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McEvedy McEvedy ist männlich
Colonel


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Dabei seit: 06.09.2003
Beiträge: 3.843
Herkunft: Hansestadt Bremen

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Wieder einmal ist es passiert, bis zu dieser Feuerrunde sah es nach einem klaren Sieg über die SBVSler aus...

Zitat:

Weapon Attack Phase
-------------------
Weapons fire for Gargoyle G (Wiesel)
AP Gauss Rifle at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 7, rolls 4 : misses.
AP Gauss Rifle at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 7, rolls 9 : hits HD
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 3 damage to HD. 0 Armor remaining.
Pilot of Battlemaster BLR-1Gi (Lazarus McEvedy) "Khan Aleksandr McEvedy" takes 1 damage.
Pilot of Battlemaster BLR-1Gi (Lazarus McEvedy) "Khan Aleksandr McEvedy" needs a 10 to stay conscious. Rolls 10 : successful!
LB 20-X AC at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 6, rolls 9 : hits CT
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 20 damage to CT. Armor destroyed, 13 Internal Structure remaining
Critical hit on CT. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Engine.
ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 4 : hits LA
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to LA.
7 damage transfers to LT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to LT. 7 Internal Structure remaining
Critical hit on LT. Roll is 6; no effect.
ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 7 : hits LL
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to LL. 8 Internal Structure remaining
Critical hit on LL. Roll is 6; no effect.
ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 9 : hits RL
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to RL. 7 Internal Structure remaining
Critical hit on RL. Roll is 4; no effect.
ER Medium Laser at Battlemaster BLR-1Gi (Lazarus McEvedy); needs 4, rolls 10 : hits RA
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to RA.
7 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 7 damage to RT. 5 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Weapons fire for Nova Cat C (Wiesel)
Large Pulse Laser at Warhammer WHM-6Rb (Lazarus McEvedy); needs 4, rolls 5 : hits CT
Warhammer WHM-6Rb (Lazarus McEvedy) takes 10 damage to CT. 3 Internal Structure remaining
Critical hit on CT. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Engine.
Large Pulse Laser at Warhammer WHM-6Rb (Lazarus McEvedy); needs 4, rolls 8 : hits RT
Warhammer WHM-6Rb (Lazarus McEvedy) takes 10 damage to RT. <<<SECTION DESTROYED>>>,
4 damage transfers to CT.
Critical hit on RT. Roll is 2; no effect.
Warhammer WHM-6Rb (Lazarus McEvedy) takes 4 damage to CT. <<<SECTION DESTROYED>>>,
Warhammer WHM-6Rb (Lazarus McEvedy) has taken 4 engine hits this round.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
*** Warhammer WHM-6Rb (Lazarus McEvedy) DESTROYED by damage! ***
Critical hit on CT. Roll is 4; no effect.
Ultra AC/5 at Warhammer WHM-6Rb (Lazarus McEvedy); needs 6, rolls 8 : 1 shot(s) hit.
Warhammer WHM-6Rb (Lazarus McEvedy) takes 5 damage to CT.
LB 5-X AC at Warhammer WHM-6Rb (Lazarus McEvedy); needs 5, rolls 3 : misses.
Weapons fire for Warhammer WHM-6Rb (Lazarus McEvedy)
SRM 6 at Nova Cat C (Wiesel); needs 10, rolls 11 : 6 missile(s) hit.
Nova Cat C (Wiesel) takes 2 damage to LT. 12 Armor remaining.
Nova Cat C (Wiesel) takes 2 damage to LA. 4 Armor remaining.
Nova Cat C (Wiesel) takes 2 damage to RL. 24 Armor remaining.
Nova Cat C (Wiesel) takes 2 damage to RA. Armor destroyed, 10 Internal Structure remaining
Critical hit on RA. Roll is 6; no effect.
Nova Cat C (Wiesel) takes 2 damage to HD. <<<SECTION DESTROYED>>>,
*** Nova Cat C (Wiesel) DESTROYED by damage! ***
Critical hit on HD. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Standard Cockpit.
Nova Cat C (Wiesel) takes 2 damage to CT. 6 Armor remaining.
Medium Laser at Nova Cat C (Wiesel); needs 10, rolls 8 : misses.
Medium Laser at Nova Cat C (Wiesel); needs 10, rolls 12 : hits CT
Nova Cat C (Wiesel) takes 5 damage to CT. 1 Armor remaining.
Weapons fire for Marauder MAD-2R (Lazarus McEvedy)
Medium Laser at Adder B (Wiesel); needs 5, rolls 9 : hits CT
