------------------------------ TOTALS: 12 1.500 Slots & Mass Left: 0 0 Calculated Factors: Total Cost: 1.043.500 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 62 (310 for 5) Weapon Value: 62 (Ratio=1,00) Cost per BV: 13.604,84 (w/o Trooper Training costs) Damage Factors: SRDmg = 3 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2J Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/1 Overheat: 0 Point Value: 3 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: +6, ECM: +6, Camo: 0 Melee AP: 2, Target Size Modifier: -3 Movement Modifiers: Walking: -3, Running: -6, Sprinting: -9 Jump: 60 m/turn Attribute Modifiers: STR: +5, DEX: -2, RFL: -3 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor t |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Terror Trooper (Rifts) Clan Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Assault Battle Armor (1.501 - 2.000 kg) Rules: Level 2, Standard design Ground Speed: 21,6 km/h Armor Type: Standard ------------------------------------------------------------------ Type/Model: Terror Trooper (Rifts) Clan Equipment: Slots Mass Chassis Type: Assault Class Humanoid with HarJel 0 700 Motive System: Ground Movement (2 MP) 0 160 Armor Type: 16 Points Standard 0 400 Manipulators: Left Arm: Battle Claw 0 15 Right Arm: Basic Manipulator 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Heavy Recoilless Rifle RA 20 3 325 (with High-Explosive Ammo) Small Pulse Laser LA 14 1 400 ------------------------------------------------------------------ TOTALS: 4 2.000 Slots & Mass Left: 10 0 Calculated Factors: Total Cost: 881.800 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 63 (315 for 5) Weapon Value: 81 (Ratio=1,29) Cost per BV: 10.822,22 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0 Mechanized: Cannot travel on any 'Mechs or Vehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 2 Armor/Structure: 4 / 0 Damage PB/M/L: 2/2/- Overheat: 0 Point Value: 3 Specials: car5 CBT:RPG Data: Armor Value (M/B/E/X): 10/10/9/9 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 3+2D6, Target Size Modifier: -2 Movement Speed: Half Normal Attribute Modifiers: STR: +5, DEX: -1, RFL: -4 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Watchwolf Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Light Battle Armor (401 - 750 kg) Rules: Level 2, Standard design Ground Speed: 21,6 km/h Jump Capacity: 120 meters Armor Type: Standard Stealth ------------------------------------------------------------------ Type/Model: Watchwolf Equipment: Slots Mass Chassis Type: Light Class Humanoid with HarJel 0 150 Motive System: Ground Movement (2 MP) 0 30 Jump Jets (3 MP) 0 75 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 5 Points Standard Stealth 4 175 Manipulators: Left Arm: Armored Glove 0 0 Right Arm: Armored Glove 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ ER Micro Laser RA 30 1 150 Improved Sensors Body 1 45 ------------------------------------------------------------------ TOTALS: 8 750 Slots & Mass Left: 0 0 Calculated Factors: Total Cost: 655.500 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 30 (150 for 5) Weapon Value: 9 (Ratio=,30) Cost per BV: 15.183,33 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, srs, car5 CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6 Coverage: Full IR: +6, ECM: +6, Camo: 0 Melee AP: 0, Target Size Modifier: 0 Movement Modifiers: Walking: +2, Running: +4, Sprinting: +6 Jump: 120 m/turn Attribute Modifiers: STR: +2, DEX: 0, RFL: -1 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
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Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: White Wolf (4 Configurations) Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Light Battle Armor (401 - 750 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 120 meters Armor Type: Standard ================================================================== Configuration: [Base] Equipment: Slots Mass Chassis Type: Light Class Humanoid with HarJel 0 150 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 75 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 6 Points Standard 0 150 Manipulators: Left Arm: Heavy Battle Claw 0 20 Right Arm: None 0 0 Fixed Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Anti-Personnel Weapon Mount LA 1 5 Modular Weapon Mount RA 1 10 LRM 2 (OS) Body 2 50 Searchlight LA 1 5 ------------------------------------------------------------------ TOTALS: 7 590 Slots & Mass Available for Configurations: 1 160 ================================================================== Configuration: Prime Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ SMG, Gauss LA/APWM 30 0 0 Micro Pulse Laser RA/MWM 17 1 160 ------------------------------------------------------------------ TOTALS: 8 750 Slots & Mass Left: 0 0 Calculated Factors: Total Cost: 611.010 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 43 (215 for 5) Weapon Value: 21 (Ratio=,49) Cost per BV: 9.558,37 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: 0 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 120 m/turn Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: A Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ SMG, Gauss LA/APWM 30 0 0 ER Micro Laser RA/MWM 30 1 150 ------------------------------------------------------------------ TOTALS: 8 740 Slots & Mass Left: 0 10 Calculated Factors: Total Cost: 608.510 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 34 (170 for 5) Weapon Value: 16 (Ratio=,47) Cost per BV: 12.015,0 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: 0 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 120 m/turn Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: B Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ SMG, Gauss LA/APWM 30 0 0 Light Machine Gun RA/MWM 50 1 75 ------------------------------------------------------------------ TOTALS: 8 665 Slots & Mass Left: 0 85 Calculated Factors: Total Cost: 604.010 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 30 (150 for 5) Weapon Value: 14 (Ratio=,47) Cost per BV: 13.467,0 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0 Damage PB/M/L: -/-/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: 0 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 120 m/turn Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: C Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ SMG, Gauss LA/APWM 30 0 0 Heavy Machine Gun RA/MWM 50 1 150 ------------------------------------------------------------------ TOTALS: 8 740 Slots & Mass Left: 0 10 Calculated Factors: Total Cost: 607.010 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 32 (160 for 5) Weapon Value: 15 (Ratio=,47) Cost per BV: 12.719,06 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0 Damage PB/M/L: 1/-/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 1, Target Size Modifier: 0 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 120 m/turn Attribute Modifiers: STR: +3, DEX: -2, RFL: -1 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
Forensoftware: Burning Board 2.3.6, entwickelt von WoltLab GmbH