The World of BattleTech (http://forum.twobt.de/index.php)
- BattleTech Foren (http://forum.twobt.de/board.php?boardid=2)
-- Clans (http://forum.twobt.de/board.php?boardid=9)
--- Eigenkonstruktionen Clan Battle Armor (http://forum.twobt.de/thread.php?threadid=1462)
Zitat: |
Original von Hunter ich rede eher von den Dingern die deutlich über 200 kg wiegen, Leichte ER-Laser zum Beispiel. Die Bearhunter passt problemlos in eine Elementarrüstung... |
Zitat: |
Original von General Hartmann naja, für die FIS z.B. würde ich Heavy Support Laser (also Mittelschwere Laser im Grunde, gleicher schaden, gleiche reichweite usw) schon als DIE Waffe für Rüstungen bezeichnen Bei den Clans dagegen eher den leichten ER-L-Laser. Obwohl ich noch auf ne ksr-6 vierbeiner Rüstung mit ER-L-Laser der Clan warte *g* |
Zitat: |
Classic BattleTech Battle Armor Technical Readout * CUSTOM EQUIPMENT Type/Model: Kitsune Battle Armor Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Heavy Battle Armor (1.001 - 1.500 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Improved Stealth ------------------------------------------------------------------ Type/Model: Kitsune Battle Armor Equipment: Slots Mass Chassis Type: Heavy Class Humanoid with HarJel 0 400 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (2 MP) 0 250 Jump Booster (Body, +1 Jump MP) 2 125 Armor Type: 10 Points Improved Stealth 5 350 Manipulators: Left Arm: Heavy Battle Claw 0 20 Right Arm: None 0 0 Weapons and Equipment Loc Shots Slots Mass ------------------------------------------------------------------ AP Gauss Rifle* RA 50 2 345 Detachable Missile Pack Body 0 10 LRM 2 Body 4 3 137 ------------------------------------------------------------------ TOTALS: 12 1.492 Slots & Mass Left: 0 8 Calculated Factors: Total Cost: 1.123.217 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 61 (305 for 5) Weapon Value: 65 (Ratio=1,07) Cost per BV: 15.134,7 (w/o Trooper Training costs) Damage Factors: SRDmg = 2 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can not perform Swarm or Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 3 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: +6, ECM: +6, Camo: 0 Melee AP: 2, Target Size Modifier: -3 Movement Modifiers: Walking: -3, Running: -6, Sprinting: -9 Jump: 90 m/turn Attribute Modifiers: STR: +5, DEX: -2, RFL: -3 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
Zitat: |
Classic BattleTech Battle Armor Technical Readout * CUSTOM EQUIPMENT Type/Model: Elemental (6 Configurations) Tech/Era: Clan / 3050 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Standard R&D Start Date: 2842 Prototype Design and Production: Unknown Standard Production: 2868 ================================================================== Configuration: AP Gaus Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ AP Gauss Rifle* RA/MWM 50 2 200 Mauser IIC Infantry Assault Sys LA/APWM 0 0 ------------------------------------------------------------------ TOTALS: 7 1.000 Slots & Mass Left: 3 0 Calculated Factors: Total Cost: 727.590 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 76 (380 for 5) Weapon Value: 66 (Ratio=,87) Cost per BV: 6.941,97 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 2/2/- Overheat: 0 Point Value: 4 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/C/E Created by HeavyMetal Battle Armor |
Zitat: |
Classic BattleTech Battle Armor Technical Readout VALIDATED Type/Model: Elemental MK III (5 Configurations) Tech/Era: Clan / 3067 / CBT Rules Chassis Type: Humanoid Weight Class: Medium Battle Armor (751 - 1.000 kg) Rules: Level 2, Standard design Ground Speed: 10,8 km/h Jump Capacity: 90 meters Armor Type: Standard ================================================================== Configuration: [Base] Equipment: Slots Mass Chassis Type: Medium Class Humanoid with HarJel 0 250 Motive System: Ground Movement (1 MP) 0 0 Jump Jets (3 MP) 0 150 Armor Type: 10 Points Standard 0 250 Manipulators: Left Arm: Basic Manipulator 0 0 Right Arm: Basic Manipulator 0 0 