Adder B (Wiesel) takes 5 damage to CT. 11 Armor remaining.
ER PPC at Adder B (Wiesel); needs 5, rolls 5 : hits CT
Adder B (Wiesel) takes 10 damage to CT. 1 Armor remaining.
Medium Laser at Adder B (Wiesel); needs 5, rolls 7 : hits RA
Adder B (Wiesel) takes 5 damage to RA.
5 damage transfers to RT.
Adder B (Wiesel) takes 5 damage to RT.
5 damage transfers to CT.
Adder B (Wiesel) takes 5 damage to CT. Armor destroyed, 7 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Autocannon/5 at Adder B (Wiesel); needs 6, rolls 5 : misses.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. 3 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 2 damage to LA. 1 Armor remaining.
Weapons fire for Adder B (Wiesel)
LB 5-X AC at Marauder MAD-2R (Lazarus McEvedy); needs 8, rolls 3 : misses.
ER Medium Laser at Marauder MAD-2R (Lazarus McEvedy); needs 8, rolls 8 : hits LT
Marauder MAD-2R (Lazarus McEvedy) takes 7 damage to LT. Armor destroyed, 11 Internal Structure remaining
Critical hit on LT. Roll is 7; no effect.
Weapons fire for Flashman FLS-8K (Lazarus McEvedy)
Medium Laser at Viper D (Wiesel); needs 5, rolls 6 : hits RT
Medium Laser at Viper D (Wiesel); needs 5, rolls 7 : hits LT
***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
Start Secondary Damage Report.
Fuel Tank #32792 absorbs 16 points of damage. <<<FUEL TANK DESTROYED>>>
<<<FUEL TANK EXPLODES!>>>
Fuel Tank #32792 absorbs 100 points of damage. <<<FUEL TANK DESTROYED>>>
<<<FUEL TANK EXPLODES!>>>
Fuel Tank #32792 absorbs 90 points of damage. <<<FUEL TANK DESTROYED>>>
<<<FUEL TANK EXPLODES!>>>
Fuel Tank #43032 absorbs 50 points of damage. <<<FUEL TANK DESTROYED>>>
<<<FUEL TANK EXPLODES!>>>
Fuel Tank #45084 absorbs 40 points of damage. <<<FUEL TANK DESTROYED>>>
<<<FUEL TANK EXPLODES!>>>
Flashman FLS-8K (Lazarus McEvedy) is hit for 20 damage!
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 1 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 5; no effect.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to HD. 3 Armor remaining.
Pilot of Flashman FLS-8K (Lazarus McEvedy) "MW Diana" takes 1 damage.
Pilot of Flashman FLS-8K (Lazarus McEvedy) "MW Diana" needs a 5 to stay conscious. Rolls 4 : blacks out.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. 3 Internal Structure remaining
Critical hit on LA. Roll is 4; no effect.
Viper D fails to take shelter from the blast!
Viper D (Wiesel) is hit for 20 damage!
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to HD. 4 Armor remaining.
Viper D (Wiesel) takes 5 damage to RL. 2 Armor remaining.
Viper D (Wiesel) takes 5 damage to RL. Armor destroyed, 7 Internal Structure remaining
Critical hit on RL. Roll is 12; <<<LIMB BLOWN OFF>>> Right Leg blown off.
Flashman FLS-8K (Lazarus McEvedy) is hit for 30 damage!
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. Armor destroyed, 12 Internal Structure remaining
Critical hit on RT. Roll is 7; no effect.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 10 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. 7 Internal Structure remaining
Critical hit on CT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Engine.
<<<CRITICAL HIT>>> on +Large Laser.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 13 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 20 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. 2 Internal Structure remaining
Critical hit on CT. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Standard Gyro.
Viper D takes no damage (sheltered from explosion).
Battlemaster BLR-1Gi (Lazarus McEvedy) is hit for 90 damage!
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT. <<<SECTION DESTROYED>>>,
Critical hit on RT. Roll is 3; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. 2 Internal Structure remaining
Critical hit on RL. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Hip.
<<<CRITICAL HIT>>> on Lower Leg.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LA.
5 damage transfers to LT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT. 2 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on ER Medium Laser.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL. <<<SECTION DESTROYED>>>,
3 damage transfers to RT.
Critical hit on RL. Roll is 5; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 3 damage to RT.
