The World of BattleTech (http://forum.twobt.de/index.php)
- Duellbereich (http://forum.twobt.de/board.php?boardid=22)
-- MegaMek (http://forum.twobt.de/board.php?boardid=29)
--- MegaMek atuelle Version? (http://forum.twobt.de/thread.php?threadid=2326)
Zitat: |
v0.33.36 (2008-12-10, 19:00 UTC) + Bug in Mech BV calculation fixed + Bug: Infantry flamers cause too much heat + include equipment.txt in release built via ant + added /load command to load a game from the savegames directory + added safety check for filename in load command + added a /localload command to load a game from the client's savegames directory + game option to disable local saves when double blind is in use + added /listSave command to list all *.sav files in the savegames directory + updated command line help + added serialization to Aero sub-classes + Added missing Achileus (Flamer) + Bugs: wrong to-hit for club attacks with claws + Bug 2332664: engine hits counted twice for engine explosion when location destroyed and engince crits in that location critted in same phase + Bug: vehicle advanced front firing arc using turret arc + combined duplicate methods Mounted.howManyShots and Mounted.getCurrentShots + Bug: Do displacement due to charges/DFAs before dealing damage + Simplify MekMortarHandler + Finished BA BV. + Bug: IS BA with body-mounted missile launchers can't jump until the missile launchers are jettisoned. + NOTE: To specify that a weapon is body mounted on a BA, add a " ody" at the end of the equipment line in the BLK file. This is important for the jumping with missiles on the body, and for swarm attacks + Bug: Body-mounted weapons usable in swarm attack + Show burdened status of BA in mechview and mechdisplay + AP infantry weapons shouldn't count for BA BV + Bug: Small Cockpit BV + Updated Ammo Short Names for MML and LB-X + Implemented BA Taser Rifles + Moved all Capacitors to one MiscType + Updated BV for PPC Capacitors + Bug: PPC Caps not loading correctly + Bug: target movement mod of 1 for jumping 0 hexes in BV calculations + isMilitary method + Bug 2206429: (AERO) Fighters can do maneuvers in space + Bug 2385422: (AERO) Small Craft freeze game + Small Aerospace Cockpits + Bug 2205615: (AERO) Heat by bay losing attacks + Bug 2205567: (AERO) loaded fighters survive carrier destruction + Bug 2205569: (AERO) icon for loaded fighters on fleeing carriers show + Added Errata change to BV for Torso Mounted Cockpits. http://www.classicbattletech.com/forums/index.php/topic,44161.0.html + Added TacOps BV Armor modifiers + Bug: Armor Def BV value not being calculated correctly for Torso Mounted cockpit Units. + Removed unused Imports + Added F_BA_WEAPON flag for informational purposes. + Bug: Shields not loading correctly for MegaMekLab + methods for including some end of turn modes and instant switch modes on the same equipment + Fixed reporting for mode switching + Fix 3058U IS Mechfiles that mount lvl 1 ACs + Bug: crash when buildings collapse + Bug 2398701: Wrong VSPL ranges + Bug 2369839: TownSize wrong in generated maps + Bug 2310983: Laser AMS using wrong heat + Bug 2270412: Flak Ammo don't get -2 Bonus against VTOL + Bug 2238975: Trip Attack available when units at different elevations |
Zitat: |
