Infothema: Eigene Einheiten |
Ethar
Sergeant Major
Dabei seit: 19.03.2008
Beiträge: 307
Herkunft: Wien
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Wo wir es gerade davon haben, gibt es irgendwo eine Art Tutorial bzw. Dokumentation für die MTF-Dateien? Aus der Datei die MM beiliegt bin ich nicht wirklich schlau geworden.
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09.09.2008 13:29 |
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Andai Pryde
Colonel

Dabei seit: 01.05.2003
Beiträge: 4.866
Herkunft: Berlin
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probier die mal.
__________________ Wer aufhört besser zu werden, hat aufgehört gut zu sein!
"Ich treffe alles, was ich sehe!"
Starcolonel Kurt Sehhilfe, Clan SeeBug
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09.09.2008 16:42 |
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General Hartmann
Major
Dabei seit: 20.11.2003
Beiträge: 2.025
Herkunft: Rheinland-Pfalz
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gleiches problem, hab jetzt 2 Skalli, einen mit 4/6 und funktionierenden AP, den anderen mit 5/8 aber ohne AP
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09.09.2008 17:15 |
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Coldstone
Colonel

Dabei seit: 27.12.2005
Beiträge: 2.970
Herkunft: Friedberg, Hessen, Terra
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9 Salven LRM Munition für ne LRM 5??? Aua. Und dazu noch schwer gepanzert und gut beweglich.
Die ist imo sehr übel. Wenigstens genausoteuer wie ne Corona.
__________________ There's not to make reply
there's not to reason why
there's but to do, and die.
Into the valley of death rode the 600.
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13.09.2008 20:17 |
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Andai Pryde
Colonel

Dabei seit: 01.05.2003
Beiträge: 4.866
Herkunft: Berlin
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Früher wäre nur schöner gewesen, der Kampagnenstart ist etwas her
Ich nehme sie aber erst Mittwoch in meine Datenbank auf, bin derzeit Netztechnisch etwas eingeschränkt.
__________________ Wer aufhört besser zu werden, hat aufgehört gut zu sein!
"Ich treffe alles, was ich sehe!"
Starcolonel Kurt Sehhilfe, Clan SeeBug
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14.09.2008 17:39 |
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Stranger
Colonel

Dabei seit: 02.09.2005
Beiträge: 4.904
Herkunft: Südniedersachsen
Themenstarter
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Das, würde ich sagen, war auch die allerletzte Ausnahme, da die Gletscherteufel noch keine eigene BA im Touman haben.
Ab jetzt gilt: Die Einheiten stehen, es gibt keine Änderungen mehr!
__________________ Komm nach Gronenland!
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14.09.2008 19:01 |
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Zane
Major
Dabei seit: 09.05.2003
Beiträge: 1.464
Herkunft: Ger
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Hypothetische Frage an unsere Bastler:
Wäre eine BA möglich, Bewegung 1/1/2 oder 1/1/3, mit 2 ER-Small?
__________________ "Watson? Ich kannte mal einen Watson: ein notorischer Mädchenhändler, aber ansonsten ein feiner Kerl!"
(Zitat des Pfarrers in "Sherlock Holmes und der Hund von Baskerville")
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14.09.2008 22:34 |
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Masclan
Lieutenant General

Dabei seit: 24.06.2005
Beiträge: 6.056
Herkunft: Tessin bei Rostock
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nennt sich iceman, mein ursprüngliche konfi:-)))
__________________ Wenn der Tag kommt werdet ihr wissen was zu tun ist Krieger, schütze deine Brut aber bade dein Schwert im Blut deiner Feinde wenn dies die einzige Möglichkeit ist zu überleben.
»Wahre Achtung beginnt mit der Geste.
- Tsunetomo Yamamoto -
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14.09.2008 23:14 |
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McEvedy
Colonel