3 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 3 damage to CT. 10 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. 5 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT. <<<SECTION DESTROYED>>>,
Battlemaster BLR-1Gi (Lazarus McEvedy) has taken 6 engine hits this round.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
*** Battlemaster BLR-1Gi (Lazarus McEvedy) DESTROYED by damage! ***
Critical hit on CT. Roll is 5; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LL. 3 Internal Structure remaining
Critical hit on LL. Roll is 2; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LL. <<<SECTION DESTROYED>>>,
2 damage transfers to LT.
Critical hit on LL. Roll is 5; no effect.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 2 damage to LT. <<<SECTION DESTROYED>>>,
Critical hit on LT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on SRM 6 Ammo (15).
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 180 damage to LT.
180 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 180 damage to CT.
<<<CRITICAL HIT>>> on ER Medium Laser (R).
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LA.
5 damage transfers to LT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) is hit for 70 damage!
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT. <<<SECTION DESTROYED>>>,
Flashman FLS-8K (Lazarus McEvedy) has taken 6 engine hits this round.
Checking for engine explosion on 10, roll is 8.
Engine safety systems remain in place.
*** Flashman FLS-8K (Lazarus McEvedy) DESTROYED by damage! ***
Critical hit on CT. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on Standard Gyro.
<<<CRITICAL HIT>>> on Engine.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 5 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 0 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to HD. Armor destroyed, 1 Internal Structure remaining
Critical hit on HD. Roll is 12; <<<HEAD BLOWN OFF>>> Head blown off.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA. <<<SECTION DESTROYED>>>,
2 damage transfers to LT.
Critical hit on LA. Roll is 6; no effect.
Flashman FLS-8K (Lazarus McEvedy) takes 2 damage to LT. 11 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 7 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Upper Arm.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 6 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. 7 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 1 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 15 Armor remaining.
Gargoyle G (Wiesel) is hit for 40 damage!
Gargoyle G (Wiesel) takes 5 damage to LT. 9 Internal Structure remaining
Critical hit on LT. Roll is 12; 3 locations.
<<<CRITICAL HIT>>> on +ER Medium Laser.
<<<CRITICAL HIT>>> on +ER Medium Laser.
<<<CRITICAL HIT>>> on Engine.
Gargoyle G (Wiesel) takes 5 damage to LL. 14 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Sensors.
<<<CRITICAL HIT>>> on Life Support.
Pilot of Gargoyle G (Wiesel) "Unnamed" takes 1 damage.
Pilot of Gargoyle G (Wiesel) "Unnamed" needs a 10 to stay conscious. Rolls 5 : blacks out.
Gargoyle G (Wiesel) takes 5 damage to RT. 1 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to RL. 3 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to RT. Armor destroyed, 13 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Gargoyle G (Wiesel) takes 5 damage to LL. 9 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to CT. 10 Armor remaining.
Summoner Prime (Wiesel) is hit for 20 damage!
Summoner Prime (Wiesel) takes 5 damage to CT. 22 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to LT. 17 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to LA. Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on LB 10-X AC.
<<<CRITICAL HIT>>> on LB 10-X AC.
Summoner Prime (Wiesel) takes 5 damage to RL. 18 Armor remaining.
Viper D fails to take shelter from the blast!
Viper D (Wiesel) is hit for 70 damage!
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to LA.
5 damage transfers to LT.
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to LA.
5 damage transfers to LT.
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to LA.
5 damage transfers to LT.