v0.33.37 (2008-12-19, 19:45 UTC) + Updated canon unit list + Bug: Thunderbolts in minimum range should do half damage, round down + Bug: physical attacks vs. flying VTOLs not possible at correct elevations + Bug 2129039: Skid distance and PSR calculated wrong + Bug: Fix MVSPL range correctly + Bug: MASC set as Splitable + Bug: Auto Cannon Internal names missing + Bug: Small Cockpit crits placed wrong + Changed External Name for Rocket Launcher from RL to Rocket Launcher + StratOps Tactical Fuel Efficiency + StratOps Advanced Heat + StratOps Variable Damage Thresholds + StratOps Advanced Atmospheric Control Rolls + StratOps AAA Capital Laser Mode + StratOps Bracketing Fire Mode + StratOps Over-Penetrating Weapons Fire Mode + Standard to capital damage modified to follow example on pg. 33 + StratOps Fighter Squadrons + StratOps Large Craft and Sensor Shadows + StratOps ECM + StratOps Harjel + simplified fighter launching (fighters above safe rate are distributed evenly among doors) + Jumpship and Space Station Movement + Jumpship/Warship/Space Station Hit Locations + Bug: Mule Kicks should be impossible with front leg destroyed or hip-critted + Bug 2429049: Quad Mech with 2 destroyed legs + Bug 2128991: UnitOverview in swing UI bugged + Bug 2165007: infinite loop in swing mekdisplay + Bug 2201700: swing map editor does not work + Bug 2095864: Indirectly Fired LRM's hitting Partial Cover + Bug 1725442: damage to mechanized infantry + Bug: collapsing buildings causing too much damage to BA and mechanized infantry + bomb loading + StratOps Space Bombing + TacOps AAA Missile Bomb Munitions + TacOps AS Missile Bomb Munitions + TacOps LAA Missile Bomb Munitions + fixed space bombing bomb expenditure + Bug: Aeros can't fire at targets in the same hex + Fixed Black Lion warship ammo + Bug: Improved Heavy Small Laser to set to Experimental + Bug: Quad mtfs not being parsed correctly if saved with MM SaveMek method. + Bug: Bomb Arrow IV replacing IS Arrow IV + No Arrow IV bomb weapons + Bug: protomechs not correctly loading ammo into weapons + Patch 2246602: More Weapons for CustomBattleArmor Dialog |
Zitat: |
Don't crash the server when trying to add newlines to empty Vector of Reports + Destruction of carried infantry when carrier dies according to TW rules + Industrial TSM + Industrial Mech Environmental Sealing + Fix some mechfiles ammo + Vehicles can evade + ICE Industrial Mech engine stalling + Industrial structure weight + Fission and Fuel Cell engine weight + Starting with Primitive Mechs + some javadoc updates + Bug 2516778: Bot freeze with BA + Bug 2517288: Infernos hit with NARC-Bonus + Bug 2155831: GameOptionsDialog doesn't resize nicely + Changed font in report display, GameOptionsDialog text area and in chatbox to non-monospace + Fix ConcurrentModificationException on Server closing + Bug: Mech Magshot Gauss had wrong tech level + Removed Mech Clan Magshot Gauss, it does not exist + Primitive BattleMech construction + Added Dervish DV-1S from Jihad Secrets: Blake Documents + Added Fluid Guns. Only construction data, no rules + fixed verifier tonnage rounding + fixed Zeus 9WD Stacy tech level + Fixed primitive and industrial cockpit strings + Fix some industrial engine stuff + Fix environmental sealing flags for MMLab + Fix primitive Mech engine ratings + industrial mech cockpit equipment restrictions should also apply to primitive industrial cockpits + Fix a few 3075 mechfiles + Rename "allow level 3 ammunition" game option to "allow advanced ammunition" + Bug 2517886: TacOps PSR weightclass mod not stacking correctly + Default players to a team, instead of "No Team" + Laser AMS should have BV of 45, not 105 + RFE: Check for defaulthexset if selected hexset does not exist + RFE: Create defaulthexset if it does not exist and is needed + Bug: Not able to Load more then 1 mul at a time using MegaMekLab + Bug: Clan RAC/2 and RAC/5 had wrong crits/tonnage + RFE: Command line to print out equipment stats + RFE: setTonnage Method created for MMLab + Bug 2538487: Firing with a prone quad + Bug 2531526: Hull breached ammunition in vacuum |
Forensoftware: Burning Board 2.3.6, entwickelt von WoltLab GmbH