Dabei seit: 06.09.2003
Beiträge: 3.871
Herkunft: Hansestadt Bremen
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So endlich geschafft, der regelwidrige Stampede C VTOL der Rösser bekommt einen regelkonformen Nachfolger:
Zitat: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Stampede C
Tech: Clan / 3060
Config: V.T.O.L. Omni
Rules: Level 2, Standard design
Mass: 30 tons
Power Plant: 160 XL Fusion
Cruise Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Armor Type: Ferro-Fibrous
Armament:
2 LRM 15s w/ Artemis IV
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Stampede C
Mass: 30 tons
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 3,00
Engine: 160 XL Fusion 1 3,00
Shielding & Transmission Equipment: 0 1,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 1,50
Crew: 2 Members 0 ,00
Rotor Equipment: Main/Tail Rotors 0 3,00
Armor Factor: 77 pts Ferro-Fibrous 1 4,00
Internal Armor
Structure Value
Front: 3 27
Left / Right Sides: 3 18/18
Rear: 3 12
Rotor: 3 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 LRM 15s w/ Artemis IV Front 0 32 3 13,00
1 TAG Front 0 1 1,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 0 6 30,00
Items & Tons Left: 5 ,00
Calculated Factors:
Total Cost: 6.037.500 C-Bills
Battle Value 2: 1.359 (old BV = 2.200)
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19.09.2008 21:43 |
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McEvedy
Colonel