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to RA. Armor destroyed, 4 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to RA. <<<SECTION DESTROYED>>>,
1 damage transfers to RT.
Critical hit on RA. Roll is 12; <<<LIMB BLOWN OFF>>> Right Arm blown off.
Viper D (Wiesel) takes 1 damage to RT. 7 Armor remaining.
Viper D (Wiesel) takes 5 damage to LA.
5 damage transfers to LT.
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to LL. Armor destroyed, 8 Internal Structure remaining
Critical hit on LL. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Jump Jet.
<<<CRITICAL HIT>>> on Foot.
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to LA.
5 damage transfers to LT.
Viper D (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Viper D (Wiesel) takes 5 damage to CT.
Viper D (Wiesel) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 9; 1 location.
<<<CRITICAL HIT>>> on Sensors.
Viper D (Wiesel) takes 5 damage to LL. 3 Internal Structure remaining
Critical hit on LL. Roll is 7; no effect.
Viper D (Wiesel) takes 5 damage to RA.
5 damage transfers to RT.
Viper D (Wiesel) takes 5 damage to RT. 2 Armor remaining.
Battlemaster BLR-1Gi (Lazarus McEvedy) is hit for 90 damage!
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LA.
5 damage transfers to LT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) is hit for 70 damage!
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA.
5 damage transfers to LT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. Armor destroyed, 12 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. 2 Internal Structure remaining
Critical hit on RA. Roll is 11; 2 locations.
<<<CRITICAL HIT>>> on Shoulder.
<<<CRITICAL HIT>>> on Lower Arm.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA. <<<SECTION DESTROYED>>>,
3 damage transfers to RT.
Critical hit on RA. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Large Laser.
<<<CRITICAL HIT>>> on +Medium Laser.
Flashman FLS-8K (Lazarus McEvedy) takes 3 damage to RT. 4 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LA.
5 damage transfers to LT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 7 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Medium Laser (R).
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT. <<<SECTION DESTROYED>>>,
1 damage transfers to CT.
Critical hit on RT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on AMS Ammo (7).
*** AMS Ammo EXPLODES! 14 DAMAGE! ***
Flashman FLS-8K (Lazarus McEvedy) takes 14 damage to RT.
14 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 14 damage to CT.
<<<CRITICAL HIT>>> on +Medium Laser.
Flashman FLS-8K (Lazarus McEvedy) takes 1 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. 2 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Engine.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 20 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 15 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Gargoyle G (Wiesel) is hit for 40 damage!
Gargoyle G (Wiesel) takes 5 damage to RT. 8 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Engine.
*** Gargoyle G (Wiesel) DESTROYED by engine destruction! ***
Gargoyle G (Wiesel) takes 5 damage to CT. 5 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to LA. 14 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to RA. 11 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to RA. 6 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to LA. 9 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to RL. Armor destroyed, 15 Internal Structure remaining
Critical hit on RL. Roll is 6; no effect.
Gargoyle G (Wiesel) takes 5 damage to CT. 0 Armor remaining.
Summoner Prime (Wiesel) is hit for 20 damage!
Summoner Prime (Wiesel) takes 5 damage to CT. 17 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to LT. 12 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to LT. 7 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to LA. 3 Internal Structure remaining
Critical hit on LA. Roll is 4; no effect.
Viper D takes no damage (sheltered from explosion).
Battlemaster BLR-1Gi (Lazarus McEvedy) is hit for 90 damage!
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RL.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to LT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Battlemaster BLR-1Gi (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) is hit for 70 damage!