Fixed Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Modular Weapon Mount RA 1 10 Missile-Capable Modular Weapon Mount Body 1 10 Anti-Personnel Weapon Mount LA 1 5 ------------------------------------------------------------------ TOTALS: 3 675 Slots & Mass Available for Configurations: 7 325 ================================================================== Configuration: Base Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ (Anti-BattleMech Weapon Space) RA/MWM 0 0 (Anti-BattleMech Weapon Space) Body/MWM 0 0 (Anti-Personnel Weapon Space) LA/APWM 0 0 ------------------------------------------------------------------ TOTALS: 3 675 Slots & Mass Left: 7 325 Calculated Factors: Total Cost: 681.000 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 26 (130 for 5) Weapon Value: 7 (Ratio=,27) Cost per BV: 18.500,0 (w/o Trooper Training costs) Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: -/-/- Overheat: 0 Point Value: 1 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: 1 Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Micro Pulse Laser RA/MWM 17 1 160 SRM 3 Body/MWM 2 3 165 Mauser IIC Infantry Assault Sys LA/APWM 0 0 ------------------------------------------------------------------ TOTALS: 7 1.000 Slots & Mass Left: 3 0 Calculated Factors: Total Cost: 728.120 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 68 (340 for 5) Weapon Value: 65 (Ratio=,96) Cost per BV: 7.766,47 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 2/1/- Overheat: 0 Point Value: 3 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: 2 Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ AP Gauss Rifle* RA/MWM 50 2 200 LRM 2 Body/MWM 3 3 120 Mauser IIC Infantry Assault Sys LA/APWM 0 0 ------------------------------------------------------------------ TOTALS: 8 995 Slots & Mass Left: 2 5 Calculated Factors: Total Cost: 720.010 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 79 (395 for 5) Weapon Value: 72 (Ratio=,91) Cost per BV: 6.582,41 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 1 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 1/1/- Overheat: 0 Point Value: 4 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: 3 Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ ER Micro Laser RA/MWM 30 1 150 Advanced SRM 2 Body/MWM 4 3 170 Mauser IIC Infantry Assault Sys LA/APWM 0 0 ------------------------------------------------------------------ TOTALS: 7 995 Slots & Mass Left: 3 5 Calculated Factors: Total Cost: 743.000 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 60 (300 for 5) Weapon Value: 58 (Ratio=,97) Cost per BV: 9.050,0 (w/o Trooper Training costs) Damage Factors: SRDmg = 4 MRDmg = 1 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 2/2/- Overheat: 0 Point Value: 3 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E ================================================================== Configuration: 4 Config Weapons & Equipment Loc Shots Slots Mass ------------------------------------------------------------------ Heavy Machine Gun RA/MWM 200 2 165 Flamer Body/MWM 30 2 160 Pulse Laser Rifle LA/APWM 0 0 ------------------------------------------------------------------ TOTALS: 7 1.000 Slots & Mass Left: 3 0 Calculated Factors: Total Cost: 703.000 C-Bills, Including Trooper Training Costs of 200.000 C-bills Battle Value: 44 (220 for 5) Weapon Value: 23 (Ratio=,52) Cost per BV: 11.431,82 (w/o Trooper Training costs) Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0 Mechanized: Can travel on OmniMechs and OmniVehicles Attacks: Can perform Swarm and Leg attacks BattleForce2: Class: IB MP: 3J Armor/Structure: 3 / 0 Damage PB/M/L: 2/-/- Overheat: 0 Point Value: 2 Specials: mec, car5 CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8 Coverage: Full IR: 0, ECM: 0, Camo: 0 Melee AP: 2, Target Size Modifier: -1 Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 Jump: 90 m/turn Attribute Modifiers: STR: +4, DEX: -1, RFL: -1 Equipment Rating: F/D/E Created by HeavyMetal Battle Armor |
Forensoftware: Burning Board 2.3.6, entwickelt von WoltLab GmbH