Dabei seit: 06.09.2003
Beiträge: 3.871
Herkunft: Hansestadt Bremen
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Clan Geisterbör
Die BA
Zitat: |
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Ethril BA
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Custom design
Ground Speed: 10,8 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Ethril BA
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 7 Points Improved Stealth 5 245
Manipulators:
Left Arm: Battle Claw (Magnets) 0 35
Right Arm: Battle Claw (Magnets) 0 35
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
AP Gauss* RA 40 1 200
SRM 4 (OS) Body 3 80
------------------------------------------------------------------
TOTALS: 9 995
Slots & Mass Left: 1 5
Calculated Factors:
Total Cost: 760.250 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 46 (230 for 5) Weapon Value: 22 (Ratio=,4
Cost per BV: 12.179,35 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 1 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 2 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3, Target Size Modifier: -2
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
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Der Totemmech
Zitat: |
BattleMech Technical Readout
Type/Model: Azure Bear
Tech: Clan / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 360 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 [129,6] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER PPC
2 Medium Pulse Lasers
1 Large Pulse Laser
2 Heavy Medium Lasers
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Azure Bear
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 7 3,00
(Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 360 XL Fusion 10 16,50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks: 13 Double [26] 0 3,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
MASC: 2 2,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 182 pts Ferro-Fibrous 7 9,50
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 9
L/R Side Torso: 14 19/19
L/R Side Torso (Rear): 7/7
L/R Arm: 10 18/18
L/R Leg: 14 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6,00
1 Medium Pulse Laser RA 4 1 2,00
1 Large Pulse Laser LA 10 2 6,00
1 Medium Pulse Laser LA 4 1 2,00
1 Heavy Medium Laser RT 7 2 1,00
1 Heavy Medium Laser LT 7 2 1,00
1 Active Probe HD 0 1 1,00
--------------------------------------------------------
TOTALS: 47 58 60,00
Crits & Tons Left: 20 ,00
Calculated Factors:
Total Cost: 15.332.800 C-Bills
Battle Value 2: 2.539 (old BV = 1.916)
Cost per BV2: 6.038,91
Weapon Value: 2.414 / 2.414 (Ratio = ,95 / ,95)
Damage Factors: SRDmg = 31; MRDmg = 23; LRDmg = 12
BattleForce2: MP: 6, Armor/Structure: 5/4
Damage PB/M/L: 4/4/2, Overheat: 3
Class: MH; Point Value: 25
Specials: prb
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Der OmniMech
Zitat: |
BattleMech Technical Readout
Type/Model: Chayi Prime
Tech: Clan / 3067
Config: Biped OmniMech
Rules: Level 2, Custom design
Mass: 70 tons
Chassis: Endo Steel
Power Plant: 350 XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
1 Ultra AC/20
1 ER Large Laser
4 ER Medium Lasers
1 Light Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Chayi Prime
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3,50
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 350 XL Fusion 10 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Double [30] 2 5,00
(Heat Sink Loc: 1 RL)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 21/21
L/R Leg: 15 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 15 11 15,00
(Ammo Locations: 3 RT)
1 ER Large Laser LA 12 1 4,00
2 ER Medium Lasers LA 10 2 2,00
1 Light Active Probe LT 0 1 ,50
1 ER Medium Laser CT 5 1 1,00
1 ER Medium Laser HD 5 1 1,00
5 Standard Jump Jets: 5 5,00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 46 69 70,00
Crits & Tons Left: 9 ,00
Calculated Factors:
Total Cost: 22.011.457 C-Bills
Battle Value 2: 2.743 (old BV = 2.499)
Cost per BV2: 8.024,59
Weapon Value: 2.430 / 2.430 (Ratio = ,89 / ,89)
Damage Factors: SRDmg = 40; MRDmg = 23; LRDmg = 6
BattleForce2: MP: 5J, Armor/Structure: 5/4
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MH; Point Value: 27
Specials: omni, prb
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Zitat: |
Type/Model: Chayi A
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3,50
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 350 XL Fusion 10 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 17 Double [34] 6 7,00
(Heat Sink Loc: 1 RT, 1 LL, 1 RL)
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 21/21
L/R Leg: 15 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 9 RA 6 21 7 8,00
(Ammo Locations: 1 LA, 2 RA)
1 Medium Pulse Laser RA 4 1 2,00
1 Adv. Tact. Msl. 9 LA 6 4 5,00
1 Medium Pulse Laser LA 4 1 2,00
1 Medium Pulse Laser RT 4 1 2,00
1 ER Large Laser LT 12 1 4,00
1 Anti-Missile System HD 1 24 2 1,50
(Ammo Locations: 1 LA)
1 Targeting Computer CT 2 2,00
--------------------------------------------------------
TOTALS: 37 70 70,00
Crits & Tons Left: 8 ,00
Calculated Factors:
Total Cost: 21.329.332 C-Bills
Battle Value 2: 2.600 (old BV = 2.243)
Cost per BV2: 8.203,59
Weapon Value: 3.749 / 3.749 (Ratio = 1,44 / 1,44)
Damage Factors: SRDmg = 44; MRDmg = 32; LRDmg = 7
BattleForce2: MP: 5, Armor/Structure: 5/4
Damage PB/M/L: 10/6/2, Overheat: 0
Class: MH; Point Value: 26
Specials: omni |
Zitat: |
Type/Model: Chayi B
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3,50
(Endo Steel Loc: 3 LT, 4 RT)
Engine: 350 XL Fusion 10 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 211 pts Ferro-Fibrous 7 11,00
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 34
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 21/21
L/R Leg: 15 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 HAG 30* RA 6 12 11 16,00
(Ammo Locations: 3 RT)
1 ER PPC LA 15 2 6,00
1 ER Medium Laser LA 5 1 1,00
1 Streak SRM 6 LA 4 15 3 4,00
(Ammo Locations: 1 LA)
2 ER Medium Lasers CT 10 2 2,00
1 Light Active Probe HD 0 1 ,50
--------------------------------------------------------
TOTALS: 40 65 70,00
Crits & Tons Left: 13 ,00
Calculated Factors:
Total Cost: 21.879.707 C-Bills
Battle Value 2: 2.864 (old BV = 2.381)
Cost per BV2: 7.639,56
Weapon Value: 3.830 / 3.686 (Ratio = 1,34 / 1,29)
Damage Factors: SRDmg = 51; MRDmg = 35; LRDmg = 21
BattleForce2: MP: 5, Armor/Structure: 5/4
Damage PB/M/L: 6/6/3, Overheat: 2
Class: MH; Point Value: 29
Specials: omni, prb |
Der "kleine" Omnipanzer
Zitat: |
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Gungir Prime
Tech: Clan / 3060
Config: Hovercraft Omni
Rules: Level 2, Custom design
Mass: 50 tons
Power Plant: 265 XL Fusion
Cruise Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Armor Type: Ferro-Fibrous
Armament:
4 Medium Pulse Lasers
2 Streak SRM 4s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Gungir Prime