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 10 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RA.
5 damage transfers to RT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 5 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 0 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to RL. 11 Internal Structure remaining
Critical hit on RL. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Hip.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT. <<<SECTION DESTROYED>>>,
3 damage transfers to CT.
Critical hit on LT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Engine.
<<<CRITICAL HIT>>> on Engine.
Flashman FLS-8K (Lazarus McEvedy) takes 3 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 10 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Gargoyle G (Wiesel) is hit for 40 damage!
Gargoyle G (Wiesel) takes 5 damage to LT. 4 Internal Structure remaining
Critical hit on LT. Roll is 6; no effect.
Gargoyle G (Wiesel) takes 5 damage to LT. <<<SECTION DESTROYED>>>, <<<LIMB BLOWN OFF>>> Left Arm blown off.
1 damage transfers to CT.
Critical hit on LT. Roll is 4; no effect.
Gargoyle G (Wiesel) takes 1 damage to CT. 24 Internal Structure remaining
Critical hit on CT. Roll is 3; no effect.
Gargoyle G (Wiesel) takes 5 damage to RA. 1 Armor remaining.
Gargoyle G (Wiesel) takes 5 damage to LA.
5 damage transfers to LT.
Gargoyle G (Wiesel) takes 5 damage to LT.
5 damage transfers to CT.
Gargoyle G (Wiesel) takes 5 damage to CT. 19 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Gargoyle G (Wiesel) takes 5 damage to CT. 14 Internal Structure remaining
Critical hit on CT. Roll is 5; no effect.
Gargoyle G (Wiesel) takes 5 damage to CT. 9 Internal Structure remaining
Critical hit on CT. Roll is 7; no effect.
Gargoyle G (Wiesel) takes 5 damage to RA. Armor destroyed, 9 Internal Structure remaining
Critical hit on RA. Roll is 5; no effect.
Gargoyle G (Wiesel) takes 5 damage to CT. 4 Internal Structure remaining
Critical hit on CT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Standard Gyro.
Summoner Prime (Wiesel) is hit for 20 damage!
Summoner Prime (Wiesel) takes 5 damage to CT. 12 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to CT. 7 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to LL. 18 Armor remaining.
Summoner Prime (Wiesel) takes 5 damage to CT. 2 Armor remaining.
Viper D takes no damage (sheltered from explosion).
Flashman FLS-8K (Lazarus McEvedy) is hit for 16 damage!
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LT.
5 damage transfers to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to CT.
Flashman FLS-8K (Lazarus McEvedy) takes 5 damage to LL. 5 Armor remaining.
Flashman FLS-8K (Lazarus McEvedy) takes 1 damage to CT.
End Secondary Damage Report.
Medium Laser at Viper D (Wiesel); needs 5, rolls 8 : hits LT
Medium Laser at Viper D (Wiesel); needs 5, rolls 9 : hits RL
Large Laser at Viper D (Wiesel); needs 5, rolls 8 : hits LL
Building #41012 collapses due to damage.
Building #41004 collapses due to damage.
Building #41004 collapses due to damage.
Building #41004 collapses due to damage.
Building #41004 collapses due to damage.
Building #41004 collapses due to damage.
Building #34844 collapses due to damage.
Building #34844 collapses due to damage.
Building #34844 collapses due to damage.
Building #34844 collapses due to damage.
Building #34844 collapses due to damage.
Building #34844 collapses due to damage.
Fuel Tank #45084 collapses due to damage.
Building #34868 collapses due to damage.
Building #34868 collapses due to damage.
Building #34868 collapses due to damage.
Building #34868 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Building #34856 collapses due to damage.
Fuel Tank #32792 collapses due to damage.
Fuel Tank #32792 collapses due to damage.
Fuel Tank #32792 collapses due to damage.
Fuel Tank #43032 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Building #40988 collapses due to damage.
Summoner Prime (Wiesel) must make 1 piloting skill roll(s) (60+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 3 (60+ damage)); needs 7, rolls 7 : succeeds.
Adder B (Wiesel) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 6 : succeeds.


.. wo wurde es ein hauchdünner Sieg!

Und ich dachte schon, der Server hat sich erhängt Augenzwinkern

NACHTRAG: Von 10 Mechs sind 4 noch verfügbar / bergbar, 5 Piloten haben überlebt!

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von McEvedy: 12.04.2009 22:46.

12.04.2009 22:42 McEvedy ist offline E-Mail an McEvedy senden Beiträge von McEvedy suchen Nehmen Sie McEvedy in Ihre Freundesliste auf
Masclan Masclan ist männlich
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was keiner wusste, die gefehchte entwicklten sich alle in der nähe eines riesigen treibstofflgers, die kettenreaktion eines mechs löste alles aus......wow war das heftig udn ich dahcte ich kenn schon ne menge, aber das.....

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Wenn der Tag kommt werdet ihr wissen was zu tun ist Krieger, schütze deine Brut aber bade dein Schwert im Blut deiner Feinde wenn dies die einzige Möglichkeit ist zu überleben.

»Wahre Achtung beginnt mit der Geste.
- Tsunetomo Yamamoto -
12.04.2009 22:45 Masclan ist offline E-Mail an Masclan senden Beiträge von Masclan suchen Nehmen Sie Masclan in Ihre Freundesliste auf AIM-Name von Masclan: Asche
Coldstone Coldstone ist männlich
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Lol. Dann hattet ihr als eine der Karten wohl den Dropport. Hatte ich auch mal das Riesenknallbonbon. Mein Plan damals war einen Helikopter per Explosion eines Treibstofftanks zu rösten. Was ich nicht ahnte war das fast alle umliegenden Gebäude auch Fueltanks waren. ^^


Das sind Momente die man nie vergisst ^^. Die halbe Karte war danach nur noch Asche.

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There's not to make reply
there's not to reason why
there's but to do, and die.
Into the valley of death rode the 600.

12.04.2009 23:44 Coldstone ist offline E-Mail an Coldstone senden Beiträge von Coldstone suchen Nehmen Sie Coldstone in Ihre Freundesliste auf Fügen Sie Coldstone in Ihre Kontaktliste ein
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Und kein MM absturz dabei? Das klingt doch sehr gut, denn dann sollten Nukes auch wieder ohne Probleme funktionieren.

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Wer aufhört besser zu werden, hat aufgehört gut zu sein!

"Ich treffe alles, was ich sehe!"
Starcolonel Kurt Sehhilfe, Clan SeeBug
13.04.2009 10:23 Andai Pryde ist offline E-Mail an Andai Pryde senden Homepage von Andai Pryde Beiträge von Andai Pryde suchen Nehmen Sie Andai Pryde in Ihre Freundesliste auf Fügen Sie Andai Pryde in Ihre Kontaktliste ein
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Themenstarter Thema begonnen von McEvedy
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Zu meiner Schande muss ich gestehen, haben wir doch wieder 33.39 gespielt...

...und da haut das alles eigentlich Problemlos hin. In dem Zusammenhang wäre ich auch dafür das wir für die Kampagne erstmal die 33.39 als Pflicht annehmen und alles andere ist freiwillig Augenzwinkern

Weil zumindest ich möchte keine "wichtigen" Gefechte spielen und dann schmiert MM ab unglücklich
13.04.2009 11:01 McEvedy ist offline E-Mail an McEvedy senden Beiträge von McEvedy suchen Nehmen Sie McEvedy in Ihre Freundesliste auf
Masclan Masclan ist männlich
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wenn ich es nicht besser gewusst hätte, dann würde der verdacht nahe liegen, eine ist infiltrationgruppe hat das alles angerichtet:-(

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Wenn der Tag kommt werdet ihr wissen was zu tun ist Krieger, schütze deine Brut aber bade dein Schwert im Blut deiner Feinde wenn dies die einzige Möglichkeit ist zu überleben.

»Wahre Achtung beginnt mit der Geste.
- Tsunetomo Yamamoto -
13.04.2009 11:47 Masclan ist offline E-Mail an Masclan senden Beiträge von Masclan suchen Nehmen Sie Masclan in Ihre Freundesliste auf AIM-Name von Masclan: Asche
Andai Pryde Andai Pryde ist männlich
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Hm ich habe das jetzt mit der 33.43 etwas durchexerxiert und es scheint mir sehr gut auch da zu klappen, da auch bald die stable kommen dürfte ist es mir gleich, aber sobald die Stable da ist und auch rund läuft möchte ich darauf bestehen, diese zu nutzen.