Mass: 50 tons
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5,00
Engine: 265 XL Fusion 1 7,00
Shielding & Transmission Equipment: 0 3,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 16 Single 0 6,00
Cockpit & Controls: 0 2,50
Crew: 4 Members 0 ,00
Lift Equipment: 0 5,00
Turret Equipment (Locked): 0 1,50
Armor Factor: 125 pts Ferro-Fibrous 1 6,50
Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 27
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
4 Medium Pulse Lasers Turret 16 4 8,00
2 Streak SRM 4s Turret 0 25 3 5,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 16 9 50,00
Items & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 10.954.583 C-Bills
Battle Value 2: 1.808 (old BV = 1.523)
Cost per BV: 6.058,95
Weapon Value: 1.288 / 1.153 (Ratio = ,71 / ,64)
Damage Factors: SRDmg = 40; MRDmg = 21; LRDmg = 0
BattleForce2: MP: 10H, Armor/Structure: 0 / 5
Damage PB/M/L: 5/5/-, Overheat: 0
Class: GM; Point Value: 18
Specials: omni
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Zitat: |
Type/Model: Gungir Alpha
Mass: 50 tons
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5,00
Engine: 265 XL Fusion 1 7,00
Shielding & Transmission Equipment: 0 3,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 2,50
Crew: 4 Members 0 ,00
Lift Equipment: 0 5,00
Turret Equipment (Locked): 0 1,50
Armor Factor: 125 pts Ferro-Fibrous 1 6,50
Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 27
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Turret 0 16 2 14,00
2 ER Medium Lasers Turret 10 2 2,00
1 ECM Suite Body 0 1 1,00
1 Active Probe Body 0 1 1,00
1 TAG Body 0 1 1,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 9 50,00
Items & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 12.114.583 C-Bills
Battle Value 2: 1.889 (old BV = 1.594)
Cost per BV: 6.413,23
Weapon Value: 886 / 886 (Ratio = ,47 / ,47)
Damage Factors: SRDmg = 25; MRDmg = 18; LRDmg = 8
BattleForce2: MP: 10H, Armor/Structure: 0 / 5
Damage PB/M/L: 3/3/2, Overheat: 0
Class: GM; Point Value: 19
Specials: omni, ecm, tag, prb |
Zitat: |
Type/Model: Gungir Bravo
Mass: 50 tons
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5,00
Engine: 265 XL Fusion 1 7,00
Shielding & Transmission Equipment: 0 3,50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 2,50
Crew: 4 Members 0 ,00
Lift Equipment: 0 5,00
Turret Equipment (Locked): 0 1,50
Armor Factor: 125 pts Ferro-Fibrous 1 6,50
Internal Armor
Structure Value
Front: 5 28
Left / Right Sides: 5 25/25
Rear: 5 20
Turret: 5 27
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV Turret 0 12 2 8,00
1 Large Pulse Laser Turret 10 1 6,00
1 Active Probe Body 0 1 1,00
1 ECM Suite Body 0 1 1,00
1 Anti-Missile System Front 0 24 2 1,50
1 SRM 2 Turret 0 50 2 1,50
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 11 50,00
Items & Tons Left: 4 ,00
Calculated Factors:
Total Cost: 12.699.583 C-Bills
Battle Value 2: 1.921 (old BV = 1.61
Cost per BV: 6.610,92
Weapon Value: 911 / 834 (Ratio = ,47 / ,43)
Damage Factors: SRDmg = 26; MRDmg = 21; LRDmg = 13
BattleForce2: MP: 10H, Armor/Structure: 0 / 5
Damage PB/M/L: 4/3/3, Overheat: 0
Class: GM; Point Value: 19
Specials: omni, if, ecm, prb |
Der "große" Omnipanzer
Zitat: |
BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Vorath Prime
Tech: Clan / 3067
Config: Tracked Omni Vehicle
Rules: Level 2, Custom design
Mass: 70 tons
Power Plant: 350 XL Fusion
Cruise Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type: Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 HAG 40*
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Vorath Prime
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 350 XL Fusion 1 15,00
Shielding & Transmission Equipment: 0 7,50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 2,00
Armor Factor: 182 pts Ferro-Fibrous 1 9,50
Internal Armor
Structure Value
Front: 7 39
Left / Right Sides: 7 37/37
Rear: 7 30
Turret: 7 39
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER Medium Laser Turret 5 1 1,00
1 ER Medium Laser Turret 5 1 1,00
1 HAG 40* Turret 0 15 2 21,00
1 SRM 6 Turret 0 15 2 2,50
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 8 70,00
Items & Tons Left: 11 ,00
Calculated Factors:
Total Cost: 16.798.833 C-Bills
Battle Value 2: 2.220 (old BV = 1.786)
Cost per BV: 7.567,04
Weapon Value: 2.106 / 2.106 (Ratio = ,95 / ,95)
Damage Factors: SRDmg = 53; MRDmg = 39; LRDmg = 21
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 5/6/4, Overheat: 0
Class: GH; Point Value: 22
Specials: omni
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Zitat: |
Type/Model: Vorath A
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 350 XL Fusion 1 15,00
Shielding & Transmission Equipment: 0 7,50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 2,00
Armor Factor: 182 pts Ferro-Fibrous 1 9,50
Internal Armor
Structure Value
Front: 7 39
Left / Right Sides: 7 37/37
Rear: 7 30
Turret: 7 39
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Ultra AC/20 Turret 0 15 2 15,00
1 Large Pulse Laser Turret 10 1 6,00
1 Streak SRM 4 Turret 0 25 2 3,00
1 Anti-Missile System Front 0 24 2 1,50
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 9 70,00
Items & Tons Left: 10 ,00
Calculated Factors:
Total Cost: 16.679.833 C-Bills
Battle Value 2: 1.821 (old BV = 1.380)
Cost per BV: 9.159,71
Weapon Value: 1.296 / 1.218 (Ratio = ,71 / ,67)
Damage Factors: SRDmg = 40; MRDmg = 22; LRDmg = 6
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 5/4/1, Overheat: 0
Class: GH; Point Value: 18
Specials: omni |
Zitat: |
Type/Model: Vorath B
Mass: 70 tons
Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 7,00
Engine: 350 XL Fusion 1 15,00
Shielding & Transmission Equipment: 0 7,50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 3,50
Crew: 5 Members 0 ,00
Turret Equipment: 0 2,00
Armor Factor: 182 pts Ferro-Fibrous 1 9,50
Internal Armor
Structure Value
Front: 7 39
Left / Right Sides: 7 37/37
Rear: 7 30
Turret: 7 39
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 9 Turret 0 21 2 8,00
1 Adv. Tact. Msl. 9 Turret 0 21 1 8,00
1 Adv. Tact. Msl. 9 Turret 0 1 5,00
1 ER Medium Laser Turret 5 1 1,00
1 ER Medium Laser Turret 5 1 1,00
1 Anti-Missile System Front 0 24 2 1,50
1 ECM Suite Body 0 1 1,00
1 C.A.S.E. Equipment Body 0 ,00
--------------------------------------------------------
TOTALS: 10 11 70,00
Items & Tons Left: 8 ,00
Calculated Factors:
Total Cost: 18.010.083 C-Bills
Battle Value 2: 1.972 (old BV = 1.523)
Cost per BV: 9.132,9
Weapon Value: 1.401 / 1.401 (Ratio = ,71 / ,71)
Damage Factors: SRDmg = 35; MRDmg = 26; LRDmg = 3
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 8/6/2, Overheat: 0
Class: GH; Point Value: 20
Specials: omni, ecm |
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06.12.2008 17:58 |
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Thunderbolt
Sergeant Major