Die .39 nutze ich eigentlich schon gar nicht mehr.

ich hänge euch mal die History von MM ran, damit ihr sehen könnt, was sdeit der .39 alles behoben wurde:

Zitat:
v0.33.43 (2008-03-31, 20:31 GMT+2)
+ Updated Lancelot 25-01X
+ Bug: WiGE not loading if movement type was WiGE instead of WIGE
+ RFE: added public methods for BattleArmor Stealth Armor
+ Bug: checking for ice breaking when moving across elevation 0 bridge
+ Bug 1944660: Attacks on surface naval vessels don't follow TW rules
+ Bug: fix error with LOS between 2 units not always being identical
Also, when LOS is going exactly between 2 hexes, and both provide same
cover, the side gets chosen that gives the "better" hitting arc for the
targeted unit
+ Bug 1908901: unit in climb mode can enter bridge from the side
+ Bug 1840605: mech falling into waterhex that has bridge wrong
+ Bug: server crash when charging a unit off the map
+ RFE: Added Movment Mod variabels for SimpleCamo and and Mimetic Armor for MegaMekLab
+ Bug: Clan and IS Superchargers had the same internal name
+ RFE: Added a way to force the bot to go individual init. (a random unit is forced
to move each time the bot starts.) The option is set in bot.properties.
+ Bug 2526357: Swing button display was not updating properly
+ Bug 1880517: Entity.getArmor needed defensive programming
+ Bug 1774438: Bot inappropriately charges
+ Bug 2719742: Protos not moving
+ Updated Mechfiles

v0.33.42 (2009-03-10, 19:52 UTC+1)
+ Updated RSPPU mechfiles because of pending errata
Thanks darkisi!
+ Bug 2653414: ClassCastException in Compute#getSwarmMekBaseToHit
+ Bug 2617908: MegaMek runs out of Memory after Nuke Attack
Increased default memory to 256MB
+ Bug 2617215: Buggy savegame dialogue
+ Bug 1734691: LOS walking "both sides of the fence"
+ Bug 2652670: Bridges and frozen water
+ Bug 2603366: Kicking with hull breached leg
+ Bug 1990407: Assorted BA errors
+ Bug 2319736: BA initiative done after swarmed target ejects
+ Bug: Armored Component DBV calculated incorrectly
+ Bug: Industrial ICE engine unstalling not working correctly
+ Implementing Industrial check for critical damage after falling or being hít
by a physical attack
+ Engine explosions shouldn't cause fires
+ Bug: Stalled engine in an industrial not causing all shutdown problems
+ Bug: Armored Components not calculated correctly for PPC Caps
+ Bug 1681510: Mech in depth 1 water takes damage to legs from swarmmissiles
+ Bug 1827095: performance issue in loading large maps
+ Bug: More Armored Components BV Calculations.
+ Bug 2620865: Bridge collapses, one unit falls other does not
+ Bug 2672469: Direct-fire artillery is +4 to-hit, not +5 (TacOps, pg. 185)
+ Bug: When moving out of a building collapses that buildinghex, the unit causing
the collapse should not be hit by debris, because it just left that hex
+ Bug: Armored Components BV Calculations changing again.
+ Bug 2673107: double blind and offboard artillery result in crash
+ Bug 2685499: some 3025 units are erroneously marked as TW units

v0.33.41 (2009-02-25, UTC+1)
+ Bug: prevent NPE when c3/c3i team mate is not yet deployed
+ Minor fix in BV calculations
+ Bug 2499328: german AMS report string needs to be updated
+ Bug 1986904: Bot Freezes When Fighting Large Tank Support Vehicle
+ Bug 1878789: Game over before it even Begins
+ RFE: Armored Components
+ Bug 1642025: VTOL Sideslip and Crash Bug
+ Blowing sand visual range limit
+ Updated Mechfiles from RS PPU
+ Warhawk C should have right arm lower arm actuator
+ Bug 2591332: Force Modifier BV Broken
+ Grappler/Electromagnet Manei Domini Option
+ PL-MASC Manei Domini Option
+ Cybernetic Eye/Ear (including MM) Manei Domini Option
+ Comm Implant (including boosted) Manei Domini Option
+ Dermal Armor Manei Domini Option
+ Bug: Blowing sand visual ranges too short
+ Added F_BA_EQUIPMENT flag to MiscType.java
+ Bug 2564316: client not starting with Java6U12
+ Separated visual and sensor checks in Compute.java
+ Bug: Visibility (for double-blind) is not updated at the beginning of the turn
+ RFE: Added Fluff Source for MTF files
+ Bug 2596796: MTF parser sensitive to crit arrangement (DHS issue?)
+ Bug: lookupnames for PPC capacitors missing
+ Bug: armored components screw up loading of multi-crit items>
+ Bug 2594423: Compact Gyro Weighs Too Much
+ Bug: NPE in Mech#getMtf if source is null
+ Reworked public gyro/engine creation API
+ Added missing internal name for PPC capacitors
+ initalized Source as empty string
+ Bug: escape does not always clear movement plot in MovementDisplay
+ Bug: Direct-fire artillery is +4 to-hit, not +5 (TacOps, pg. 185)
+ Bug: ProtoMechs not causing 1 CF damage to buildings when entering.
+ Bug 2414528: BA jumping into a building should need PSR to avoid damage
+ Updated Armored Crits code
+ Updated Artillery BV values to BV 2.0
+ BV halving for rear mounted weapons not working correctly
+ Bug: B-Pods have wrong BV and count for explosiveness
+ Read all engine codes correctly from BLK files

v0.33.40 (2009-02-08, 2:27 UTC+1)
+ Reorganized game options so that unofficial options are integrated into the appropriate tabs
+ revert Bug 2538487: Firing with a prone quad, was not actually a bug
+ RFE: Added new internal names for Improved Heavy Medium and Improved Heavy Small Lasers
+ Bug: /localload not working correctly
+ Correctly set armor tech level
+ Fix armor weight calculation to work correctly with armor tech level
+ Added construction data for spot welder, tracks, salvage arm
+ Gyro weight rounding wrong
+ Added searchlights as a construction option+
+ Bug: Enviromental Sealing rounding when getting weight
+ Added ProtoMech AC 2,4,8
+ Added Mek Taser, Not fully Tested.
+ Bug: NPE when calculating BV for HarJel when mounted has Location None
+ RFE: Added the ability to save and load base chassis heat sinks for omnis
+ Bug: Industrial Mechs without advanced targeting system should get 0.9 mod
to offensive BV
+ Typo: Chassie changed to Chassis
+ Added getFirstEmptyCrit method
+ Bug: Not saving mixed Chassis types
+ Added MASS
+ Bug 2561154: Leg Destroyed - Avoiding Damage
+ Bug 2549302: Warrior C VTOL has no SRM-4 ammo
+ Bug 2495763: tanks falling due to sideslips should not take pilot damage
+ RFE: Added Rock Cutter
+ Bug: Mace showing as Experimental instead of Advanced.


Imho würde ich selber lieber die "aktuellste" MM version fahren, aber solange wir die jeweils gleiche haben, sollte es keine Probleme da geben.

Ich heb mir die 39er auf.

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Das Problem ist halt nur, das man mit dem installieren ja gar nicht mehr nachkommt, darum ein gemeinsamer kleinster Nenner.

Solange es keine Probleme gibt, ist es mir egal mit welcher version ihr euch verprügelt, nur bei Streitigkeiten halt ich halt das "Hättet ihr mal die 33.39 genutzt" - Schild hoch Augenzwinkern


Und der Nuke funktioniert bei mir in der .39 großes Grinsen
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Joa mir ist es gleich, und ich weiß was du meinst, das ständige Dateien einpflegen udn kopieren für Customs usw. ist anstrengend ^^.

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Also ich kann 33.39, 33.42 und 33.43 einsetzen. Bei letzterer muss ich allerdings noch die Ornder aus den anderen kopieren.

Bis ich die nüchste Version runterlade wollte ich eigentlich auf die Stable warten die ja in den nächsten Wochen kommen soll.

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Der 1. Kandidat (33.44) ist schon draussen...
13.04.2009 14:06 McEvedy ist offline E-Mail an McEvedy senden Beiträge von McEvedy suchen Nehmen Sie McEvedy in Ihre Freundesliste auf
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