Dabei seit: 10.03.2009
Beiträge: 203
Herkunft: Frankfurt
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RE: Infothema: Eigene Einheiten |
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Ich würde gerne den folgenden BattleArmor für die Kampagne in meinem Touman verwenden (mit dank für die freundliche Unterstützung durch HMP an Coldstone):
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Wendigo
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1.000 kg)
Rules: Level 2, Standard design
Ground Speed: 10,8 km/h
Jump Capacity: 120 meters
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Wendigo
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid with HarJel 0 250
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Jump Booster (Body, +1 Jump MP) 2 125
Armor Type: 8 Points Standard 0 200
Manipulators:
Left Arm: Battle Claw (Magnets) 0 35
Right Arm: Battle Claw (Magnets) 0 35
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Anti-Personnel Weapon Mount LA 1 5
(Anti-Personnel Weapon Space) LA 0 0
AP Gauss Rifle* RA 40 2 200
------------------------------------------------------------------
TOTALS: 5 1.000
Slots & Mass Left: 5 0
Calculated Factors:
Total Cost: 757.010 C-Bills, Including Trooper
Training Costs of 200.000 C-bills
Battle Value: 63 (315 for 5) Weapon Value: 31 (Ratio=,49)
Cost per BV: 8.841,43 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 4J Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 3 Specials: mec, car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/7 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 3, Target Size Modifier: -1
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 120 m/turn
Attribute Modifiers: STR: +4, DEX: -1, RFL: -1
Equipment Rating: F/D/E
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10.04.2009 13:18 |
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Stranger
Colonel

Dabei seit: 02.09.2005
Beiträge: 4.904
Herkunft: Südniedersachsen
Themenstarter
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Erinnert mich an die Afreet JF... Ansonsten sehe ich da kein Problem die nicht einzusetzen.
__________________ Komm nach Gronenland!
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10.04.2009 14:39 |
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Thunderbolt
Sergeant Major

Dabei seit: 10.03.2009
Beiträge: 203
Herkunft: Frankfurt
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Und hier der OmniMech zum Einsatz für die Clan Kampagne:
Mako
Rules Level: Tournament Legal
Tech Base: Clan
Chassis Config: Biped Omnimech
Production Year: 3070
Mass: 50 tons
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.5 km/h
Maximum Speed: 96.75 km/h (129.0 km/h)
Jump Jets: Unknown
Armor: Unknown Ferro-Fibrous
Armament:
19.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
===========================================================================
Mako
Tech Base: Clan
Chassis Config: Biped Omnimech
Era: Clan Invasion Cost: 11.844.376
Tech Rating/Era Availability: E/X-X-E BV2: 831
Equipment Type Rating Mass
---------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2,50
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Engine 300 9,50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Heat Sinks: Double 12(24) 2,00
Gyro: Standard Gyro 3,00
Cockpit: Standard Cockpit 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 163 8,50
Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 25
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 21
===========================================================================
Equipment Location Critical Mass
---------------------------------------------------------------------------
MASC CT 2 2,00
===========================================================================
Loadout: Prime
Cost: 14.124.376
Tech Rating/Era Availability: F/X-X-E
BV2: 2.408
Equipment Type Rating Mass
---------------------------------------------------------------------------
Actuators: L: SH+UA R: SH+UA
Equipment Location Critical Mass
---------------------------------------------------------------------------
MASC CT 2 2,00
SRM-6 RT 1 1,50
Artemis IV FCS RT 1 1,00
ER Micro Laser RT 1 0,25
Targeting Computer RT 2 2,00
Heavy Medium Laser LT 2 1,00
ER Micro Laser LT 1 0,25
Plasma Cannon RA 1 3,00
LRM-10 RA 1 2,50
Artemis IV FCS RA 1 1,00
ER Large Laser LA 1 4,00
@Plasma Cannon (10) RT 1 1,00
@SRM-6 (Artemis) (15) RT 1 1,00
@LRM-10 (Artemis) (12) RT 1 1,00
==========================================================================
Loadout: A
Cost: 13.911.562
Tech Rating/Era Availability: F/X-X-E
BV2: 2.326
Equipment Type Rating Mass
---------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Critical Mass
---------------------------------------------------------------------------
MASC CT 2 2,00
Micro Pulse Laser RT 1 0,50
Ultra AC/20 LT/LA 1/7 12,00
ER Medium Laser RA 1 1,00
ER Medium Laser RA 1 1,00
@Ultra AC/20 (5) LT 1 1,00
@Ultra AC/20 (5) LT 1 1,00
===========================================================================
Loadout: B
Cost: 13.419.376
Tech Rating/Era Availability: F/X-X-E
BV2: 2.159
Equipment Type Rating Mass
---------------------------------------------------------------------------
Heat Sinks: Double 16(32) 4,00
Heat Sink Locations: 2 LT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Critical Mass
---------------------------------------------------------------------------
MASC CT 2 2,00
ER Large Laser RA 1 4,00
Small Pulse Laser RA 1 1,00
ER Large Laser LA 1 4,00
ATM-6 LA 3 3,50
@ATM-6 (10) LT 1 1,00
@ATM-6 (ER) (10) LT 1 1,00
@ATM-6 (HE) (10) LT 1 1,00
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von Thunderbolt: 10.04.2009 15:44.
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10.04.2009 15:40 |
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Masclan
Lieutenant General

Dabei seit: 24.06.2005
Beiträge: 6.056
Herkunft: Tessin bei Rostock
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die B-konfi ist in meinen augen sehr ausgewogen, insbesonder im hinblick auf die BV, die A hat mir zu wenig muni und ist dadurch für lange gefecht recht unbrauchbar......Prime könnte super sein....aber die BV?????? ho ho ho
__________________ Wenn der Tag kommt werdet ihr wissen was zu tun ist Krieger, schütze deine Brut aber bade dein Schwert im Blut deiner Feinde wenn dies die einzige Möglichkeit ist zu überleben.
»Wahre Achtung beginnt mit der Geste.
- Tsunetomo Yamamoto -
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10.04.2009 16:30 |
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Thunderbolt
Sergeant Major

Dabei seit: 10.03.2009
Beiträge: 203
Herkunft: Frankfurt
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A ist eigentlich auch eher als DuellMech ausgelegt bzw. darauf getrimmt Dank MASC in Flanken oder Rücken des Gegners zu kommen und dort mit der AK maximalen Schaden zu verursachen. B ist in der Tat darauf ausgelegt über alle Distanzen langsam ansteigenden Schaden zu verursachen. Prime wollte ich einfach so entwickeln das Sie von allem etwas hat. Mit ER Laser und LSR den Gegner auf dem Vormarsch beharken und dann mit der PC die Wärme des Gegners hochtreiben um allzu heftiges Gegenfeuer zu erschweren. Dann mit Hilfe des Zielcomputers mit den Lasern Löcher brechen die mit den KSR ausgenutzt werden können. Klappt übrigens erstaunlich gut, besonders gegen mit Energiewaffen bestückte 'Mechs aber auch Panzer mögen den Kerl gar nicht leiden...
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10.04.2009 16:34 |
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Masclan
Lieutenant General

Dabei seit: 24.06.2005
Beiträge: 6.056
Herkunft: Tessin bei Rostock
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und da ist in meinem augen das hauptproblem zu sehen.....ein waffenmix dieser art und die damit einhergehenden Reichweiten der waffen könnte von speziellen abfangmechs wie IF D und SC P und G bösertig aufgemischt werden.......
__________________ Wenn der Tag kommt werdet ihr wissen was zu tun ist Krieger, schütze deine Brut aber bade dein Schwert im Blut deiner Feinde wenn dies die einzige Möglichkeit ist zu überleben.
»Wahre Achtung beginnt mit der Geste.
- Tsunetomo Yamamoto -
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10.04.2009 16:37 |
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Andai Pryde
Colonel

Dabei seit: 01.05.2003
Beiträge: 4.866
Herkunft: Berlin
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Jeder hat seien Meinungen zu einheiten. Es sind seine udn ich finde sie nett ^^
__________________ Wer aufhört besser zu werden, hat aufgehört gut zu sein!
"Ich treffe alles, was ich sehe!"
Starcolonel Kurt Sehhilfe, Clan SeeBug
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10.04.2009 16:43 |
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